Timer function to provide time in nano seconds using C++
Solution 1:
What others have posted about running the function repeatedly in a loop is correct.
For Linux (and BSD) you want to use clock_gettime().
#include <sys/time.h>
int main()
{
timespec ts;
// clock_gettime(CLOCK_MONOTONIC, &ts); // Works on FreeBSD
clock_gettime(CLOCK_REALTIME, &ts); // Works on Linux
}
For windows you want to use the QueryPerformanceCounter. And here is more on QPC
Apparently there is a known issue with QPC on some chipsets, so you may want to make sure you do not have those chipset. Additionally some dual core AMDs may also cause a problem. See the second post by sebbbi, where he states:
QueryPerformanceCounter() and QueryPerformanceFrequency() offer a bit better resolution, but have different issues. For example in Windows XP, all AMD Athlon X2 dual core CPUs return the PC of either of the cores "randomly" (the PC sometimes jumps a bit backwards), unless you specially install AMD dual core driver package to fix the issue. We haven't noticed any other dual+ core CPUs having similar issues (p4 dual, p4 ht, core2 dual, core2 quad, phenom quad).
EDIT 2013/07/16:
It looks like there is some controversy on the efficacy of QPC under certain circumstances as stated in http://msdn.microsoft.com/en-us/library/windows/desktop/ee417693(v=vs.85).aspx
...While QueryPerformanceCounter and QueryPerformanceFrequency typically adjust for multiple processors, bugs in the BIOS or drivers may result in these routines returning different values as the thread moves from one processor to another...
However this StackOverflow answer https://stackoverflow.com/a/4588605/34329 states that QPC should work fine on any MS OS after Win XP service pack 2.
This article shows that Windows 7 can determine if the processor(s) have an invariant TSC and falls back to an external timer if they don't. http://performancebydesign.blogspot.com/2012/03/high-resolution-clocks-and-timers-for.html Synchronizing across processors is still an issue.
Other fine reading related to timers:
- https://blogs.oracle.com/dholmes/entry/inside_the_hotspot_vm_clocks
- http://lwn.net/Articles/209101/
- http://performancebydesign.blogspot.com/2012/03/high-resolution-clocks-and-timers-for.html
- QueryPerformanceCounter Status?
See the comments for more details.
Solution 2:
This new answer uses C++11's <chrono>
facility. While there are other answers that show how to use <chrono>
, none of them shows how to use <chrono>
with the RDTSC
facility mentioned in several of the other answers here. So I thought I would show how to use RDTSC
with <chrono>
. Additionally I'll demonstrate how you can templatize the testing code on the clock so that you can rapidly switch between RDTSC
and your system's built-in clock facilities (which will likely be based on clock()
, clock_gettime()
and/or QueryPerformanceCounter
.
Note that the RDTSC
instruction is x86-specific. QueryPerformanceCounter
is Windows only. And clock_gettime()
is POSIX only. Below I introduce two new clocks: std::chrono::high_resolution_clock
and std::chrono::system_clock
, which, if you can assume C++11, are now cross-platform.
First, here is how you create a C++11-compatible clock out of the Intel rdtsc
assembly instruction. I'll call it x::clock
:
#include <chrono>
namespace x
{
struct clock
{
typedef unsigned long long rep;
typedef std::ratio<1, 2'800'000'000> period; // My machine is 2.8 GHz
typedef std::chrono::duration<rep, period> duration;
typedef std::chrono::time_point<clock> time_point;
static const bool is_steady = true;
static time_point now() noexcept
{
unsigned lo, hi;
asm volatile("rdtsc" : "=a" (lo), "=d" (hi));
return time_point(duration(static_cast<rep>(hi) << 32 | lo));
}
};
} // x
All this clock does is count CPU cycles and store it in an unsigned 64-bit integer. You may need to tweak the assembly language syntax for your compiler. Or your compiler may offer an intrinsic you can use instead (e.g. now() {return __rdtsc();}
).
To build a clock you have to give it the representation (storage type). You must also supply the clock period, which must be a compile time constant, even though your machine may change clock speed in different power modes. And from those you can easily define your clock's "native" time duration and time point in terms of these fundamentals.
If all you want to do is output the number of clock ticks, it doesn't really matter what number you give for the clock period. This constant only comes into play if you want to convert the number of clock ticks into some real-time unit such as nanoseconds. And in that case, the more accurate you are able to supply the clock speed, the more accurate will be the conversion to nanoseconds, (milliseconds, whatever).
Below is example code which shows how to use x::clock
. Actually I've templated the code on the clock as I'd like to show how you can use many different clocks with the exact same syntax. This particular test is showing what the looping overhead is when running what you want to time under a loop:
#include <iostream>
template <class clock>
void
test_empty_loop()
{
// Define real time units
typedef std::chrono::duration<unsigned long long, std::pico> picoseconds;
// or:
// typedef std::chrono::nanoseconds nanoseconds;
// Define double-based unit of clock tick
typedef std::chrono::duration<double, typename clock::period> Cycle;
using std::chrono::duration_cast;
const int N = 100000000;
// Do it
auto t0 = clock::now();
for (int j = 0; j < N; ++j)
asm volatile("");
auto t1 = clock::now();
// Get the clock ticks per iteration
auto ticks_per_iter = Cycle(t1-t0)/N;
std::cout << ticks_per_iter.count() << " clock ticks per iteration\n";
// Convert to real time units
std::cout << duration_cast<picoseconds>(ticks_per_iter).count()
<< "ps per iteration\n";
}
The first thing this code does is create a "real time" unit to display the results in. I've chosen picoseconds, but you can choose any units you like, either integral or floating point based. As an example there is a pre-made std::chrono::nanoseconds
unit I could have used.
