UIButton that resizes to fit its titleLabel
Solution 1:
Swift 4.x version of Kubba's answer:
Need to Update Line Break as Clip/WordWrap/ in Interface builder to corresponding buttons.
class ResizableButton: UIButton {
override var intrinsicContentSize: CGSize {
let labelSize = titleLabel?.sizeThatFits(CGSize(width: frame.width, height: .greatestFiniteMagnitude)) ?? .zero
let desiredButtonSize = CGSize(width: labelSize.width + titleEdgeInsets.left + titleEdgeInsets.right, height: labelSize.height + titleEdgeInsets.top + titleEdgeInsets.bottom)
return desiredButtonSize
}
}
Solution 2:
I've gotten this to work, but you have to use a custom button, not a system type. Give the button both width and height constraints, and make an IBOutlet to the height constraint (heightCon in my code) so you can adjust it in code.
- (void)viewDidLoad {
[super viewDidLoad];
self.button.titleLabel.numberOfLines = 0;
self.button.titleLabel.lineBreakMode = NSLineBreakByWordWrapping;
[self.button setTitle:@"A real real real real real real real real long long name." forState:UIControlStateNormal];
[self.button addTarget:self action:@selector(doStuff:) forControlEvents:UIControlEventTouchUpInside];
self.button.backgroundColor = [UIColor redColor];
self.button.titleLabel.backgroundColor = [UIColor blueColor];
[self.button layoutIfNeeded]; // need this to update the button's titleLabel's size
self.heightCon.constant = self.button.titleLabel.frame.size.height;
}
After Edit:
I found that you can also do this more simply, and with a system button if you make a subclass, and use this code,
@implementation RDButton
-(CGSize)intrinsicContentSize {
return CGSizeMake(self.frame.size.width, self.titleLabel.frame.size.height);
}
The overridden intrinsicContentSize method is called when you set the title. You shouldn't set a height constraint in this case.
Solution 3:
Got same issue. It happens only if UIButton
's titleLabel
has more than one line. Is it a bug in UIKit?
My Swift solution:
class ResizableButton: UIButton {
override var intrinsicContentSize: CGSize {
let labelSize = titleLabel?.sizeThatFits(CGSize(width: frame.size.width, height: CGFloat.greatestFiniteMagnitude)) ?? .zero
let desiredButtonSize = CGSize(width: labelSize.width + titleEdgeInsets.left + titleEdgeInsets.right, height: labelSize.height + titleEdgeInsets.top + titleEdgeInsets.bottom)
return desiredButtonSize
}
}
Solution 4:
I struggled with this for a while and ended up making it work by subclassing UIButton and adding these two functions
class GoalsButton: UIButton {
override var intrinsicContentSize: CGSize {
return self.titleLabel!.intrinsicContentSize
}
// Whever the button is changed or needs to layout subviews,
override func layoutSubviews() {
super.layoutSubviews()
titleLabel?.preferredMaxLayoutWidth = self.titleLabel!.frame.size.width
}
}
Solution 5:
I am away from my computer so I can't add the code right now, but I have found a workaround of this before.
What you can do is create a UILabel
and add a UITapGestureRecognizer
to the label. Do whatever you want for the button's action by handling the tap event. And also make sure that you enable user interactions on the UILabel
.
This label will now behave as a auto resizing button.