How is damage calculated for weapons that can be charged?
In Fallout 4, there are a couple weapons that can be 'charged' before being shot. Namely, I can think of the Gauss Rifle and the Laser Musket. How is the damage calculated for these? More specifically:
- Is the damage shown on the weapon info from a fully-charged shot? For example, the Fallout Wiki for the Gauss Rifle shows it has unmodified (by weapon mods or perks) damage of 110. Does that mean a fully charged shot will do 110 damage?
- How does it calculate the damage for a non-fully charged shot? Does a shot not charged (or cranked, in the case of the Laser Musket) at all do a certain percentage of the fully charged/cranked damage, that increases up to a max of the 100% damage value the longer you charge/crank? If this was known, it might be easier to determine the fastest way to deliver damage. (eg. I can take 4 non-charged Gauss Rifle shots, or 2 partially-charged shots in that same time. Which should I do?)
Okay so this is what I've got
While watching my friend play It looked like a fully charged shot would do the full 110 damage while if the shot was only 50% charged it would only do 55 damage. For the Laser Musket from what I've seen in videos and questions online it looks like each crank increases the amount of damage by 100%. So each crank increases the damage by 30.