What is the component cost of each Workshop item in Fallout 4?

Solution 1:

Spoiler alert! This answer includes items that are not available when you start the game and are only unlocked later. I couldn't get the spoiler markdown tag to work with headings and lists, so the unlockable items are not hidden from view - you have been warned!

This is the complete contents of the workshop menu as I see it at the time of writing. There are some locked items which I haven't unlocked yet, so they aren't listed below. Please feel free to edit this answer to add things I missed.

Structures

Structures > Wood

Structures > Wood > Prefabs

  • floor and roof (wood 10 steel 10) [two variations]
  • wall and roof (wood 12 steel 10)
  • hallway (wood 12 steel 10)
  • hallway end (wood 14 steel 10)
  • corner (wood 15 steel 12)
  • wall and roof (wood 16 steel 10)
  • corner (wood 20 steel 15)
  • small shack (wood 30 steel 20)
  • large shack (wood 40 steel 20)

Structures > Wood > Floors

  • shack floor (wood 8 steel 2)
  • shack floor (wood 7 steel 2)
  • shack foundation (wood 12 concrete 3)
  • shack foundation (wood 12 steel 3)
  • shack stairwell (wood 12 steel 3)
  • shack upper floor (wood 8 steel 2)
  • floor - small (wood 3 steel 1) [three variations]

Structures > Wood > Walls

  • shack wall (wood 3 steel 4)
  • shack wall - doorway (wood 5 steel 3)
  • shack wall - outer cap (wood 4 steel 9)
  • shack wall corner (wood 12 steel 8)
  • shack wall corner (wood 5 steel 8)
  • shack wall corner (wood 6 steel 3)
  • shack wall and roof (wood 5 steel 4)
  • shack wall and roof (wood 4 steel 4 cloth 2)
  • wall (wood 8 steel 5) [two variations]
  • wall (wood 5 steel 9) [two variations]
  • wall (wood 8 steel 5) [three variations]
  • wall (wood 5 steel 9)
  • wall - corner (wood 7 steel 3)
  • wall - corner (wood 10 steel 4) [three variations]
  • wall - corner (wood 7 steel 3) [two variations]
  • wall - end (wood 4 steel 1) [two variations]
  • wall - small (wood 8 steel 2) [three variations]
  • wall - small (wood 4 steel 9) [two variations]

Structures > Wood > Roofs

  • shack roof (wood 4 steel 6)
  • shack roof (wood 3 steel 6)
  • shack roof (wood 5 cloth 5 steel 2)
  • shack roof (wood 4 steel 6)
  • shack roof (wood 3 steel 6)
  • shack roof (wood 5 steel 6)
  • shack roof (wood 4 cloth 6 steel 2)
  • shack roof (wood 4 steel 6)
  • shack roof (wood 5 steel 6) [two variations]

Structures > Wood > Stairs

  • shack stairs (wood 9 steel 2)
  • stairs (wood 7 steel 2) [three variations]

Structures > Wood > Miscellaneous

  • bridge (wood 6 steel 2)
  • railing (wood 2 steel 1) [five variations]

Structures > Metal > Prefabs

  • corner (steel 10 wood 4)
  • doorway (steel 10 wood 4)
  • floor and roof (steel 10 wood 4) [two variations]
  • floor and roof (steel 10 wood 4) [rounded]
  • hallway (steel 10 wood 4)
  • hallway end (steel 10 wood 4)
  • wall and roof (steel 12 wood 8) [square]
  • wall and roof (steel 10 wood 4) [rounded]
  • small metal shack (wood 20 steel 30) [two variations]
  • large metal shack (wood 20 steel 40)

Structures > Metal > Walls

  • wall (wood 3 steel 10) [four variations]
  • wall - corner (wood 2 steel 8) [six variations]
  • wall - doorway (wood 3 steel 10) [rounded]
  • wall - doorway (wood 3 steel 10) [square]
  • wall - small (steel 10) [rounded]
  • wall - small (steel 10) [square, four variations]

Structures > Metal > Roofs

  • shack roof (wood 3 steel 10) [two variations]

Structures > Doors

  • door (wood 3 steel 3) [nine variations]

