android MapView in Fragment
From Josh Holtz's example on GitHub:
You should add MapView
in your Layout
like
<com.google.android.gms.maps.MapView
android:id="@+id/mapview"
android:layout_width="fill_parent"
android:layout_height="fill_parent" />
and implement your Fragment
like
public class SomeFragment extends Fragment {
MapView mapView;
GoogleMap map;
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
View v = inflater.inflate(R.layout.some_layout, container, false);
// Gets the MapView from the XML layout and creates it
mapView = (MapView) v.findViewById(R.id.mapview);
mapView.onCreate(savedInstanceState);
// Gets to GoogleMap from the MapView and does initialization stuff
map = mapView.getMap();
map.getUiSettings().setMyLocationButtonEnabled(false);
map.setMyLocationEnabled(true);
// Needs to call MapsInitializer before doing any CameraUpdateFactory calls
try {
MapsInitializer.initialize(this.getActivity());
} catch (GooglePlayServicesNotAvailableException e) {
e.printStackTrace();
}
// Updates the location and zoom of the MapView
CameraUpdate cameraUpdate = CameraUpdateFactory.newLatLngZoom(new LatLng(43.1, -87.9), 10);
map.animateCamera(cameraUpdate);
return v;
}
@Override
public void onResume() {
mapView.onResume();
super.onResume();
}
@Override
public void onDestroy() {
super.onDestroy();
mapView.onDestroy();
}
@Override
public void onLowMemory() {
super.onLowMemory();
mapView.onLowMemory();
}
}
Adding to M D's answer:
From documentation:
A GoogleMap must be acquired using getMapAsync(OnMapReadyCallback). The MapView automatically initializes the maps system and the view.
According to this, the more correct way to initialize GoogleMap
is using getMapAsync
.
Note that your class has to implement OnMapReadyCallback
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
View v = inflater.inflate(R.layout.fragment_map_page, container, false);
mMapView = (MapView) v.findViewById(R.id.map_view);
mMapView.onCreate(savedInstanceState);
mMapView.getMapAsync(this); //this is important
return v;
}
@Override
public void onMapReady(GoogleMap googleMap) {
mGoogleMap = googleMap;
mGoogleMap.getUiSettings().setZoomControlsEnabled(true);
mGoogleMap.addMarker(new MarkerOptions().position(/*some location*/));
mGoogleMap.moveCamera(CameraUpdateFactory.newLatLngZoom(/*some location*/, 10));
}
@Override
public void onResume() {
super.onResume();
mMapView.onResume();
}
@Override
public void onPause() {
super.onPause();
mMapView.onPause();
}
@Override
public void onDestroy() {
super.onDestroy();
mMapView.onDestroy();
}
@Override
public void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
mMapView.onSaveInstanceState(outState);
}
@Override
public void onLowMemory() {
super.onLowMemory();
mMapView.onLowMemory();
}
In case somebody is looking for a Kotlin version of MapView Fragment ;)
class MapViewKotlinFragment : Fragment(), OnMapReadyCallback {
private var mMap: MapView? = null
override fun onSaveInstanceState(outState: Bundle?) {
super.onSaveInstanceState(outState)
mMap?.onSaveInstanceState(outState)
}
override fun onCreateView(inflater: LayoutInflater?, container: ViewGroup?, savedInstanceState: Bundle?): View? {
val view = inflater?.inflate(R.layout.fragment_map, container, false)
mMap = view?.findViewById(R.id.mapViewPlaces) as MapView
mMap?.onCreate(savedInstanceState)
mMap?.getMapAsync(this)
return view
}
override fun onResume() {
super.onResume()
mMap?.onResume()
}
override fun onPause() {
super.onPause()
mMap?.onPause()
}
override fun onStart() {
super.onStart()
mMap?.onStart()
}
override fun onStop() {
super.onStop()
mMap?.onStop()
}
override fun onDestroy() {
super.onDestroy()
mMap?.onDestroy()
}
override fun onLowMemory() {
super.onLowMemory()
mMap?.onLowMemory()
}
override fun onMapReady(googleMap: GoogleMap) {
googleMap.addMarker(MarkerOptions().position(LatLng(0.0, 0.0)).title("Marker"))
}