Difference between static and shared libraries?
What is the difference between static and shared libraries?
I use Eclipse and there are several project types including Static Libraries and Shared Libraries? Does one have an advantage over the other?
Solution 1:
Shared libraries are .so (or in Windows .dll, or in OS X .dylib) files. All the code relating to the library is in this file, and it is referenced by programs using it at run-time. A program using a shared library only makes reference to the code that it uses in the shared library.
Static libraries are .a (or in Windows .lib) files. All the code relating to the library is in this file, and it is directly linked into the program at compile time. A program using a static library takes copies of the code that it uses from the static library and makes it part of the program. [Windows also has .lib files which are used to reference .dll files, but they act the same way as the first one].
There are advantages and disadvantages in each method:
Shared libraries reduce the amount of code that is duplicated in each program that makes use of the library, keeping the binaries small. It also allows you to replace the shared object with one that is functionally equivalent, but may have added performance benefits without needing to recompile the program that makes use of it. Shared libraries will, however have a small additional cost for the execution of the functions as well as a run-time loading cost as all the symbols in the library need to be connected to the things they use. Additionally, shared libraries can be loaded into an application at run-time, which is the general mechanism for implementing binary plug-in systems.
Static libraries increase the overall size of the binary, but it means that you don't need to carry along a copy of the library that is being used. As the code is connected at compile time there are not any additional run-time loading costs. The code is simply there.
Personally, I prefer shared libraries, but use static libraries when needing to ensure that the binary does not have many external dependencies that may be difficult to meet, such as specific versions of the C++ standard library or specific versions of the Boost C++ library.
Solution 2:
A static library is like a bookstore, and a shared library is like... a library. With the former, you get your own copy of the book/function to take home; with the latter you and everyone else go to the library to use the same book/function. So anyone who wants to use the (shared) library needs to know where it is, because you have to "go get" the book/function. With a static library, the book/function is yours to own, and you keep it within your home/program, and once you have it you don't care where or when you got it.
Solution 3:
Simplified:
- Static linking: one large executable
- Dynamic linking: a small executable plus one or more library files (.dll files on Windows, .so on Linux, or .dylib on macOS)
Solution 4:
For a static library, the code is extracted from the library by the linker and used to build the the final executable at the point you compile/build your application. The final executable has no dependencies on the library at run time
For a shared library, the compiler/linker checks that the names you link with exist in the library when the application is built, but doesn't move their code into the application. At run time, the shared library must be available.
The C programming language itself has no concept of either static or shared libraries - they are completely an implementation feature.
Personally, I much prefer to use static libraries, as it makes software distribution simpler. However, this is an opinion over which much (figurative) blood has been shed in the past.