Which traders have the most caps available?
Solution 1:
While they require an initial investment and the Cap Collector and Local Leader rank 2 to build, the shops you can build at your settlements have quite a lot of caps (between 700-800 for both the level 3 Clinic and level 3 Weapon shop, I assume the other level 3 shops to carry a similar amount.)
The rank 3 of cap collector also allows you to invest 500 caps in a shop once to increase it's buying capacity.
These methods are both reliant on the Cap Collector perks however.
Solution 2:
Some Numbers
The Merchants page on Nukapedia has a listing of known merchants with the amount of available caps for most of them. There are a few without a cap amount listed, including notable traders such as Trashcan Carla.
I took that table, and sorted it by caps available. Among those with amounts, most of the wealthiest require the Far Harbor DLC. None of the Nuka-World merchants are listed, at this time.
The wealthiest merchant based on this information is Mitch, in Far Harbor, with 974 caps. The wealthiest without DLC is Doctor Patricia in Covenant, with 748 caps.
I've included that table below, but I've done a little testing myself after first posting this answer, and the numbers don't appear to be accurate. For instance, I visited Mitch twice a few levels apart, found him to have two different values both around 450 caps, and then went and visited Brooks and found him to have just over 700 caps.
Merchant name Caps Location Requirements
Mitch 974 Far Harbor at The Last Plank Far Harbor
Doctor Patricia 748 Covenant
Brooks 720 Far Harbor Far Harbor
Sister Mai 698 The Nucleus Far Harbor
Erickson 680 Horizon Flight 1207 Far Harbor
Allen Lee 478 Far Harbor Far Harbor
Debby 469 Far Harbor at The Last Plank Far Harbor
Pearl 434 Vault 118 Far Harbor
The Archemist 423 The Nucleus Far Harbor
Kane 423 The Nucleus Far Harbor
Opal 417 Rooftops west of Custom House Tower
Slim 417 Near D.B. Technical High School
Dejen 408 Acadia Far Harbor
Deb 390 Bunker Hill
Rachel 381 Vault 81
Rufus Rubins 359 Goodneighbor
Arturo Rodriguez 352 Diamond City
Doc Weathers 349 Traveling
Synth 347 The Institute
Trudy 347 Drumlin Diner
Supervisor Greene 344 Greygarden
Rowdy 343 Atom Cats garage
Penny Fitzgerald 338 Covenant
Solomon 306 Diamond City
Doctor Sun 304 Diamond City
Stash 292 Traveling
Eleanor 284 Northwest of Fairline Hill Estates
Lucas Miller 258 Travelling
Alexis Combes 254 Vault 81
June Warwick 253 Warwick homestead Minutemen quests
Moe Cronin 251 Diamond City
Sheng Kawolski 250 Diamond City
Fred Allen 244 Goodneighbor
Myrna 243 Diamond City Surplus
Daisy 242 Goodneighbor
KL-E-0 240 Goodneighbor
Cricket 239 Traveling
Scarlett 233 Diamond City
Brother Ogden 206 Crater of Atom
Isabel Cruz 200 The Mechanist's lair Post-Automatron
Smiling Larry 196 random encounter
Vadim Bobrov 141 Diamond City
Polly 131 Diamond City
Takahashi 131 Diamond City
Becky Fallon 128 Diamond City
Kay 109 Bunker Hill
Whitechapel Charlie 109 Goodneighbor
Bluejay Atom Cats garage
Cog Acadia Far Harbor
Connie Abernathy Abernathy farm Minutemen quests
Daniel Finch Finch farm Minutemen quests
Doctor Carrington Railroad HQ
Kat Traveling
Knight-Captain Cade The Prydwen
Leonard Moore South of Coastal Cottage
Maria Summerset Vault 81
Percy Diamond City Surplus
Proctor Teagan The Prydwen
Ronnie Shaw The Castle Minutemen quests
Teddy Wright Far Harbor Far Harbor
Tinker Tom Railroad HQ
Trashcan Carla Traveling
Wellingham Diamond City
Conclusion
All that being said, CoqPwner is correct in saying that merchants you build have at least as many caps as these options. There's a listing on the Fallout 4 Settlement Objects page at Nukapedia that lists some caps values for the craftable shops, but I'm also quite suspicious regarding these numbers. For instance, it shows the level 3 clothing shop as having 141 caps, but the level 1 as having only 251, which doesn't seem right.
Regardless of how many caps are available at each shop, the best way to sell a bunch of stuff is to go somewhere where there are multiple shops. The Diamond City Market has six (plus the clothing shop which requires loading another cell), which I believe is more than anywhere else. This is probably your first stop for trading for much of the game. Later, when you can build your own shops, you can set up a similar trading hub in any settlement.