Structures > Fences

Structures > Fences > Junk Fence

  • gate (wood 10 steel 15)
  • junk fence (wood 15 steel 4)
  • junk fence (wood 6 steel 9 rubber 4)
  • junk fence (wood 10 steel 4)
  • junk fence (wood 10 steel 4 rubber 2) [two variations]
  • junk fence (wood 10 steel 4)
  • junk fence (wood 6 steel 9 rubber 4)
  • junk fence (wood 15 steel 4)
  • junk fence (wood 2 steel 6) [two variations]

Structures > Fences > Picket Fence

[picket fences are unlocked by finding a magazine]

  • gate (wood 3)
  • picket fence post (wood 2)
  • picket fence (wood 3) [four variations]
  • picket fence (wood 6) [two fence sections with post, two variations]
  • picket fence (wood 3) [damaged fence section, three variations]

Structures > Fences > Wire Fence

  • wire fence (wood 2) [post]
  • wire fence (wood 2 steel 2) [one fence section with post]
  • wire fence (wood 2 steel 4) [two fence sections with post]
  • wire fence (wood 4 steel 4) [corner]
  • wire fence (wood 4 steel 2) [gate]
  • wire fence (wood 2 steel 4) [two fence sections with post]
  • wire fence (wood 2 steel 2) [one fence section with post]
  • wire fence (wood 2) [post]
  • wire fence (steel 2) [one fence section without post]

Structures > Miscellaneous

  • spiked pole (steel 6 skull 3)
  • spiked pole (steel 6)

Furniture

Furniture > Beds

  • bed (steel 4 cloth 5) [four variations]
  • mattress (cloth 6)
  • sleeping bag (cloth 3)

Furniture > Chairs

  • airplane seat (cloth 6 aluminum 4) [double]
  • airplane seat (cloth 8 aluminum 5) [triple]
  • airplane seat (cloth 4 aluminum 3) [single]
  • bench (steel 3 wood 4)
  • bench (wood 5 steel 1)
  • chair (leather 4 steel 4)
  • chair (cloth 4 steel 4) [five variations]
  • chair (cloth 3 wood 5)
  • chair (wood 4 cloth 4)
  • chair (wood 4 cloth 2)
  • chair (wood 4 plastic 1)
  • chair (steel 3 cloth 1 plastic 1)
  • chair (steel 3 plastic 2 cloth 2)
  • chair (wood 3 cloth 5 steel 1)
  • chair (wood 4 steel 1)
  • chair (steel 3 cloth 2 plastic 2)
  • chair (wood 4 cloth 4)
  • chair (cloth 4 steel 4)
  • chair (cloth 4 steel 4)
  • chair (steel 4)
  • couch (wood 5 cloth 9)
  • couch (wood 5 cloth 10)
  • couch (wood 4 cloth 7 steel 2)
  • couch (wood 6 cloth 10 steel 2)
  • couch (wood 6 cloth 9)
  • patio chair (steel 4 plastic 2) [unlocked by finding a magazine]
  • stool (steel 3) [two variations]
  • stool (steel 2 wood 1)
  • stool (wood 3 steel 1)
  • stool (steel 4)
  • stool (steel 3)
  • stool (steel 5)
  • stool (steel 3 plastic 1)

Furniture > Containers

  • bureau (wood 4)
  • cabinet (steel 8) [five variations]
  • cooler (steel 2 fiberglass 1)
  • desk (steel 6)
  • desk (steel 2 wood 4)
  • dresser (wood 4 steel 2) [two variations]
  • file cabinet (steel 4) [three variations]
  • filing cabinet (steel 2 wood 6)
  • footlocker (steel 2 wood 4)
  • metal box (steel 4)
  • safe (spring 5 steel 10 gear 3)
  • steamer trunk (steel 4)
  • suitcase (steel 1 cloth 2)
  • tool chest (steel 4)
  • toolbox (steel 2)
  • wooden crate (wood 3)

Furniture > Shelves

  • bookcase (wood 7 steel 1) [tall]
  • bookcase (wood 3 steel 1) [short]
  • magazine rack (screw 1 steel 4) [two variations]
  • shelf (steel 4)
  • shelf (wood 10 steel 3)
  • shelf (wood 13 steel 4)
  • wall shelf (steel 2) [two variations]
  • wall shelf (wood 2) [two variations]

