trying to animate a constraint in swift
I have a UITextField
that I want to enlarge its width when tapped on. I set up the constraints and made sure the constraint on the left has the lower priority then the one that I am trying to animate on the right side.
Here is the code that I am trying to use.
// move the input box
UIView.animateWithDuration(10.5, animations: {
self.nameInputConstraint.constant = 8
}, completion: {
(value: Bool) in
println(">>> move const")
})
This works, but it seems to just happen instantly and there doesn't seem to be any movement. I tried to set it 10 seconds to make sure I wasn't missing anything, but I got the same results.
nameInputConstraint
is the name of the constraint that I control dragged to connect into my class from IB.
Solution 1:
You need to first change the constraint and then animate the update.
This should be in the superview.
self.nameInputConstraint.constant = 8
Swift 2
UIView.animateWithDuration(0.5) {
self.view.layoutIfNeeded()
}
Swift 3, 4, 5
UIView.animate(withDuration: 0.5) {
self.view.layoutIfNeeded()
}
Solution 2:
SWIFT 4 and above:
self.mConstraint.constant = 100.0
UIView.animate(withDuration: 0.3) {
self.view.layoutIfNeeded()
}
Example with completion:
self.mConstraint.constant = 100
UIView.animate(withDuration: 0.3, animations: {
self.view.layoutIfNeeded()
}, completion: {res in
//Do something
})
Solution 3:
It's very important to point out that view.layoutIfNeeded()
applies to the view subviews only.
Therefore to animate the view constraint, it is important to call it on the view-to-animate superview as follows:
topConstraint.constant = heightShift
UIView.animate(withDuration: 0.3) {
// request layout on the *superview*
self.view.superview?.layoutIfNeeded()
}
An example for a simple layout as follows:
class MyClass {
/// Container view
let container = UIView()
/// View attached to container
let view = UIView()
/// Top constraint to animate
var topConstraint = NSLayoutConstraint()
/// Create the UI hierarchy and constraints
func createUI() {
container.addSubview(view)
// Create the top constraint
topConstraint = view.topAnchor.constraint(equalTo: container.topAnchor, constant: 0)
view.translatesAutoresizingMaskIntoConstraints = false
// Activate constaint(s)
NSLayoutConstraint.activate([
topConstraint,
])
}
/// Update view constraint with animation
func updateConstraint(heightShift: CGFloat) {
topConstraint.constant = heightShift
UIView.animate(withDuration: 0.3) {
// request layout on the *superview*
self.view.superview?.layoutIfNeeded()
}
}
}