On mac, g++ (clang) fails to search /usr/local/include and /usr/local/lib by default
I'm on a mac and I used homebrew
to install gmp
.
Kyumins-iMac:gcjlib math4tots$ g++ main.cpp -lgmp -lgmpxx
In file included from main.cpp:2:
./gcjlib.hpp:4:10: fatal error: 'gmpxx.h' file not found
#include <gmpxx.h>
^
1 error generated.
So then I explicitly told g++
to use /usr/local/include
Kyumins-iMac:gcjlib math4tots$ g++ main.cpp -lgmp -lgmpxx -I/usr/local/include
ld: library not found for -lgmp
clang: error: linker command failed with exit code 1 (use -v to see invocation)
So then I explicitly told g++
to use /usr/local/lib
Kyumins-iMac:gcjlib math4tots$ g++ main.cpp -lgmp -lgmpxx -I/usr/local/include -L/usr/local/lib
Kyumins-iMac:gcjlib math4tots$ ./a.out
sum is -4444
absolute value is 4444
So the only issue seems to be that g++
fails to acknowledge /usr/local
.
But it is tedious to type all this out all the time, especially when I'm just writing small single file programs.
Is there a way for me to get g++
to acknowledge the stuff in /usr/local
by default? Is there a standard way homebrew
users do this?
I'm on OS X 10.9.3 with Xcode 5.1.1 in case it is relevant.
Solution 1:
I also use Homebrew and had a similar problem on Mac OSX Maverick 10.9.5 and Xcode 6.0.1, but it was solved by running:
xcode-select --install
Note that it doesn't work without the double hyphens given by the previous answer. This installs the command-line tools that also create /usr/lib/
and /usr/include/
. I don't know why Homebrew doesn't automatically check this upon installation, since it does check for Xcode...
If you want to check exactly what folders your compiler is looking through for header files you can write:
cpp -v
Solution 2:
A workaround would be to:
export C_INCLUDE_PATH=/usr/local/include
export CPLUS_INCLUDE_PATH=/usr/local/include
At least this tricked the pre-processor to behave here :)
Solution 3:
Try running xcode-select --install
At least on Mavericks, I've found that if I install the Xcode application without installing the command-line tools, then the tools are sort of available, but normal unix-ey builds don't work correctly. One symptom is that /usr/local/include
is not on the include search path. The command-line tools seem to resolve this issue.
Solution 4:
I have Yosemite 10.10.5 and running xcode-select --install
didn't fix the problem for me. The command returned with xcode-select: error: command line tools are already installed, use "Software Update" to install updates
.
When I ran xcode-select -p
, it showed /Applications/Xcode.app/Contents/Developer
. I ended up deleting Xcode from the Applications directory, which resulted in xcode-select -p
returning /Library/Developer/CommandLineTools
. This fixed compiler error for me.