How to play ringtone/alarm sound in Android

Solution 1:

You can simply play a setted ringtone with this:

Uri notification = RingtoneManager.getDefaultUri(RingtoneManager.TYPE_NOTIFICATION);
Ringtone r = RingtoneManager.getRingtone(getApplicationContext(), notification);
r.play();

Solution 2:

If a user has never set an alarm on their phone, the TYPE_ALARM can return null. You can account for this with:

Uri alert = RingtoneManager.getDefaultUri(RingtoneManager.TYPE_ALARM);

if(alert == null){
    // alert is null, using backup
    alert = RingtoneManager.getDefaultUri(RingtoneManager.TYPE_NOTIFICATION);

    // I can't see this ever being null (as always have a default notification)
    // but just incase
    if(alert == null) {  
        // alert backup is null, using 2nd backup
        alert = RingtoneManager.getDefaultUri(RingtoneManager.TYPE_RINGTONE);                
    }
}

Solution 3:

This is the way I've done:

Uri notification = RingtoneManager.getDefaultUri(RingtoneManager.TYPE_NOTIFICATION);
MediaPlayer mp = MediaPlayer.create(getApplicationContext(), notification);
mp.start();

It is similar to markov00's way, but uses MediaPlayer instead of Ringtone which prevents interrupting other sounds, like music, that might already be playing in the background.

Solution 4:

Your example is basically what I'm using. It never works on the emulator, however, because the emulator doesn't have any ringtones by default, and content://settings/system/ringtone doesn't resolve to anything playable. It works fine on my actual phone.

Solution 5:

This works fine:

AudioManager audioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
MediaPlayer thePlayer = MediaPlayer.create(getApplicationContext(), RingtoneManager.getDefaultUri(RingtoneManager.TYPE_NOTIFICATION));

try {
    thePlayer.setVolume((float) (audioManager.getStreamVolume(AudioManager.STREAM_NOTIFICATION) / 7.0)),
                        (float) (audioManager.getStreamVolume(AudioManager.STREAM_NOTIFICATION) / 7.0)));
} catch (Exception e) {
    e.printStackTrace();
}

thePlayer.start();