Why do C++ classes without member variables occupy space?

It’s necessary to satisfy an invariant from the C++ standard: every C++ object of the same type needs to have a unique address to be identifiable.

If objects took up no space, then items in an array would share the same address.


Basically, it's an interplay between two requirements:

  • Two different objects of the same type must be at a different addresses.
  • In arrays, there may not be any padding between objects.

Note that the first condition alone does not require non-zero size: Given

struct empty {};
struct foo { empty a, b; };

the the first requirement could easily be met by having a zero-size a followed by a single padding byte to enforce a different address, followed by a zero-size b. However, given

empty array[2];

that no longer works because a padding between the different objects empty[0] and empty[1] would not be allowed.


All complete objects must have a unique address; so they must take up at least one byte of storage - the byte at their address.

A typical case where it can happen is a container class with a comparison predicate stored in a member variable.

In this case, you can use the empty base class optimisation: a base subobject is allowed to have the same address as the complete object that it's part of, so can take up no storage. So you can attach the predicate to a class as a (perhaps private) base class rather than a member. It's a bit more fiddly to deal with than a member, but should eliminate the overhead.

what type of overhead should be expected when calling A()(value) ?

The only overhead compared to calling a non-member function will be passing the extra this argument. If the function is inlined, then this should be eliminated (as would be the case, in general, when calling a member function that doesn't access any member variables).


There are already excellent answers that answer the main question. I would like to address the concerns you expressed with:

But the cost of this is quite severe when dealing with small-size containers. Considering possible data alignment, we can get up to 16 bytes per class without vars (?!). Suppose we have a custom container that will typically hold a few int values. Then consider an array of such containers (with about 1000000 members). The overhead will be 16*1000000! A typical case where it can happen is a container class with a comparison predicate stored in a member variable.

Avoiding the cost of holding A

If all instances of a container depend on type A, then there is no need to hold instances of A in the container. The overhead associated with the non-zero size of A can be avoided by simply creating an instance of A on the stack when needed.

Not being able to avoid the cost of holding A

You may be forced to hold a pointer to A in each instance of the container if A is expected to by polymorphic. For such a containerthe cost of each container goes up by the size of a pointer. Whether there are any member variables in the base class A or not makes no difference to the size of the container.

Impact of sizeof A

In either case, the size of an empty class should have no bearing on the storage requirements of the container.