Setting device orientation in Swift iOS

Hi for LandscapeLeft and LandscapeRight (Update Swift 2.0)

enter image description here And you have this in info

enter image description here

And UIController

override func shouldAutorotate() -> Bool {
    return true
}

override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
    return [UIInterfaceOrientationMask.LandscapeLeft,UIInterfaceOrientationMask.LandscapeRight]
}

For PortraitUpsideDown and Portrait use that enter image description here

override func shouldAutorotate() -> Bool {
    if (UIDevice.currentDevice().orientation == UIDeviceOrientation.LandscapeLeft ||
        UIDevice.currentDevice().orientation == UIDeviceOrientation.LandscapeRight ||
        UIDevice.currentDevice().orientation == UIDeviceOrientation.Unknown) {
            return false
    }
    else {
        return true
    }
}

override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
    return [UIInterfaceOrientationMask.Portrait ,UIInterfaceOrientationMask.PortraitUpsideDown]
}

Message from France, Merry Christmas !

Edit :

Other solution :

extension UINavigationController {
    public override func shouldAutorotate() -> Bool {
        if visibleViewController is MyViewController {
            return true   // rotation
        } else {
            return false  // no rotation
        }
    }

    public override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
        return (visibleViewController?.supportedInterfaceOrientations())!
    }
}

You can paste these methods in the ViewController of each view that needs to be portrait:

override func shouldAutorotate() -> Bool {
    return false
}

override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
    return UIInterfaceOrientationMask.Portrait
}

Swift 3

Orientation rotation is more complicated if a view controller is embedded in UINavigationController or UITabBarController the navigation or tab bar controller takes precedence and makes the decisions on autorotation and supported orientations.

Use the following extensions on UINavigationController and UITabBarController so that view controllers that are embedded in one of these controllers get to make the decisions:

UINavigationController extension

extension UINavigationController {

override open var shouldAutorotate: Bool {
    get {
        if let visibleVC = visibleViewController {
            return visibleVC.shouldAutorotate
        }
        return super.shouldAutorotate
    }
}

override open var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation{
    get {
        if let visibleVC = visibleViewController {
            return visibleVC.preferredInterfaceOrientationForPresentation
        }
        return super.preferredInterfaceOrientationForPresentation
    }
}

override open var supportedInterfaceOrientations: UIInterfaceOrientationMask{
    get {
        if let visibleVC = visibleViewController {
            return visibleVC.supportedInterfaceOrientations
        }
        return super.supportedInterfaceOrientations
    }
 }}

UITabBarController extension

extension UITabBarController {

override open var shouldAutorotate: Bool {
    get {
        if let selectedVC = selectedViewController{
            return selectedVC.shouldAutorotate
        }
        return super.shouldAutorotate
    }
}

override open var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation{
    get {
        if let selectedVC = selectedViewController{
            return selectedVC.preferredInterfaceOrientationForPresentation
        }
        return super.preferredInterfaceOrientationForPresentation
    }
}

override open var supportedInterfaceOrientations: UIInterfaceOrientationMask{
    get {
        if let selectedVC = selectedViewController{
            return selectedVC.supportedInterfaceOrientations
        }
        return super.supportedInterfaceOrientations
    }
}}

Now you can override the supportedInterfaceOrientations, shouldAutoRotate and preferredInterfaceOrientationForPresentation in the view controller you want to lock down otherwise you can leave out the overrides in other view controllers that you want to inherit the default orientation behavior specified in your app's plist.

Lock to Specific Orientation

class YourViewController: UIViewController {
open override var supportedInterfaceOrientations: UIInterfaceOrientationMask{
    get {
        return .portrait
    }
}}

Disable Rotation

    class YourViewController: UIViewController {
open override var shouldAutorotate: Bool {
    get {
        return false
    }
}}

Change Preferred Interface Orientation For Presentation

class YourViewController: UIViewController {
open override var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation{
    get {
        return .portrait
    }
}}

Above code might not be working due to possibility if your view controller belongs to a navigation controller. If yes then it has to obey the rules of the navigation controller even if it has different orientation rules itself. A better approach would be to let the view controller decide for itself and the navigation controller will use the decision of the top most view controller.

We can support both locking to current orientation and autorotating to lock on a specific orientation with this generic extension on UINavigationController: -:

extension UINavigationController {
            public override func shouldAutorotate() -> Bool {
                return visibleViewController.shouldAutorotate()
            }

        public override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
            return (visibleViewController?.supportedInterfaceOrientations())!
        }
    }

Now inside your view controller we can

class ViewController: UIViewController {
    // MARK: Autoroate configuration

    override func shouldAutorotate() -> Bool {
        if (UIDevice.currentDevice().orientation == UIDeviceOrientation.Portrait ||
            UIDevice.currentDevice().orientation == UIDeviceOrientation.PortraitUpsideDown ||
            UIDevice.currentDevice().orientation == UIDeviceOrientation.Unknown) {
                return true
        }
        else {
            return false
        }
    }

    override func supportedInterfaceOrientations() -> Int {
        return Int(UIInterfaceOrientationMask.Portrait.rawValue) | Int(UIInterfaceOrientationMask.PortraitUpsideDown.rawValue)
    }
}

Hope it helps. Thanks


This will disable autorotation of the view:

override func shouldAutorotate() -> Bool {
    return false;
}

Update

override func shouldAutorotate() -> Bool {
    if (UIDevice.currentDevice().orientation == UIDeviceOrientation.LandscapeLeft ||
        UIDevice.currentDevice().orientation == UIDeviceOrientation.LandscapeRight ||
        UIDevice.currentDevice().orientation == UIDeviceOrientation.Unknown) {
            return false;
    }
    else {
        return true;
    }
}

If app is in landscape mode and you show a view which must be showed in portrait mode, this will allow app to change it's orientation to portrait (of course when device will be rotated to such orientation).