How do the bonuses for investing in skill points scale?
Solution 1:
So, I e-mailed Big Sandwich Games and Tyler Sigman replied with a very helpful answer:
Hi (Rapida),
That's a great question. Here are the actual values. Feel free to distribute/post/etc., if you like.
The numbers in the brackets correspond to the level of the upgrade. E.g. m_flySpeed[1] is your starting state...level 1. m_flySpeed[8] is fully upgraded.
Best regards,
--Tyler
//DRAGON STATS //SPEED //meters per second m_flySpeed[0] = 0.0; //n/a array offset m_flySpeed[1] = 25.00; m_flySpeed[2] = 30.00; m_flySpeed[3] = 35.00; m_flySpeed[4] = 40.00; m_flySpeed[5] = 45.00; m_flySpeed[6] = 50.00; m_flySpeed[7] = 53.00; m_flySpeed[8] = 56.00; //CARRY //units of gold m_carry[0] = 0.0; //n/a array offset m_carry[1] = 1000; m_carry[2] = 1500; m_carry[3] = 2000; m_carry[4] = 2500; m_carry[5] = 3000; m_carry[6] = 3500; m_carry[7] = 4000; m_carry[8] = 4500; //units of gold per second m_transfRate[0] = 0; //n/a array offset m_transfRate[1] = 235; m_transfRate[2] = 380; m_transfRate[3] = 555; m_transfRate[4] = 760; m_transfRate[5] = 1015; m_transfRate[6] = 1325; m_transfRate[7] = 1725; m_transfRate[8] = 2250; //HEALTH //hit points m_hp[0] = 1.0; //n/a array offset m_hp[1] = 45.0; m_hp[2] = 59.0; m_hp[3] = 72.0; m_hp[4] = 86.0; m_hp[5] = 99.0; m_hp[6] = 113.0; m_hp[7] = 126.0; m_hp[8] = 140.0; //FIRE //damage per second m_fireDPS[0] = 0.0; //n/a array offset m_fireDPS[1] = 45.0; m_fireDPS[2] = 51.4; m_fireDPS[3] = 57.9; m_fireDPS[4] = 64.3; m_fireDPS[5] = 70.7; m_fireDPS[6] = 77.1; m_fireDPS[7] = 83.6; m_fireDPS[8] = 90.0; //max breath duration in seconds m_fireMaxDuration[0] = 0.0; //n/a array offset m_fireMaxDuration[1] = 1.25; //1.25; m_fireMaxDuration[2] = 1.57; m_fireMaxDuration[3] = 1.89; m_fireMaxDuration[4] = 2.21; m_fireMaxDuration[5] = 2.54; m_fireMaxDuration[6] = 2.86; m_fireMaxDuration[7] = 3.18; m_fireMaxDuration[8] = 3.50;