How to force view controller orientation in iOS 8?
Before iOS 8, we used below code in conjunction with supportedInterfaceOrientations and shouldAutoRotate delegate methods to force app orientation to any particular orientation. I used below code snippet to programmatically rotate the app to desired orientation. Firstly, I am changing the status bar orientation. And then just presenting and immediately dismissing a modal view rotates the view to desired orientation.
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:YES];
UIViewController *c = [[UIViewController alloc]init];
[self presentViewController:vc animated:NO completion:nil];
[self dismissViewControllerAnimated:NO completion:nil];
But this is failing in iOS 8. Also, I have seen some answers in stack overflow where people suggested that we should always avoid this approach from iOS 8 onwards.
To be more specific, my application is a universal type of application. There are three controllers in total.
First View controller- It should support all orientations in iPad and only portrait (home button down) in iPhone.
Second View controller- It should support only landscape right in all conditions
Third View controller- It should support only landscape right in all conditions
We are using navigation controller for page navigation. From the first view controller, on a button click action, we are pushing the second one on stack. So, when the second view controller arrives, irrespective of device orientation, the app should lock in landscape right only.
Below is my shouldAutorotate
and supportedInterfaceOrientations
methods in second and third view controller.
-(NSUInteger)supportedInterfaceOrientations{
return UIInterfaceOrientationMaskLandscapeRight;
}
-(BOOL)shouldAutorotate {
return NO;
}
Is there any solution for this or any better way of locking a view controller in particular orientation for iOS 8. Please help!!
Solution 1:
For iOS 7 - 10:
Objective-C:
[[UIDevice currentDevice] setValue:@(UIInterfaceOrientationLandscapeLeft) forKey:@"orientation"];
[UINavigationController attemptRotationToDeviceOrientation];
Swift 3:
let value = UIInterfaceOrientation.landscapeLeft.rawValue
UIDevice.current.setValue(value, forKey: "orientation")
UINavigationController.attemptRotationToDeviceOrientation()
Just call it in - viewDidAppear:
of the presented view controller.
Solution 2:
Orientation rotation is a little more complicated if you are inside a UINavigationController
or UITabBarController
. The problem is that if a view controller is embedded in one of these controllers the navigation or tab bar controller takes precedence and makes the decisions on autorotation and supported orientations.
I use the following 2 extensions on UINavigationController and UITabBarController so that view controllers that are embedded in one of these controllers get to make the decisions.
Give View Controllers the Power!
Swift 2.3
extension UINavigationController {
public override func supportedInterfaceOrientations() -> Int {
return visibleViewController.supportedInterfaceOrientations()
}
public override func shouldAutorotate() -> Bool {
return visibleViewController.shouldAutorotate()
}
}
extension UITabBarController {
public override func supportedInterfaceOrientations() -> Int {
if let selected = selectedViewController {
return selected.supportedInterfaceOrientations()
}
return super.supportedInterfaceOrientations()
}
public override func shouldAutorotate() -> Bool {
if let selected = selectedViewController {
return selected.shouldAutorotate()
}
return super.shouldAutorotate()
}
}
Swift 3
extension UINavigationController {
open override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return visibleViewController?.supportedInterfaceOrientations ?? super.supportedInterfaceOrientations
}
open override var shouldAutorotate: Bool {
return visibleViewController?.shouldAutorotate ?? super.shouldAutorotate
}
}
extension UITabBarController {
open override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
if let selected = selectedViewController {
return selected.supportedInterfaceOrientations
}
return super.supportedInterfaceOrientations
}
open override var shouldAutorotate: Bool {
if let selected = selectedViewController {
return selected.shouldAutorotate
}
return super.shouldAutorotate
}
}
Now you can override the supportedInterfaceOrientations
method or you can override shouldAutoRotate
in the view controller you want to lock down otherwise you can leave out the overrides in other view controllers that you want to inherit the default orientation behavior specified in your app's plist
Disable Rotation
class ViewController: UIViewController {
override func shouldAutorotate() -> Bool {
return false
}
}
Lock to Specific Orientation
class ViewController: UIViewController {
override func supportedInterfaceOrientations() -> Int {
return Int(UIInterfaceOrientationMask.Landscape.rawValue)
}
}
In theory this should work for all complex view controller hierarchies, but I have noticed an issue with UITabBarController. For some reason it wants to use a default orientation value. See the following blog post if you are interested in learning about how to work around some of the issues:
Lock Screen Rotation
Solution 3:
This is what worked for me:
https://developer.apple.com/library//ios/documentation/UIKit/Reference/UIViewController_Class/index.html#//apple_ref/occ/clm/UIViewController/attemptRotationToDeviceOrientation
Call it in your viewDidAppear: method.
- (void) viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
[UIViewController attemptRotationToDeviceOrientation];
}