How to make an app's background image repeat
Ok, here's what I've got in my app. It includes a hack to prevent ListView
s from going black while scrolling.
drawable/app_background.xml:
<?xml version="1.0" encoding="utf-8"?>
<bitmap xmlns:android="http://schemas.android.com/apk/res/android"
android:src="@drawable/actual_pattern_image"
android:tileMode="repeat" />
values/styles.xml:
<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="app_theme" parent="android:Theme">
<item name="android:windowBackground">@drawable/app_background</item>
<item name="android:listViewStyle">@style/TransparentListView</item>
<item name="android:expandableListViewStyle">@style/TransparentExpandableListView</item>
</style>
<style name="TransparentListView" parent="@android:style/Widget.ListView">
<item name="android:cacheColorHint">@android:color/transparent</item>
</style>
<style name="TransparentExpandableListView" parent="@android:style/Widget.ExpandableListView">
<item name="android:cacheColorHint">@android:color/transparent</item>
</style>
</resources>
AndroidManifest.xml:
//
<application android:theme="@style/app_theme">
//
There is a property in the drawable xml to do it. android:tileMode="repeat"
See this site: http://androidforbeginners.blogspot.com/2010/06/how-to-tile-background-image-in-android.html
Here is a pure-java implementation of background image repeating:
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.bg_image);
BitmapDrawable bitmapDrawable = new BitmapDrawable(bmp);
bitmapDrawable.setTileModeXY(Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
LinearLayout layout = new LinearLayout(this);
layout.setBackgroundDrawable(bitmapDrawable);
}
In this case, our background image would have to be stored in res/drawable/bg_image.png.
Expanding on plowman's answer, here is the non-deprecated version of changing the background image with java.
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Bitmap bmp = BitmapFactory.decodeResource(getResources(),
R.drawable.texture);
BitmapDrawable bitmapDrawable = new BitmapDrawable(getResources(),bmp);
bitmapDrawable.setTileModeXY(Shader.TileMode.REPEAT,
Shader.TileMode.REPEAT);
setBackground(bitmapDrawable);
}