What is the component cost of each Workshop item in Fallout 4?
Solution 1:
Spoiler alert! This answer includes items that are not available when you start the game and are only unlocked later. I couldn't get the spoiler markdown tag to work with headings and lists, so the unlockable items are not hidden from view - you have been warned!
This is the complete contents of the workshop menu as I see it at the time of writing. There are some locked items which I haven't unlocked yet, so they aren't listed below. Please feel free to edit this answer to add things I missed.
Structures
Structures > Wood
Structures > Wood > Prefabs
- floor and roof (wood 10 steel 10) [two variations]
- wall and roof (wood 12 steel 10)
- hallway (wood 12 steel 10)
- hallway end (wood 14 steel 10)
- corner (wood 15 steel 12)
- wall and roof (wood 16 steel 10)
- corner (wood 20 steel 15)
- small shack (wood 30 steel 20)
- large shack (wood 40 steel 20)
Structures > Wood > Floors
- shack floor (wood 8 steel 2)
- shack floor (wood 7 steel 2)
- shack foundation (wood 12 concrete 3)
- shack foundation (wood 12 steel 3)
- shack stairwell (wood 12 steel 3)
- shack upper floor (wood 8 steel 2)
- floor - small (wood 3 steel 1) [three variations]
Structures > Wood > Walls
- shack wall (wood 3 steel 4)
- shack wall - doorway (wood 5 steel 3)
- shack wall - outer cap (wood 4 steel 9)
- shack wall corner (wood 12 steel 8)
- shack wall corner (wood 5 steel 8)
- shack wall corner (wood 6 steel 3)
- shack wall and roof (wood 5 steel 4)
- shack wall and roof (wood 4 steel 4 cloth 2)
- wall (wood 8 steel 5) [two variations]
- wall (wood 5 steel 9) [two variations]
- wall (wood 8 steel 5) [three variations]
- wall (wood 5 steel 9)
- wall - corner (wood 7 steel 3)
- wall - corner (wood 10 steel 4) [three variations]
- wall - corner (wood 7 steel 3) [two variations]
- wall - end (wood 4 steel 1) [two variations]
- wall - small (wood 8 steel 2) [three variations]
- wall - small (wood 4 steel 9) [two variations]
Structures > Wood > Roofs
- shack roof (wood 4 steel 6)
- shack roof (wood 3 steel 6)
- shack roof (wood 5 cloth 5 steel 2)
- shack roof (wood 4 steel 6)
- shack roof (wood 3 steel 6)
- shack roof (wood 5 steel 6)
- shack roof (wood 4 cloth 6 steel 2)
- shack roof (wood 4 steel 6)
- shack roof (wood 5 steel 6) [two variations]
Structures > Wood > Stairs
- shack stairs (wood 9 steel 2)
- stairs (wood 7 steel 2) [three variations]
Structures > Wood > Miscellaneous
- bridge (wood 6 steel 2)
- railing (wood 2 steel 1) [five variations]
Structures > Metal > Prefabs
- corner (steel 10 wood 4)
- doorway (steel 10 wood 4)
- floor and roof (steel 10 wood 4) [two variations]
- floor and roof (steel 10 wood 4) [rounded]
- hallway (steel 10 wood 4)
- hallway end (steel 10 wood 4)
- wall and roof (steel 12 wood 8) [square]
- wall and roof (steel 10 wood 4) [rounded]
- small metal shack (wood 20 steel 30) [two variations]
- large metal shack (wood 20 steel 40)
Structures > Metal > Walls
- wall (wood 3 steel 10) [four variations]
- wall - corner (wood 2 steel 8) [six variations]
- wall - doorway (wood 3 steel 10) [rounded]
- wall - doorway (wood 3 steel 10) [square]
- wall - small (steel 10) [rounded]
- wall - small (steel 10) [square, four variations]
Structures > Metal > Roofs
- shack roof (wood 3 steel 10) [two variations]
Structures > Doors
- door (wood 3 steel 3) [nine variations]
Structures > Fences
Structures > Fences > Junk Fence
- gate (wood 10 steel 15)
- junk fence (wood 15 steel 4)
- junk fence (wood 6 steel 9 rubber 4)
- junk fence (wood 10 steel 4)
- junk fence (wood 10 steel 4 rubber 2) [two variations]
- junk fence (wood 10 steel 4)
- junk fence (wood 6 steel 9 rubber 4)