Furniture > Tables

  • coffee table (wood 3 steel 1)
  • coffee table (wood 4)
  • end table (wood 3 steel 1)
  • end table (wood 4 steel 1)
  • kitchen table (wood 4 steel 3) [small]
  • kitchen table (wood 4 steel 2) [medium]
  • kitchen table (wood 4 steel 3) [large]
  • patio table (steel 10) [unlocked by finding a magazine]
  • picnic table (wood 8 steel 2)
  • pool table (cloth 3 wood 8 plastic 2 rubber 1 steel 2)
  • table (wood 4 steel 1)
  • table (wood 4)
  • table (wood 4 steel 1)
  • table (wood 7 steel 1)
  • table (steel 5)
  • table (wood 7 steel 1)
  • table (wood 4 steel 1)
  • table (wood 3 steel 1)
  • table (wood 7 steel 1)
  • table (wood 4 steel 1)
  • table (wood 3 steel 1)
  • table (wood 6 steel 1)
  • table (wood 2 steel 2)
  • table (wood 3 steel 2)
  • table (wood 2 steel 2)
  • table (steel 5)
  • table (steel 2)
  • table (wood 4)
  • wet bar (wood 4 steel 1) [two variations]

Furniture > Miscellaneous

  • bathtub (ceramic 8 steel 2)
  • bobblehead stand (screw 3 steel 4 fiberglass 3)
  • counter (wood 6 steel 2)
  • ottoman (wood 2 cloth 3 steel 1)
  • television (steel 2 circuitry 3 wood 2 glass 2 aluminum 2) [requires power]
  • television (steel 2 circuitry 3 wood 3 glass 2 aluminum 2) [requires power]
  • television (steel 2 circuitry 3 wood 2 glass 2 aluminum 2) [requires power]
  • toilet (ceramic 5 plastic 1)

Decorations

Decorations > Floor Coverings

  • floor mats (cloth 2 rubber 1) [six variations]
  • rug (cloth 6)
  • rub (cloth 3)
  • rug (cloth 4)
  • rug (cloth 6) [two variations]

Decoration > Wall Decorations

Decoration > Wall Decorations > Flags

  • Brotherhood of Steel flag (cloth 5) [unlocked by completing quests]
  • Minutemen flag (cloth 5) [unlocked by completing quests]
  • U.S. flag (cloth 5)

Decoration > Wall Decorations > Mounted Creatures

  • mounted brahmin heads (wood 1 cloth 2 brahmin skull 2)
  • mounted mirelurk claw (wood 1 cloth 1 mirelurk meat 1)
  • mounted molerat head (wood 1 cloth 1 mole rat meat 1 mole rat teeth 1)
  • mounted radstag heads (wood 1 cloth 2 radstag meat 1)

Decoration > Wall Decorations > Paintings

  • painting (wood 5) [20 variations]

Decoration > Wall Decorations > Signs

  • signs (steel 4) [11 variations]

Decoration > Wall Decorations > Miscellaneous

  • basketball hoop (steel 4)
  • eat-o-tronic (steel 4 glass 2)

Decorations > Miscellaneous

  • ashtray (steel 4)
  • basketball hoop (steel 6)
  • cigarette machine (steel 4 rubber 1)
  • crib (steel 1 wood 5 cloth 2)
  • doghouse (wood 3 steel 1)
  • grill (steel 4 rubber 1)
  • ice cooler (steel 4 rubber 1)
  • milk vending machine (steel 4 rubber 1)
  • Nuka-Cola machine (steel 2 rubber 1 plastic 2)
  • radio (circuitry 1 plastic 2 copper 1 rubber 2) [Diamond City radio]
  • radio (circuitry 1 plastic 2 copper 1 rubber 2) [classical radio]
  • sign (steel 4 rubber 1)
  • trash bin (steel 4 rubber 1)
  • trash can (steel 4)
  • jukebox (circuitry 2 plastic 2 copper 2 glass 2 steel 2) [requires 2 power]

Power

Power > Generators

  • generator - small (gear 2 steel 4 rubber 2 copper 2 ceramic 1) [produces 3 power]
  • generator - medium (screw 3 gear 3 steel 7 rubber 3 copper 3 ceramic 1) [produces 5 power]
  • generator - large (gear 5 screw 5 rubber 4 copper 10 aluminum 12 nuclear material 3) [produces 10 power, requires Science! perk rank 1]
  • generator - windmill (steel 15 copper 4 aluminum 10 gear 2) [produces 3 power]

