javascript get x and y coordinates on mouse click
I have a little div tag that when I click it (onClick
event), it will run the printMousePos()
function.
This is the HTML
tags:
<html>
<header>
<!-- By the way, this is not the actual html file, just a generic example. -->
<script src='game.js'></script>
</header>
<body>
<div id="example">
<p id="test">x: , y:</p>
</div>
</body>
</html>
This is the printMousePos function in a seperate .js file:
function printMousePos() {
var cursorX;
var cursorY;
document.onmousemove = function(e){
cursorX = e.pageX;
cursorY = e.pageY;
}
document.getElementById('test').innerHTML = "x: " + cursorX + ", y: " + cursorY;
}
Yes, the function actually works (it knows when you click it and all), but it returns undefined for both x and y, so I'm assuming that the get x and y code in the function is incorrect. Any Ideas? I also know there isn't any built in functions within javascript itself to return the x and y like in java, ex.. would there be a way to do it with say JQuery or php? (avoid those if possible though, javascript would be best). Thanks!
Like this.
function printMousePos(event) {
document.body.textContent =
"clientX: " + event.clientX +
" - clientY: " + event.clientY;
}
document.addEventListener("click", printMousePos);
MouseEvent - MDN
MouseEvent.clientX Read only
The X coordinate of the mouse pointer in local (DOM content) coordinates.MouseEvent.clientY Read only
The Y coordinate of the mouse pointer in local (DOM content) coordinates.
It sounds like your printMousePos
function should:
- Get the X and Y coordinates of the mouse
- Add those values to the HTML
Currently, it does these things:
- Creates (undefined) variables for the X and Y coordinates of the mouse
- Attaches a function to the "mousemove" event (which will set those variables to the mouse coordinates when triggered by a mouse move)
- Adds the current values of your variables to the HTML
See the problem?
Your variables are never getting set, because as soon as you add your function to the "mousemove" event you print them.
It seems like you probably don't need that mousemove event at all; I would try something like this:
function printMousePos(e) {
var cursorX = e.pageX;
var cursorY = e.pageY;
document.getElementById('test').innerHTML = "x: " + cursorX + ", y: " + cursorY;
}
simple solution is this:
game.js:
document.addEventListener('click', printMousePos, true);
function printMousePos(e){
cursorX = e.pageX;
cursorY= e.pageY;
$( "#test" ).text( "pageX: " + cursorX +",pageY: " + cursorY );
}