How does one make random number between range for arc4random_uniform()?
Solution 1:
I believe you should do
dice1 = arc4random_uniform(6) + 1;
to get the range 1 - 6. I don't do iOS objective C nor have I any knowledge on swift-language though. The random method should return a value between 0 and 5, and + 1 will make it a value between 1 and 6.
If you need a range between lets say 10 - 30 then just do
int random = arc4random_uniform(21) + 10;
Solution 2:
I've made an Int type extension. tested it in playground, hope this is useful. It also accepts negative ranges:
extension Int
{
static func random(range: Range<Int> ) -> Int
{
var offset = 0
if range.startIndex < 0 // allow negative ranges
{
offset = abs(range.startIndex)
}
let mini = UInt32(range.startIndex + offset)
let maxi = UInt32(range.endIndex + offset)
return Int(mini + arc4random_uniform(maxi - mini)) - offset
}
}
use like
var aRandomInt = Int.random(-500...100) // returns a random number within the given range.
or define it as a Range extension as property like this:
extension Range
{
var randomInt: Int
{
get
{
var offset = 0
if (startIndex as Int) < 0 // allow negative ranges
{
offset = abs(startIndex as Int)
}
let mini = UInt32(startIndex as Int + offset)
let maxi = UInt32(endIndex as Int + offset)
return Int(mini + arc4random_uniform(maxi - mini)) - offset
}
}
}
// usage example: get an Int within the given Range:
let nr = (-1000 ... 1100).randomInt