Power > Connectors & Switches

  • power pylon (copper 2 wood 2 ceramic 1 steel 1)
  • power pylon - large (copper 4 ceramic 3 steel 8 rubber 1) [requires power]
  • power conduit (copper 2 ceramic 2 steel 2) [three variations]
  • switched power pylon (copper 3 wood 2 steel 2 ceramic 1 rubber 1) [requires power]
  • switched power pylon - large (copper 5 steel 9 ceramic 3 rubber 1) [requires power]
  • switch (steel 2 copper 1 rubber 1) [requires power]
  • pressure plate (copper 3 steel 3 spring 2) [requires power]
  • laser tripwire (fiber optics 2 steel 4 crystal 1 fusion cell 6) Transmits power when disarmed. Use a connected terminal to access additional functionality. [two variations, requires power]
  • delayed off switch (copper 2 wood 2 ceramic 1) Stops transmitting power after a short delay. Use a connected terminal to change the delay. [two variations, requires power]
  • interval switch (copper 2 wood 2 ceramic 1) Switches on and off repeatedly. Use a connected terminal to change the on/off internals. [requires power]
  • power counter (copper 1 wood 1 ceramic 1 steel 2) Transmits power briefly after cycling power 10 times. Use a connected terminal to change the max count. [requires power]

Power > Lights

  • lightbulb (glass 1 copper 1 steel 2) [requires power]
  • industrial wall light (glass 1 copper 1 steel 2) [requires power]
  • construction light (glass 2 copper 1 steel 4) [requires power]
  • ceiling fan (glass 1 copper 1 gear 1 wood 1 steel 2) [requires power]
  • lamp (glass 1 copper 1 steel 2) [requires power]
  • mirror ball (glass 6 copper 1 steel 2) [requires power]
  • strobe light (glass 1 copper 1 steel 2 circuitry 1) [requires power]

Power > Miscellaneous

  • recruitment radio beacon (circuitry 2 crystal 2 copper 6 steel 10 ceramic 3 rubber 1) Attracts new settlers to your settlement when turned on. [requires 1 power]
  • terminal (rubber 2 copper 2 circuitry 2 aluminum 4) Access additional functionality on connected objects. [requires 1 power]
  • lightbox (glass 1 copper 1 steel 2) Use a connected terminal to access additional functionality. [requires 1 power]
  • powered speaker (copper 1 wood 1 steel 2 circuitry 1) Plays a musical tone when powered up. Use a connected terminal to change the pitch. [requires 1 power]

Defense

Defense > Guard Posts

  • guard post (wood 10 steel 4) [requires worker, produces 2 defense]
  • guard tower (wood 12 steel 6) [requires worker, produces 2 defense]

Defense > Turrets

  • machinegun turret (steel 8 circuitry 1 gear 2 oil 2) - guard post (wood 10 steel 4) [produces 5 defense]
  • heavy machinegun turret (steel 10 circuitry 2 gear 2 oil 4) [produces 8 defense, requires Gun Nut perk rank 1]
  • laser turret (aluminum 5 circuitry 3 screw 3 fiber optics 4 gear 2 nuclear material 2 steel 5 glass 3) [requires 2 power, produces 8 defense, requires Science! perk rank 1]
  • shotgun turret (aluminum 4 circuitry 5 screw 4 gear 4 oil 5 steel 6) [requires 2 pwoer, produces 8 defense, requires Gun Nut perk rank 2]
  • spotlight (circuitry 1 screw 1 gear 2 steel 6 oil 1 glass 2) [requires 2 power, produces 2 defense]
  • heavy laser turret (cyrstal 4 aluminum 7 circuitry 4 screw 4 fiber optics 4 gear 3 nuclear material 4 steel 3) [requires 2 power, produces 12 defense, requires Science! perk rank 3]
  • missile turret (aluminum 6 circuitry 6 screw 5 oil 6 steel 6) [requires 2 power, produces 15 defense, requires Gun Nut perk rank 3]

Defense > Traps

  • Tesla arc (steel 2 copper 3 circuitry 1) Shoots electricity when powered up. [requires power, produces 2 defense]
  • radiation emitter (screw 2 nuclear material 3 lead 2 steel 2) [requires power, produces 2 defense]
  • flamethrower trap (screw 2 rubber 4 aluminum 4 oil 6) Shoots flame when powered up. [requires power, produces 3 defense]