- junk fence (wood 15 steel 4)
- junk fence (wood 2 steel 6) [two variations]
Structures > Fences > Picket Fence
[picket fences are unlocked by finding a magazine]
- gate (wood 3)
- picket fence post (wood 2)
- picket fence (wood 3) [four variations]
- picket fence (wood 6) [two fence sections with post, two variations]
- picket fence (wood 3) [damaged fence section, three variations]
Structures > Fences > Wire Fence
- wire fence (wood 2) [post]
- wire fence (wood 2 steel 2) [one fence section with post]
- wire fence (wood 2 steel 4) [two fence sections with post]
- wire fence (wood 4 steel 4) [corner]
- wire fence (wood 4 steel 2) [gate]
- wire fence (wood 2 steel 4) [two fence sections with post]
- wire fence (wood 2 steel 2) [one fence section with post]
- wire fence (wood 2) [post]
- wire fence (steel 2) [one fence section without post]
Structures > Miscellaneous
- spiked pole (steel 6 skull 3)
- spiked pole (steel 6)
Furniture
Furniture > Beds
- bed (steel 4 cloth 5) [four variations]
- mattress (cloth 6)
- sleeping bag (cloth 3)
Furniture > Chairs
- airplane seat (cloth 6 aluminum 4) [double]
- airplane seat (cloth 8 aluminum 5) [triple]
- airplane seat (cloth 4 aluminum 3) [single]
- bench (steel 3 wood 4)
- bench (wood 5 steel 1)
- chair (leather 4 steel 4)
- chair (cloth 4 steel 4) [five variations]
- chair (cloth 3 wood 5)
- chair (wood 4 cloth 4)
- chair (wood 4 cloth 2)
- chair (wood 4 plastic 1)
- chair (steel 3 cloth 1 plastic 1)
- chair (steel 3 plastic 2 cloth 2)
- chair (wood 3 cloth 5 steel 1)
- chair (wood 4 steel 1)
- chair (steel 3 cloth 2 plastic 2)
- chair (wood 4 cloth 4)
- chair (cloth 4 steel 4)
- chair (cloth 4 steel 4)
- chair (steel 4)
- couch (wood 5 cloth 9)
- couch (wood 5 cloth 10)
- couch (wood 4 cloth 7 steel 2)
- couch (wood 6 cloth 10 steel 2)
- couch (wood 6 cloth 9)
- patio chair (steel 4 plastic 2) [unlocked by finding a magazine]
- stool (steel 3) [two variations]
- stool (steel 2 wood 1)
- stool (wood 3 steel 1)
- stool (steel 4)
- stool (steel 3)
- stool (steel 5)
- stool (steel 3 plastic 1)
Furniture > Containers
- bureau (wood 4)
- cabinet (steel 8) [five variations]
- cooler (steel 2 fiberglass 1)
- desk (steel 6)
- desk (steel 2 wood 4)
- dresser (wood 4 steel 2) [two variations]
- file cabinet (steel 4) [three variations]
- filing cabinet (steel 2 wood 6)
- footlocker (steel 2 wood 4)
- metal box (steel 4)
- safe (spring 5 steel 10 gear 3)
- steamer trunk (steel 4)
- suitcase (steel 1 cloth 2)
- tool chest (steel 4)
- toolbox (steel 2)
- wooden crate (wood 3)
Furniture > Shelves
- bookcase (wood 7 steel 1) [tall]
- bookcase (wood 3 steel 1) [short]
- magazine rack (screw 1 steel 4) [two variations]
- shelf (steel 4)
- shelf (wood 10 steel 3)
- shelf (wood 13 steel 4)
- wall shelf (steel 2) [two variations]
- wall shelf (wood 2) [two variations]
Furniture > Tables
- coffee table (wood 3 steel 1)
- coffee table (wood 4)
- end table (wood 3 steel 1)
- end table (wood 4 steel 1)
- kitchen table (wood 4 steel 3) [small]
- kitchen table (wood 4 steel 2) [medium]
- kitchen table (wood 4 steel 3) [large]
- patio table (steel 10) [unlocked by finding a magazine]
- picnic table (wood 8 steel 2)
- pool table (cloth 3 wood 8 plastic 2 rubber 1 steel 2)
- table (wood 4 steel 1)
- table (wood 4)
- table (wood 4 steel 1)
- table (wood 7 steel 1)
- table (steel 5)
- table (wood 7 steel 1)
- table (wood 4 steel 1)
- table (wood 3 steel 1)
- table (wood 7 steel 1)
- table (wood 4 steel 1)
- table (wood 3 steel 1)
- table (wood 6 steel 1)
- table (wood 2 steel 2)
- table (wood 3 steel 2)
- table (wood 2 steel 2)
- table (steel 5)
- table (steel 2)
- table (wood 4)
- wet bar (wood 4 steel 1) [two variations]
Furniture > Miscellaneous
