How to allow user to pick the image with Swift?
I am writing my first iOS application (iPhone only) with Swift. The main application view should allow user to choose the image from the photo gallery.
I've found the following sample code of ViewController.swift:
class ViewController: UIImagePickerController, UINavigationControllerDelegate, UIImagePickerControllerDelegate {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func tableView(tableView: UITableView!, didSelectRowAtIndexPath indexPath: NSIndexPath!) {
var imagePickerController = UIImagePickerController()
imagePickerController.delegate = self
imagePickerController.sourceType = UIImagePickerControllerSourceType.SavedPhotosAlbum
imagePickerController.allowsEditing = true
self.presentViewController(imagePickerController, animated: true, completion: { imageP in
})
}
func imagePickerController(picker: UIImagePickerController!, didFinishPickingImage image: UIImage!, editingInfo: NSDictionary!) {
let selectedImage : UIImage = image
println(selectedImage)
}
}
and have the following View Controller Scene -
View Controller
- Top Layout Guide
- Bottom Layout Guide
- View
- Image View
First Responder
Exit
But when I start the app, just black screen is shown. What I am doing wrong? Another sample code I've found is in Objective-C, which doesn't help me.
Solution 1:
If you just want let the user choose image with UIImagePickerController use this code:
import UIKit
class ViewController: UIViewController, UINavigationControllerDelegate, UIImagePickerControllerDelegate {
@IBOutlet var imageView: UIImageView!
@IBOutlet var chooseBuuton: UIButton!
var imagePicker = UIImagePickerController()
@IBAction func btnClicked() {
if UIImagePickerController.isSourceTypeAvailable(.savedPhotosAlbum){
print("Button capture")
imagePicker.delegate = self
imagePicker.sourceType = .savedPhotosAlbum
imagePicker.allowsEditing = false
present(imagePicker, animated: true, completion: nil)
}
}
func imagePickerController(picker: UIImagePickerController!, didFinishPickingImage image: UIImage!, editingInfo: NSDictionary!){
self.dismiss(animated: true, completion: { () -> Void in
})
imageView.image = image
}
}
Solution 2:
Complete copy-paste working image picker for swift 4 based on @user3182143 answer:
import Foundation
import UIKit
class ImagePickerManager: NSObject, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
var picker = UIImagePickerController();
var alert = UIAlertController(title: "Choose Image", message: nil, preferredStyle: .actionSheet)
var viewController: UIViewController?
var pickImageCallback : ((UIImage) -> ())?;
override init(){
super.init()
let cameraAction = UIAlertAction(title: "Camera", style: .default){
UIAlertAction in
self.openCamera()
}
let galleryAction = UIAlertAction(title: "Gallery", style: .default){
UIAlertAction in
self.openGallery()
}
let cancelAction = UIAlertAction(title: "Cancel", style: .cancel){
UIAlertAction in
}
// Add the actions
picker.delegate = self
alert.addAction(cameraAction)
alert.addAction(galleryAction)
alert.addAction(cancelAction)
}
func pickImage(_ viewController: UIViewController, _ callback: @escaping ((UIImage) -> ())) {
pickImageCallback = callback;
self.viewController = viewController;
alert.popoverPresentationController?.sourceView = self.viewController!.view
viewController.present(alert, animated: true, completion: nil)
}
func openCamera(){
alert.dismiss(animated: true, completion: nil)
if(UIImagePickerController .isSourceTypeAvailable(.camera)){
picker.sourceType = .camera
self.viewController!.present(picker, animated: true, completion: nil)
} else {
let alertController: UIAlertController = {
let controller = UIAlertController(title: "Warning", message: "You don't have camera", preferredStyle: .alert)
let action = UIAlertAction(title: "OK", style: .default)
controller.addAction(action)
return controller
}()
viewController?.present(alertController, animated: true)
}
}
func openGallery(){
alert.dismiss(animated: true, completion: nil)
picker.sourceType = .photoLibrary
self.viewController!.present(picker, animated: true, completion: nil)
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
picker.dismiss(animated: true, completion: nil)
}
//for swift below 4.2
//func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
// picker.dismiss(animated: true, completion: nil)
// let image = info[UIImagePickerControllerOriginalImage] as! UIImage
// pickImageCallback?(image)
//}
// For Swift 4.2+
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
picker.dismiss(animated: true, completion: nil)
guard let image = info[.originalImage] as? UIImage else {
fatalError("Expected a dictionary containing an image, but was provided the following: \(info)")
}
pickImageCallback?(image)
}
@objc func imagePickerController(_ picker: UIImagePickerController, pickedImage: UIImage?) {
}
}
Call it from your viewcontroller like this:
ImagePickerManager().pickImage(self){ image in
//here is the image
}
Also don't forget to include the following keys in your info.plist
:
<key>NSCameraUsageDescription</key>
<string>This app requires access to the camera.</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>This app requires access to the photo library.</string>