How to add a drop shadow to a UIButton?

There is only one tiny mistake in the question that causes the shadow to not be displayed: masksToBounds:YES also masks the shadow! Here's the correct code:

self.layer.cornerRadius = 8.0f;
self.layer.masksToBounds = NO;
self.layer.borderWidth = 1.0f;

self.layer.shadowColor = [UIColor greenColor].CGColor;
self.layer.shadowOpacity = 0.8;
self.layer.shadowRadius = 12;
self.layer.shadowOffset = CGSizeMake(12.0f, 12.0f);

Unfortunately, this means we cannot mask the content and have a shadow at the same time without tricks.

Remember to #import <QuartzCore/QuartzCore.h>.


Here's a easy solution if you are using a UIButton:

#import <QuartzCore/QuartzCore.h>

button.imageView.layer.cornerRadius = 7.0f;
button.layer.shadowRadius = 3.0f;
button.layer.shadowColor = [UIColor blackColor].CGColor;
button.layer.shadowOffset = CGSizeMake(0.0f, 1.0f);
button.layer.shadowOpacity = 0.5f;
button.layer.masksToBounds = NO;

Just got it working, and figured it was worth posting. Hope that Helps!


Here's a subclass that not only creates the drop shadow, but the button animates down when you press on it.

//
//  ShadowButton.h

#import <Foundation/Foundation.h>

@interface ShadowButton : UIButton {
}

@end

//
//  ShadowButton.m

#import "ShadowButton.h"
#import <QuartzCore/QuartzCore.h>

@implementation ShadowButton

-(void)setupView{

    self.layer.shadowColor = [UIColor blackColor].CGColor;
    self.layer.shadowOpacity = 0.5;
    self.layer.shadowRadius = 1;
    self.layer.shadowOffset = CGSizeMake(2.0f, 2.0f);

}

-(id)initWithFrame:(CGRect)frame{
    if((self = [super initWithFrame:frame])){
        [self setupView];
    }

    return self;
}

-(id)initWithCoder:(NSCoder *)aDecoder{
    if((self = [super initWithCoder:aDecoder])){
        [self setupView];
    }

    return self;
}

-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
    self.contentEdgeInsets = UIEdgeInsetsMake(1.0,1.0,-1.0,-1.0);
    self.layer.shadowOffset = CGSizeMake(1.0f, 1.0f);
    self.layer.shadowOpacity = 0.8;

    [super touchesBegan:touches withEvent:event];

}

-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
    self.contentEdgeInsets = UIEdgeInsetsMake(0.0,0.0,0.0,0.0);
    self.layer.shadowOffset = CGSizeMake(2.0f, 2.0f);
    self.layer.shadowOpacity = 0.5;

    [super touchesEnded:touches withEvent:event];

}

@end

You can create a subclass and configure its values in Xcode

Below is an example:

import UIKit
import QuartzCore

@IBDesignable
class CustomButton: UIButton {

@IBInspectable var cornerRadius: CGFloat = 0 {
    didSet {
        layer.cornerRadius = cornerRadius
    }
}

@IBInspectable var borderWidth: CGFloat = 0 {
    didSet {
        layer.borderWidth = borderWidth
    }
}

@IBInspectable var borderColor: UIColor = UIColor.gray {
    didSet {
        layer.borderColor = borderColor.cgColor
    }
}

@IBInspectable var shadowColor: UIColor = UIColor.gray {
    didSet {
        layer.shadowColor = shadowColor.cgColor
    }
}

@IBInspectable var shadowOpacity: Float = 1.0 {
    didSet {
        layer.shadowOpacity = shadowOpacity
    }
}

@IBInspectable var shadowRadius: CGFloat = 1.0 {
    didSet {
        layer.shadowRadius = shadowRadius
    }
}

@IBInspectable var masksToBounds: Bool = true {
    didSet {
        layer.masksToBounds = masksToBounds
    }
}

@IBInspectable var shadowOffset: CGSize = CGSize(width: 12, height: 12) {
    didSet {
        layer.shadowOffset = shadowOffset
    }
}


 }