Minecraft /execute detection being touchy
So I'm working on a system for smooth granite to be "push-able" after the player obtains an item (for a Zelda-style adventure map). I put together the following command system, all of which are in a repeating command block, and it worked perfectly:
/scoreboard players reset @a[score_pushDelay_min=10] pushDelay
/execute @a ~ ~ ~ detect ~.5 ~ ~ stone 2 scoreboard players add @a pushDelay 1
/execute @a[score_pushDelay_min=10] ~ ~ ~ detect ~1 ~ ~ stone 2 execute @a ~ ~ ~ detect ~2 ~ ~ air 0 clone ~1 ~ ~ ~1 ~ ~ ~2 ~ ~ masked move
THEN, I removed the redstone blocks next to the commands (with the intent of having them placed back once the player obtained the specified item to active the system), but when I put them back (exactly as they were before) nothing worked. Now the output for the second command simply reads "Failed to execute 'detect' as hamsterhuey17."
Any idea what the heck is wrong with it, and how to fix before I tear my hair out?
EDIT: It seems that the issues comes in with the order of the replacement redstone blocks being placed. If those powering command [3] are replaced, it won't work until I've also deleted/replaced the one powering command [1]...
I put together the following command system, all of which are in a repeating command block
This does not guarantee activation order. You should be using Chain command blocks to clearly define the order in which command blocks are activated. In the following image, the Repeating block is activated first and then follows the arrows in the Chain blocks:
The Chain blocks must be set to "Always Active", and you can stop the clock by stopping just the Repeating block. You can do this either with physical redstone or using /blockdata
to shut the clock off:
/blockdata X Y Z {auto:0b}
It seems that the issues comes in with the order of the replacement redstone blocks being placed
There is a specific order in which the redstone blocks are placed via the /fill
command, as well as the order in which redstone mechanisms are activated around that block. In this guide, the following image describes that order:
The numbered spaces around the redstone block is which block gets powered first when the redstone block is placed. /fill
follows the same pattern when creating redstone blocks.
You should no longer be relying on this type of activation and instead use Chain blocks. Block update order and /fill
order is not guaranteed to remain the same.