Typescript: How to extend two classes?

I want to save my time and reuse common code across classes that extend PIXI classes (a 2d webGl renderer library).

Object Interfaces:

module Game.Core {
    export interface IObject {}

    export interface IManagedObject extends IObject{
        getKeyInManager(key: string): string;
        setKeyInManager(key: string): IObject;
    }
}

My issue is that the code inside getKeyInManager and setKeyInManager will not change and I want to reuse it, not to duplicate it, here is the implementation:

export class ObjectThatShouldAlsoBeExtended{
    private _keyInManager: string;

    public getKeyInManager(key: string): string{
        return this._keyInManager;
    }

    public setKeyInManager(key: string): DisplayObject{
        this._keyInManager = key;
        return this;
    }
}

What I want to do is to automatically add, through a Manager.add(), the key used in the manager to reference the object inside the object itself in its property _keyInManager.

So, let's take an example with a Texture. Here goes the TextureManager

module Game.Managers {
    export class TextureManager extends Game.Managers.Manager {

        public createFromLocalImage(name: string, relativePath: string): Game.Core.Texture{
            return this.add(name, Game.Core.Texture.fromImage("/" + relativePath)).get(name);
        }
    }
}

When I do this.add(), I want the Game.Managers.Manager add() method to call a method which would exist on the object returned by Game.Core.Texture.fromImage("/" + relativePath). This object, in this case would be a Texture:

module Game.Core {
    // I must extend PIXI.Texture, but I need to inject the methods in IManagedObject.
    export class Texture extends PIXI.Texture {

    }
}

I know that IManagedObject is an interface and cannot contain implementation, but I don't know what to write to inject the class ObjectThatShouldAlsoBeExtended inside my Texture class. Knowing that the same process would be required for Sprite, TilingSprite, Layer and more.

I need experienced TypeScript feedback/advice here, it must be possible to do it, but not by multiple extends since only one is possible at the time, I didn't find any other solution.


There is a little known feature in TypeScript that allows you to use Mixins to create re-usable small objects. You can compose these into larger objects using multiple inheritance (multiple inheritance is not allowed for classes, but it is allowed for mixins - which are like interfaces with an associated implenentation).

More information on TypeScript Mixins

I think you could use this technique to share common components between many classes in your game and to re-use many of these components from a single class in your game:

Here is a quick Mixins demo... first, the flavours that you want to mix:

class CanEat {
    public eat() {
        alert('Munch Munch.');
    }
}

class CanSleep {
    sleep() {
        alert('Zzzzzzz.');
    }
}

Then the magic method for Mixin creation (you only need this once somewhere in your program...)

function applyMixins(derivedCtor: any, baseCtors: any[]) {
    baseCtors.forEach(baseCtor => {
        Object.getOwnPropertyNames(baseCtor.prototype).forEach(name => {
             if (name !== 'constructor') {
                derivedCtor.prototype[name] = baseCtor.prototype[name];
            }
        });
    }); 
}

And then you can create classes with multiple inheritance from mixin flavours:

class Being implements CanEat, CanSleep {
        eat: () => void;
        sleep: () => void;
}
applyMixins (Being, [CanEat, CanSleep]);

Note that there is no actual implementation in this class - just enough to make it pass the requirements of the "interfaces". But when we use this class - it all works.

var being = new Being();

// Zzzzzzz...
being.sleep();

I would suggest using the new mixins approach described there: https://blogs.msdn.microsoft.com/typescript/2017/02/22/announcing-typescript-2-2/

This approach is better, than the "applyMixins" approach described by Fenton, because the autocompiler would help you and show all the methods / properties from the both base and 2nd inheritance classes.

This approach might be checked on the TS Playground site.

Here is the implementation:

class MainClass {
    testMainClass() {
        alert("testMainClass");
    }
}

const addSecondInheritance = (BaseClass: { new(...args) }) => {
    return class extends BaseClass {
        testSecondInheritance() {
            alert("testSecondInheritance");
        }
    }
}

// Prepare the new class, which "inherits" 2 classes (MainClass and the cass declared in the addSecondInheritance method)
const SecondInheritanceClass = addSecondInheritance(MainClass);
// Create object from the new prepared class
const secondInheritanceObj = new SecondInheritanceClass();
secondInheritanceObj.testMainClass();
secondInheritanceObj.testSecondInheritance();