LWJGL 'java.lang.UnsatisfiedLinkError': no lwjgl in java.library.path

Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.libr
ary.path
        at java.lang.ClassLoader.loadLibrary(Unknown Source)
        at java.lang.Runtime.loadLibrary0(Unknown Source)
        at java.lang.System.loadLibrary(Unknown Source)
        at org.lwjgl.Sys$1.run(Sys.java:73)
        at java.security.AccessController.doPrivileged(Native Method)
        at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
        at org.lwjgl.Sys.loadLibrary(Sys.java:95)
        at org.lwjgl.Sys.<clinit>(Sys.java:112)
        at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
        at org.lorana.client.Lorana.<init>(Lorana.java:20)
        at org.lorana.client.Lorana.main(Lorana.java:31)

The error still persists after I've linked all native libraries to every referenced library, and followed the instructions of http://ninjacave.com/lwjglwitheclipse

I've also followed other questions on the board regarding lwjgl unsatisfiedlinkerrors, but to no avail.

Would very much appreciate the help, Thanks in advance!


LWJGL uses its own variables for the path to the native libraries:

 System.setProperty("org.lwjgl.librarypath", new File("pathToNatives").getAbsolutePath());


If you kept the file structure from the LWJGL package you can use something like this:

    switch(LWJGLUtil.getPlatform())
    {
        case LWJGLUtil.PLATFORM_WINDOWS:
        {
            JGLLib = new File("./native/windows/");
        }
        break;

        case LWJGLUtil.PLATFORM_LINUX:
        {
            JGLLib = new File("./native/linux/");
        }
        break;

        case LWJGLUtil.PLATFORM_MACOSX:
        {
            JGLLib = new File("./native/macosx/");
        }
        break;
    }

    System.setProperty("org.lwjgl.librarypath", JGLLib.getAbsolutePath());