- bathtub (ceramic 8 steel 2)
- bobblehead stand (screw 3 steel 4 fiberglass 3)
- counter (wood 6 steel 2)
- ottoman (wood 2 cloth 3 steel 1)
- television (steel 2 circuitry 3 wood 2 glass 2 aluminum 2) [requires power]
- television (steel 2 circuitry 3 wood 3 glass 2 aluminum 2) [requires power]
- television (steel 2 circuitry 3 wood 2 glass 2 aluminum 2) [requires power]
- toilet (ceramic 5 plastic 1)
Decorations
Decorations > Floor Coverings
- floor mats (cloth 2 rubber 1) [six variations]
- rug (cloth 6)
- rub (cloth 3)
- rug (cloth 4)
- rug (cloth 6) [two variations]
Decoration > Wall Decorations
Decoration > Wall Decorations > Flags
- Brotherhood of Steel flag (cloth 5) [unlocked by completing quests]
- Minutemen flag (cloth 5) [unlocked by completing quests]
- U.S. flag (cloth 5)
Decoration > Wall Decorations > Mounted Creatures
- mounted brahmin heads (wood 1 cloth 2 brahmin skull 2)
- mounted mirelurk claw (wood 1 cloth 1 mirelurk meat 1)
- mounted molerat head (wood 1 cloth 1 mole rat meat 1 mole rat teeth 1)
- mounted radstag heads (wood 1 cloth 2 radstag meat 1)
Decoration > Wall Decorations > Paintings
- painting (wood 5) [20 variations]
Decoration > Wall Decorations > Signs
- signs (steel 4) [11 variations]
Decoration > Wall Decorations > Miscellaneous
- basketball hoop (steel 4)
- eat-o-tronic (steel 4 glass 2)
Decorations > Miscellaneous
- ashtray (steel 4)
- basketball hoop (steel 6)
- cigarette machine (steel 4 rubber 1)
- crib (steel 1 wood 5 cloth 2)
- doghouse (wood 3 steel 1)
- grill (steel 4 rubber 1)
- ice cooler (steel 4 rubber 1)
- milk vending machine (steel 4 rubber 1)
- Nuka-Cola machine (steel 2 rubber 1 plastic 2)
- radio (circuitry 1 plastic 2 copper 1 rubber 2) [Diamond City radio]
- radio (circuitry 1 plastic 2 copper 1 rubber 2) [classical radio]
- sign (steel 4 rubber 1)
- trash bin (steel 4 rubber 1)
- trash can (steel 4)
- jukebox (circuitry 2 plastic 2 copper 2 glass 2 steel 2) [requires 2 power]
Power
Power > Generators
- generator - small (gear 2 steel 4 rubber 2 copper 2 ceramic 1) [produces 3 power]
- generator - medium (screw 3 gear 3 steel 7 rubber 3 copper 3 ceramic 1) [produces 5 power]
- generator - large (gear 5 screw 5 rubber 4 copper 10 aluminum 12 nuclear material 3) [produces 10 power, requires Science! perk rank 1]
- generator - windmill (steel 15 copper 4 aluminum 10 gear 2) [produces 3 power]
Power > Connectors & Switches
- power pylon (copper 2 wood 2 ceramic 1 steel 1)
- power pylon - large (copper 4 ceramic 3 steel 8 rubber 1) [requires power]
- power conduit (copper 2 ceramic 2 steel 2) [three variations]
- switched power pylon (copper 3 wood 2 steel 2 ceramic 1 rubber 1) [requires power]
- switched power pylon - large (copper 5 steel 9 ceramic 3 rubber 1) [requires power]
- switch (steel 2 copper 1 rubber 1) [requires power]
- pressure plate (copper 3 steel 3 spring 2) [requires power]
- laser tripwire (fiber optics 2 steel 4 crystal 1 fusion cell 6) Transmits power when disarmed. Use a connected terminal to access additional functionality. [two variations, requires power]
- delayed off switch (copper 2 wood 2 ceramic 1) Stops transmitting power after a short delay. Use a connected terminal to change the delay. [two variations, requires power]
- interval switch (copper 2 wood 2 ceramic 1) Switches on and off repeatedly. Use a connected terminal to change the on/off internals. [requires power]
- power counter (copper 1 wood 1 ceramic 1 steel 2) Transmits power briefly after cycling power 10 times. Use a connected terminal to change the max count. [requires power]
Power > Lights
- lightbulb (glass 1 copper 1 steel 2) [requires power]
- industrial wall light (glass 1 copper 1 steel 2) [requires power]
