What you are looking for is 'type casting'. typecasting (putting the type you know you want in brackets) tells the compiler you know what you are doing and are cool with it. The old way that is inherited from C is as follows.

float var_a = 9.99;
int   var_b = (int)var_a;

If you had only tried to write

int var_b = var_a;

You would have got a warning that you can't implicitly (automatically) convert a float to an int, as you lose the decimal.

This is referred to as the old way as C++ offers a superior alternative, 'static cast'; this provides a much safer way of converting from one type to another. The equivalent method would be (and the way you should do it)

float var_x = 9.99;
int   var_y = static_cast<int>(var_x);

This method may look a bit more long winded, but it provides much better handling for situations such as accidentally requesting a 'static cast' on a type that cannot be converted. For more information on the why you should be using static cast, see this question.


Normal way is to:

float f = 3.4;
int n = static_cast<int>(f);