Why does one often see "null != variable" instead of "variable != null" in C#?

In c#, is there any difference in the excecution speed for the order in which you state the condition?

if (null != variable) ...
if (variable != null) ...

Since recently, I saw the first one quite often, and it caught my attention since I was used to the second one.

If there is no difference, what is the advantage of the first one?


It's a hold-over from C. In C, if you either use a bad compiler or don't have warnings turned up high enough, this will compile with no warning whatsoever (and is indeed legal code):

// Probably wrong
if (x = 5)

when you actually probably meant

if (x == 5)

You can work around this in C by doing:

if (5 == x)

A typo here will result in invalid code.

Now, in C# this is all piffle. Unless you're comparing two Boolean values (which is rare, IME) you can write the more readable code, as an "if" statement requires a Boolean expression to start with, and the type of "x=5" is Int32, not Boolean.

I suggest that if you see this in your colleagues' code, you educate them in the ways of modern languages, and suggest they write the more natural form in future.


There is a good reason to use null first: if(null == myDuck)

If your class Duck overrides the == operator, then if(myDuck == null) can go into an infinite loop.

Using null first uses a default equality comparator and actually does what you were intending.

(I hear you get used to reading code written that way eventually - I just haven't experienced that transformation yet).

Here is an example:

public class myDuck
{
    public int quacks;
    static override bool operator ==(myDuck a, myDuck b)
    {
        // these will overflow the stack - because the a==null reenters this function from the top again
        if (a == null && b == null)
            return true;
        if (a == null || b == null)
            return false;

        // these wont loop
        if (null == a && null == b)
            return true;
        if (null == a || null == b)
            return false;
        return a.quacks == b.quacks; // this goes to the integer comparison
    }
}

Like everybody already noted it comes more or less from the C language where you could get false code if you accidentally forget the second equals sign. But there is another reason that also matches C#: Readability.

Just take this simple example:

if(someVariableThatShouldBeChecked != null
   && anotherOne != null
   && justAnotherCheckThatIsNeededForTestingNullity != null
   && allTheseChecksAreReallyBoring != null
   && thereSeemsToBeADesignFlawIfSoManyChecksAreNeeded != null)
{
    // ToDo: Everything is checked, do something...
}

If you would simply swap all the null words to the beginning you can much easier spot all the checks:

if(null != someVariableThatShouldBeChecked
   && null != anotherOne
   && null != justAnotherCheckThatIsNeededForTestingNullity
   && null != allTheseChecksAreReallyBoring
   && null != thereSeemsToBeADesignFlawIfSoManyChecksAreNeeded)
{
    // ToDo: Everything is checked, do something...
}

So this example is maybe a bad example (refer to coding guidelines) but just think about you quick scroll over a complete code file. By simply seeing the pattern

if(null ...

you immediately know what's coming next.

If it would be the other way around, you always have to scan to the end of the line to see the nullity check, just letting you stumble for a second to find out what kind of check is made there. So maybe syntax highlighting may help you, but you are always slower when those keywords are at the end of the line instead of the front.