- construction light (glass 2 copper 1 steel 4) [requires power]
- ceiling fan (glass 1 copper 1 gear 1 wood 1 steel 2) [requires power]
- lamp (glass 1 copper 1 steel 2) [requires power]
- mirror ball (glass 6 copper 1 steel 2) [requires power]
- strobe light (glass 1 copper 1 steel 2 circuitry 1) [requires power]
Power > Miscellaneous
- recruitment radio beacon (circuitry 2 crystal 2 copper 6 steel 10 ceramic 3 rubber 1) Attracts new settlers to your settlement when turned on. [requires 1 power]
- terminal (rubber 2 copper 2 circuitry 2 aluminum 4) Access additional functionality on connected objects. [requires 1 power]
- lightbox (glass 1 copper 1 steel 2) Use a connected terminal to access additional functionality. [requires 1 power]
- powered speaker (copper 1 wood 1 steel 2 circuitry 1) Plays a musical tone when powered up. Use a connected terminal to change the pitch. [requires 1 power]
Defense
Defense > Guard Posts
- guard post (wood 10 steel 4) [requires worker, produces 2 defense]
- guard tower (wood 12 steel 6) [requires worker, produces 2 defense]
Defense > Turrets
- machinegun turret (steel 8 circuitry 1 gear 2 oil 2) - guard post (wood 10 steel 4) [produces 5 defense]
- heavy machinegun turret (steel 10 circuitry 2 gear 2 oil 4) [produces 8 defense, requires Gun Nut perk rank 1]
- laser turret (aluminum 5 circuitry 3 screw 3 fiber optics 4 gear 2 nuclear material 2 steel 5 glass 3) [requires 2 power, produces 8 defense, requires Science! perk rank 1]
- shotgun turret (aluminum 4 circuitry 5 screw 4 gear 4 oil 5 steel 6) [requires 2 pwoer, produces 8 defense, requires Gun Nut perk rank 2]
- spotlight (circuitry 1 screw 1 gear 2 steel 6 oil 1 glass 2) [requires 2 power, produces 2 defense]
- heavy laser turret (cyrstal 4 aluminum 7 circuitry 4 screw 4 fiber optics 4 gear 3 nuclear material 4 steel 3) [requires 2 power, produces 12 defense, requires Science! perk rank 3]
- missile turret (aluminum 6 circuitry 6 screw 5 oil 6 steel 6) [requires 2 power, produces 15 defense, requires Gun Nut perk rank 3]
Defense > Traps
- Tesla arc (steel 2 copper 3 circuitry 1) Shoots electricity when powered up. [requires power, produces 2 defense]
- radiation emitter (screw 2 nuclear material 3 lead 2 steel 2) [requires power, produces 2 defense]
- flamethrower trap (screw 2 rubber 4 aluminum 4 oil 6) Shoots flame when powered up. [requires power, produces 3 defense]
Resources
Resources > Water
- water pump (concrete 1 steel 4 gear 1) Can only be placed in dirt. [produces 3 water]
- water purifier (oil 2 ceramic 2 rubber 5 copper 2 steel 10 cloth 2) Must be placed in the water. [requires 2 power, produces 10 water]
- water purifier - industrial (oil 4 ceramic 2 rubber 10 copper 4 steel 20 cloth 4 screw 6) Must be placed in the water. [requires 5 power, produces 40 water]
Resources > Food
- carrot (carrot 1) Can only be placed in dirt. [requires worker, produces 0.5 food]
- corn (corn 1) Can only be placed in dirt. [two variations, requires worker, produces 0.5 food]
- gourd (gourd 1) Can only be placed in dirt. [requires worker, produces 0.5 food]
- melon (melon 1) Can only be placed in dirt. [requires worker, produces 0.5 food]
- mutfruit plant (mutfruit 1) Can only be placed in dirt. [requires worker, produces 1 food]
- razorgrain (razorgrain 1) Can only be placed in dirt. [two variations, requires worker, produces 0.5 food]
- tato plant (tato 1) Can only be placed in dirt. [two variations, requires worker, produces 0.5 food]
Resources > Miscellaneous
- scavenging station (wood 5 steel 3) Extra scavenging production. [requires worker]
- brahmin feed trough (steel 2 ceramic 8) Brahmin will tend to stay near their feed trough.
