Can any one provide me a sample of Singleton in c++?
Why does everybody want to return a singleton as a pointer?
Return it as a reference seems much more logical!
You should never be able to free a singleton manually. How do you know who is keeping a reference to the singleton? If you don't know (or can't guarantee) nobody has a reference (in your case via a pointer) then you have no business freeing the object.
Use the static in a function method.
This guarantees that it is created and destroyed only once. It also gives you lazy initialization for free.
class S
{
public:
static S& getInstance()
{
static S instance;
return instance;
}
private:
S() {}
S(S const&); // Don't Implement.
void operator=(S const&); // Don't implement
};
Note you also need to make the constructor private. Also make sure that you override the default copy constructor and assignment operator so that you can not make a copy of the singleton (otherwise it would not be a singleton).
Also read:
- https://stackoverflow.com/a/1008289/14065
- Singleton: How should it be used
- C++ Singleton design pattern
To make sure you are using a singleton for the correct reasons.
Though technically not thread safe in the general case see:
What is the lifetime of a static variable in a C++ function?
GCC has an explicit patch to compensate for this:
http://gcc.gnu.org/ml/gcc-patches/2004-09/msg00265.html
You can avoid needing to delete it by using a static object like this:
if(m_pA == 0) {
static A static_instance;
m_pA = &static_instance;
}
A singleton in C++ can be written in this way:
static A* A::GetInstance() {
static A sin;
return &sin;
}
Just don't forget to make the copy constructor and assignment operators private.