Jungle camps in Conquest
What are the timers and health points for each of the camps in conquest and joust? And how do fire giant and gold fury scale?
Solution 1:
As of Season 6 the jungle camps for conquest have their base Health pool decreased but their increased health per level increased and it goes as follows:
Conquest:
-
Harpies:
- Small Harpies Health: 130 + 70 per minute (patch notes say level but that has to be minute).
- Elder Harpies Health: 380 + 75 per minute.
-
Buff camps:
- Buff holders health: 440 + 145 per minute.
Oracles health: 680 + 110 per minute (Oracles have a respawn timer of 3 minutes).
All of the above mentioned Jungle (Harpies, buff camps, Oracles) camps in Conquest(and conquest only) have had as of Season 6 a magical. protection increase from 0 to 5.
Gold Fury health: 3000 + 275 per minute.
Pyromancer: 2250 + 250 per minute.
Fire giant: 7000 + 275 per minute (protections: 110/70, first number is physical and second is magical).
- Enhanced Fire Giant: 8000 + 275 per minute (protections: 125/85, first number is physical and second is magical).
As for the buff timers the buffs last for a total of 2 minutes and in conquest the buff camp respawn timer is also around 2 minutes.
As for the respawn timers of the Gold Fury, Pyromancer and Fire Giant they are all 5 minutes. For further information on their power scaling attack chains and other information here are the patch notes for Season 6
Joust:
-
Mana Turtle:
- Small Mana Turtle health: 320.
- Mana Turtle Buff holder Health: 1130.
-
Power Tiger:
- Small tiger health: 320.
- Tiger buff holder: 1130.
Bull Demon King health: 3844 + 216 per minute.
In Joust however the buff camp respawn timer is 3 minutes or (180 sec).
The Bull Demon King has a respawn timer of 5 minutes.
Keep in mind that as time progresses these values are prone to change.