- bell (wood 4 steel 4) Ring to gather nearby settlers.
- siren (copper 5 steel 9 ceramic 3 rubber 1) Alerts nearby settlers to danger when triggered. [requires 1 power]
- fast travel target (cloth 2 rubber 1) Only one per location. Moves the fast travel arrival point.
Stores
[all stores require Local Leader perk rank 2]
Stores > Trader
- trading stand (wood 5 bottlecap 300 steel 3) [requires worker]
- trading shop (wood 5 bottlecap 600 steel 3) [requires worker]
- trading emporium (wood 5 bottlecap 1500 steel 3) [requires worker, requires Cap Collector perk rank 2]
Stores > Armor
- armor stand (wood 5 bottlecap 500 steel 3) [requires worker]
- armor shop (wood 5 bottlecap 1000 steel 3) [requires worker]
- armor emporium (wood 5 bottlecap 3000 steel 3) [requires worker, requires Cap Collector perk rank 2]
Stores > Weapons
- weapons stand (wood 5 bottlecap 500 steel 3) [requires worker]
- weapons shop (wood 5 bottlecap 1000 steel 3) [requires worker]
- weapons emporium (wood 5 bottlecap 3000 steel 3) [requires worker, requires Cap Collector perk rank 2]
Stores > Food and Drink
- drink stand (wood 5 bottlecap 250 steel 3) [requires worker]
- bar (wood 5 bottlecap 500 steel 3) [requires worker]
- restaurant (wood 5 bottlecap 1500 steel 3) [requires worker, requires Cap Collector perk rank 2]
Stores > Clinic
- first aid station (wood 5 bottlecap 0 steel 3) [requires worker]
- bar (wood 5 bottlecap 1200 steel 3) [requires worker, requires Medic perk rank 1]
- restaurant (wood 5 bottlecap 1800 steel 3) [requires worker, requires Cap Collector perk rank 2]
Stores > Clothing
- clothing stand (wood 5 bottlecap 200 steel 3) [requires worker]
- clothing shop (wood 5 bottlecap 400 steel 3) [requires worker]
- clothing emporium (wood 5 bottlecap 1000 steel 3) [requires worker, requires Cap Collector perk rank 2]
Crafting
[all crafting stations and workbenches require Local Leader perk rank 2]
- armor workbench (wood 3 gear 5 spring 4 screw 4 aluminum 8)
- chemistry station (wood 8 steel 6 glass 6 rubber 3 screw 4)
- chemistry station (wood 3 steel 6 copper 4 rubber 3 screw 3 glass 4)
- cooking station (steel 5 concrete 3 wood 3 screw 3)
- cooking station (steel 4 gear 3 wood 2 screw 2)
- cooking stove (steel 4 gear 3 wood 2 screw 2)
- power armor station (gear 6 oil 4 screw 4 plastic 4 aluminum 12 fiberglass 6 circuitry 3) [requires Armorer perk rank 1]
- weapons workbench (wood 4 gear 4 screw 3 aluminum 7 rubber 4)
- weapons workbench (wood 2 gear 3 screw 4 aluminum 6 rubber 6)