Android using Gradle Build flavors in the code like an if case
I'm trying to work with build flavors. In my build.gradle I've defined 2 flavors, a normal flavor and an admin flavor.
Basicly, the admin flavor has an extra button on the main activity.
I understand that I can define different packages/classes for different flavors. But is there a way to make a sort of if case to add/remove a piece of code depending on the flavor?
Basicly, I would need two versions of an Activity. But I don't want two entire different versions of the activity and maintain them.
So in my activity I would like to do
=> gradle check if flavor is 'admin'
=> if yes, add this code of the button
Is this possible? Or would you need two different physical activities and thus maintain both of them when you add functionality afterwards.
Solution 1:
BuildConfig.FLAVOR
gives you combined product flavor.
So if you have only one flavor dimension:
productFlavors {
normal {
}
admin {
}
}
Then you can just check it:
if (BuildConfig.FLAVOR.equals("admin")) {
...
}
But if you have multiple flavor dimensions:
flavorDimensions "access", "color"
productFlavors {
normal {
dimension "access"
}
admin {
dimension "access"
}
red {
dimension "color"
}
blue {
dimension "color"
}
}
there are also BuildConfig.FLAVOR_access
and BuildConfig.FLAVOR_color
fields so you should check it like this:
if (BuildConfig.FLAVOR_access.equals("admin")) {
...
}
And BuildConfig.FLAVOR
contains full flavor name. For example, adminBlue
.
Solution 2:
To avoid plain string in the condition, you can define a boolean property:
productFlavors {
normal {
flavorDimension "access"
buildConfigField 'boolean', 'IS_ADMIN', 'false'
}
admin {
flavorDimension "access"
buildConfigField 'boolean', 'IS_ADMIN', 'true'
}
}
Then you can use it like this:
if (BuildConfig.IS_ADMIN) {
...
}