As another example I want to print out the average number of clock cycles per iteration as a floating point, so I create another duration, based on double, that has the same units as the clock's tick does (called Cycle
in the code).
The loop is timed with calls to clock::now()
on either side. If you want to name the type returned from this function it is:
typename clock::time_point t0 = clock::now();
(as clearly shown in the x::clock
example, and is also true of the system-supplied clocks).
To get a duration in terms of floating point clock ticks one merely subtracts the two time points, and to get the per iteration value, divide that duration by the number of iterations.
You can get the count in any duration by using the count()
member function. This returns the internal representation. Finally I use std::chrono::duration_cast
to convert the duration Cycle
to the duration picoseconds
and print that out.
To use this code is simple:
int main()
{
std::cout << "\nUsing rdtsc:\n";
test_empty_loop<x::clock>();
std::cout << "\nUsing std::chrono::high_resolution_clock:\n";
test_empty_loop<std::chrono::high_resolution_clock>();
std::cout << "\nUsing std::chrono::system_clock:\n";
test_empty_loop<std::chrono::system_clock>();
}
Above I exercise the test using our home-made x::clock
, and compare those results with using two of the system-supplied clocks: std::chrono::high_resolution_clock
and std::chrono::system_clock
. For me this prints out:
Using rdtsc:
1.72632 clock ticks per iteration
616ps per iteration
Using std::chrono::high_resolution_clock:
0.620105 clock ticks per iteration
620ps per iteration
Using std::chrono::system_clock:
0.00062457 clock ticks per iteration
624ps per iteration
This shows that each of these clocks has a different tick period, as the ticks per iteration is vastly different for each clock. However when converted to a known unit of time (e.g. picoseconds), I get approximately the same result for each clock (your mileage may vary).
Note how my code is completely free of "magic conversion constants". Indeed, there are only two magic numbers in the entire example:
- The clock speed of my machine in order to define
x::clock
. - The number of iterations to test over. If changing this number makes your results vary greatly, then you should probably make the number of iterations higher, or empty your computer of competing processes while testing.
Solution 3:
With that level of accuracy, it would be better to reason in CPU tick rather than in system call like clock(). And do not forget that if it takes more than one nanosecond to execute an instruction... having a nanosecond accuracy is pretty much impossible.
Still, something like that is a start:
Here's the actual code to retrieve number of 80x86 CPU clock ticks passed since the CPU was last started. It will work on Pentium and above (386/486 not supported). This code is actually MS Visual C++ specific, but can be probably very easy ported to whatever else, as long as it supports inline assembly.
inline __int64 GetCpuClocks()
{
// Counter
struct { int32 low, high; } counter;
// Use RDTSC instruction to get clocks count
__asm push EAX
__asm push EDX
__asm __emit 0fh __asm __emit 031h // RDTSC
__asm mov counter.low, EAX
__asm mov counter.high, EDX
__asm pop EDX
__asm pop EAX
// Return result
return *(__int64 *)(&counter);
}
This function has also the advantage of being extremely fast - it usually takes no more than 50 cpu cycles to execute.
Using the Timing Figures:
If you need to translate the clock counts into true elapsed time, divide the results by your chip's clock speed. Remember that the "rated" GHz is likely to be slightly different from the actual speed of your chip. To check your chip's true speed, you can use several very good utilities or the Win32 call, QueryPerformanceFrequency().
Solution 4:
To do this correctly you can use one of two ways, either go with RDTSC
or with clock_gettime()
.
The second is about 2 times faster and has the advantage of giving the right absolute time. Note that for RDTSC
to work correctly you need to use it as indicated (other comments on this page have errors, and may yield incorrect timing values on certain processors)
inline uint64_t rdtsc()
{
uint32_t lo, hi;
__asm__ __volatile__ (
"xorl %%eax, %%eax\n"
"cpuid\n"
"rdtsc\n"
: "=a" (lo), "=d" (hi)
:
: "%ebx", "%ecx" );
return (uint64_t)hi << 32 | lo;
}
and for clock_gettime: (I chose microsecond resolution arbitrarily)
#include <time.h>
#include <sys/timeb.h>
// needs -lrt (real-time lib)
// 1970-01-01 epoch UTC time, 1 mcs resolution (divide by 1M to get time_t)
uint64_t ClockGetTime()
{
timespec ts;
clock_gettime(CLOCK_REALTIME, &ts);
return (uint64_t)ts.tv_sec * 1000000LL + (uint64_t)ts.tv_nsec / 1000LL;
}
the timing and values produced:
Absolute values:
rdtsc = 4571567254267600
clock_gettime = 1278605535506855
Processing time: (10000000 runs)
rdtsc = 2292547353
clock_gettime = 1031119636
Solution 5:
I am using the following to get the desired results:
#include <time.h>
#include <iostream>
using namespace std;
int main (int argc, char** argv)
{
// reset the clock
timespec tS;
tS.tv_sec = 0;
tS.tv_nsec = 0;
clock_settime(CLOCK_PROCESS_CPUTIME_ID, &tS);
...
... <code to check for the time to be put here>
...
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &tS);
cout << "Time taken is: " << tS.tv_sec << " " << tS.tv_nsec << endl;
return 0;
}