Makefile, header dependencies

Let's say I have a makefile with the rule

%.o: %.c
 gcc -Wall -Iinclude ...

I want *.o to be rebuilt whenever a header file changes. Rather than work out a list of dependencies, whenever any header file in /include changes, then all objects in the dir must be rebuilt.

I can't think of a nice way to change the rule to accomodate this, I'm open to suggestions. Bonus points if the list of headers doesn't have to be hard-coded


If you are using a GNU compiler, the compiler can assemble a list of dependencies for you. Makefile fragment:

depend: .depend

.depend: $(SRCS)
        rm -f "$@"
        $(CC) $(CFLAGS) -MM $^ -MF "$@"

include .depend

or

depend: .depend

.depend: $(SRCS)
        rm -f "$@"
        $(CC) $(CFLAGS) -MM $^ > "$@"

include .depend

where SRCS is a variable pointing to your entire list of source files.

There is also the tool makedepend, but I never liked it as much as gcc -MM


Most answers are surprisingly complicated or erroneous. However simple and robust examples have been posted elsewhere [codereview]. Admittedly the options provided by the gnu preprocessor are a bit confusing. However, the removal of all directories from the build target with -MM is documented and not a bug [gpp]:

By default CPP takes the name of the main input file, deletes any directory components and any file suffix such as ‘.c’, and appends the platform's usual object suffix.

The (somewhat newer) -MMD option is probably what you want. For completeness an example of a makefile that supports multiple src dirs and build dirs with some comments. For a simple version without build dirs see [codereview].

CXX = clang++
CXX_FLAGS = -Wfatal-errors -Wall -Wextra -Wpedantic -Wconversion -Wshadow

# Final binary
BIN = mybin
# Put all auto generated stuff to this build dir.
BUILD_DIR = ./build

# List of all .cpp source files.
CPP = main.cpp $(wildcard dir1/*.cpp) $(wildcard dir2/*.cpp)

# All .o files go to build dir.
OBJ = $(CPP:%.cpp=$(BUILD_DIR)/%.o)
# Gcc/Clang will create these .d files containing dependencies.
DEP = $(OBJ:%.o=%.d)

# Default target named after the binary.
$(BIN) : $(BUILD_DIR)/$(BIN)

# Actual target of the binary - depends on all .o files.
$(BUILD_DIR)/$(BIN) : $(OBJ)
    # Create build directories - same structure as sources.
    mkdir -p $(@D)
    # Just link all the object files.
    $(CXX) $(CXX_FLAGS) $^ -o $@

# Include all .d files
-include $(DEP)

# Build target for every single object file.
# The potential dependency on header files is covered
# by calling `-include $(DEP)`.
$(BUILD_DIR)/%.o : %.cpp
    mkdir -p $(@D)
    # The -MMD flags additionaly creates a .d file with
    # the same name as the .o file.
    $(CXX) $(CXX_FLAGS) -MMD -c $< -o $@

.PHONY : clean
clean :
    # This should remove all generated files.
    -rm $(BUILD_DIR)/$(BIN) $(OBJ) $(DEP)

This method works because if there are multiple dependency lines for a single target, the dependencies are simply joined, e.g.:

a.o: a.h
a.o: a.c
    ./cmd

is equivalent to:

a.o: a.c a.h
    ./cmd

as mentioned at: Makefile multiple dependency lines for a single target?


As I posted here gcc can create dependencies and compile at the same time:

DEPS := $(OBJS:.o=.d)

-include $(DEPS)

%.o: %.c
    $(CC) $(CFLAGS) -MM -MF $(patsubst %.o,%.d,$@) -o $@ $<

The '-MF' parameter specifies a file to store the dependencies in.

The dash at the start of '-include' tells Make to continue when the .d file doesn't exist (e.g. on first compilation).

Note there seems to be a bug in gcc regarding the -o option. If you set the object filename to say obj/_file__c.o then the generated file.d will still contain file.o, not obj/_file__c.o.


How about something like:

includes = $(wildcard include/*.h)

%.o: %.c ${includes}
    gcc -Wall -Iinclude ...

You could also use the wildcards directly, but I tend to find I need them in more than one place.

Note that this only works well on small projects, since it assumes that every object file depends on every header file.