Resources

Resources > Water

  • water pump (concrete 1 steel 4 gear 1) Can only be placed in dirt. [produces 3 water]
  • water purifier (oil 2 ceramic 2 rubber 5 copper 2 steel 10 cloth 2) Must be placed in the water. [requires 2 power, produces 10 water]
  • water purifier - industrial (oil 4 ceramic 2 rubber 10 copper 4 steel 20 cloth 4 screw 6) Must be placed in the water. [requires 5 power, produces 40 water]

Resources > Food

  • carrot (carrot 1) Can only be placed in dirt. [requires worker, produces 0.5 food]
  • corn (corn 1) Can only be placed in dirt. [two variations, requires worker, produces 0.5 food]
  • gourd (gourd 1) Can only be placed in dirt. [requires worker, produces 0.5 food]
  • melon (melon 1) Can only be placed in dirt. [requires worker, produces 0.5 food]
  • mutfruit plant (mutfruit 1) Can only be placed in dirt. [requires worker, produces 1 food]
  • razorgrain (razorgrain 1) Can only be placed in dirt. [two variations, requires worker, produces 0.5 food]
  • tato plant (tato 1) Can only be placed in dirt. [two variations, requires worker, produces 0.5 food]

Resources > Miscellaneous

  • scavenging station (wood 5 steel 3) Extra scavenging production. [requires worker]
  • brahmin feed trough (steel 2 ceramic 8) Brahmin will tend to stay near their feed trough.
  • bell (wood 4 steel 4) Ring to gather nearby settlers.
  • siren (copper 5 steel 9 ceramic 3 rubber 1) Alerts nearby settlers to danger when triggered. [requires 1 power]
  • fast travel target (cloth 2 rubber 1) Only one per location. Moves the fast travel arrival point.

Stores

[all stores require Local Leader perk rank 2]

Stores > Trader

  • trading stand (wood 5 bottlecap 300 steel 3) [requires worker]
  • trading shop (wood 5 bottlecap 600 steel 3) [requires worker]
  • trading emporium (wood 5 bottlecap 1500 steel 3) [requires worker, requires Cap Collector perk rank 2]

Stores > Armor

  • armor stand (wood 5 bottlecap 500 steel 3) [requires worker]
  • armor shop (wood 5 bottlecap 1000 steel 3) [requires worker]
  • armor emporium (wood 5 bottlecap 3000 steel 3) [requires worker, requires Cap Collector perk rank 2]

Stores > Weapons

  • weapons stand (wood 5 bottlecap 500 steel 3) [requires worker]
  • weapons shop (wood 5 bottlecap 1000 steel 3) [requires worker]
  • weapons emporium (wood 5 bottlecap 3000 steel 3) [requires worker, requires Cap Collector perk rank 2]

Stores > Food and Drink

  • drink stand (wood 5 bottlecap 250 steel 3) [requires worker]
  • bar (wood 5 bottlecap 500 steel 3) [requires worker]
  • restaurant (wood 5 bottlecap 1500 steel 3) [requires worker, requires Cap Collector perk rank 2]

Stores > Clinic

  • first aid station (wood 5 bottlecap 0 steel 3) [requires worker]
  • bar (wood 5 bottlecap 1200 steel 3) [requires worker, requires Medic perk rank 1]
  • restaurant (wood 5 bottlecap 1800 steel 3) [requires worker, requires Cap Collector perk rank 2]

Stores > Clothing

  • clothing stand (wood 5 bottlecap 200 steel 3) [requires worker]
  • clothing shop (wood 5 bottlecap 400 steel 3) [requires worker]
  • clothing emporium (wood 5 bottlecap 1000 steel 3) [requires worker, requires Cap Collector perk rank 2]

Crafting

[all crafting stations and workbenches require Local Leader perk rank 2]

  • armor workbench (wood 3 gear 5 spring 4 screw 4 aluminum 8)
  • chemistry station (wood 8 steel 6 glass 6 rubber 3 screw 4)
  • chemistry station (wood 3 steel 6 copper 4 rubber 3 screw 3 glass 4)
  • cooking station (steel 5 concrete 3 wood 3 screw 3)
  • cooking station (steel 4 gear 3 wood 2 screw 2)
  • cooking stove (steel 4 gear 3 wood 2 screw 2)
  • power armor station (gear 6 oil 4 screw 4 plastic 4 aluminum 12 fiberglass 6 circuitry 3) [requires Armorer perk rank 1]
  • weapons workbench (wood 4 gear 4 screw 3 aluminum 7 rubber 4)
  • weapons workbench (wood 2 gear 3 screw 4 aluminum 6 rubber 6)