How does a garbage collector avoid an infinite loop here?
Consider the following C# program, I submitted it on codegolf as an answer to create a loop without looping:
class P{
static int x=0;
~P(){
System.Console.WriteLine(++x);
new P();
}
static void Main(){
new P();
}
}
This program looks like an infinite loop in my inspection, but it seems to run for several thousand iterations, and then the program terminates successfully without error (No errors are thrown). Is it a spec violation that the finalizer for P
eventually is not called?
Clearly this is stupid code, that should never appear, but I am curious as to how the program could ever complete.
Original code golf post:: https://codegolf.stackexchange.com/questions/33196/loop-without-looping/33218#33218
Solution 1:
As per Richter in the second edition of CLR via C# (yes I need to update):
Page 478
For (The CLR is shutting down) each Finalize method is given approximately two seconds to return. If a Finalize method doesn't return within two seconds, the CLR just kills the process - no more Finalize methods are called. Also, if it takes more then 40 seconds to call all objects' Finalize methods, again, the CLR just kills the process.
Also, as Servy mentions, it has its own thread.
Solution 2:
The finalizer doesn't run in the main thread. The finalizer has its own thread that runs code, and it's not a foreground thread that would keep the application running. The main thread completes effectively right away, at which point the finalizer thread simply runs as many times as it gets a chance to before the process gets torn down. Nothing is keeping the program alive.
Solution 3:
A garbage collector is not an active system. It runs "sometimes" and mostly on demand (for instance when all pages offered by the OS are full).
Most garbage collectors run in a breadth-first generation-like manner in a subthread. In most cases it can take hours before the object is recycled.
The only problem occurs when you want to terminate the program. However that's not really a problem. When you use kill
an OS will ask politely to terminate processes. When the process however remains active, one can use kill -9
where the Operating System removes all control.
When I ran your code in the interactive csharp
environment, I've got:
csharp>
1
2
Unhandled Exception:
System.NotSupportedException: Stream does not support writing
at System.IO.FileStream.Write (System.Byte[] array, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.FlushBytes () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.FlushCore () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.Write (System.Char[] buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0
at System.IO.CStreamWriter.Write (System.Char[] buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0
at System.IO.CStreamWriter.Write (System.Char[] val) [0x00000] in <filename unknown>:0
at System.IO.CStreamWriter.Write (System.String val) [0x00000] in <filename unknown>:0
at System.IO.TextWriter.Write (Int32 value) [0x00000] in <filename unknown>:0
at System.IO.TextWriter.WriteLine (Int32 value) [0x00000] in <filename unknown>:0
at System.IO.SynchronizedWriter.WriteLine (Int32 value) [0x00000] in <filename unknown>:0
at System.Console.WriteLine (Int32 value) [0x00000] in <filename unknown>:0
at P.Finalize () [0x00000] in <filename unknown>:0
Thus your program crashes because stdout
is blocked by the termintation of the environment.
When removing the Console.WriteLine
and killing the program. It after five second the program terminates (in other words, the garbage collector gives up and simply will free all memory without taking finalizers into account).