How to add a drop shadow to a UIButton?
There is only one tiny mistake in the question that causes the shadow to not be displayed: masksToBounds:YES
also masks the shadow! Here's the correct code:
self.layer.cornerRadius = 8.0f;
self.layer.masksToBounds = NO;
self.layer.borderWidth = 1.0f;
self.layer.shadowColor = [UIColor greenColor].CGColor;
self.layer.shadowOpacity = 0.8;
self.layer.shadowRadius = 12;
self.layer.shadowOffset = CGSizeMake(12.0f, 12.0f);
Unfortunately, this means we cannot mask the content and have a shadow at the same time without tricks.
Remember to #import <QuartzCore/QuartzCore.h>
.
Here's a easy solution if you are using a UIButton
:
#import <QuartzCore/QuartzCore.h>
button.imageView.layer.cornerRadius = 7.0f;
button.layer.shadowRadius = 3.0f;
button.layer.shadowColor = [UIColor blackColor].CGColor;
button.layer.shadowOffset = CGSizeMake(0.0f, 1.0f);
button.layer.shadowOpacity = 0.5f;
button.layer.masksToBounds = NO;
Just got it working, and figured it was worth posting. Hope that Helps!
Here's a subclass that not only creates the drop shadow, but the button animates down when you press on it.
//
// ShadowButton.h
#import <Foundation/Foundation.h>
@interface ShadowButton : UIButton {
}
@end
//
// ShadowButton.m
#import "ShadowButton.h"
#import <QuartzCore/QuartzCore.h>
@implementation ShadowButton
-(void)setupView{
self.layer.shadowColor = [UIColor blackColor].CGColor;
self.layer.shadowOpacity = 0.5;
self.layer.shadowRadius = 1;
self.layer.shadowOffset = CGSizeMake(2.0f, 2.0f);
}
-(id)initWithFrame:(CGRect)frame{
if((self = [super initWithFrame:frame])){
[self setupView];
}
return self;
}
-(id)initWithCoder:(NSCoder *)aDecoder{
if((self = [super initWithCoder:aDecoder])){
[self setupView];
}
return self;
}
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
self.contentEdgeInsets = UIEdgeInsetsMake(1.0,1.0,-1.0,-1.0);
self.layer.shadowOffset = CGSizeMake(1.0f, 1.0f);
self.layer.shadowOpacity = 0.8;
[super touchesBegan:touches withEvent:event];
}
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
self.contentEdgeInsets = UIEdgeInsetsMake(0.0,0.0,0.0,0.0);
self.layer.shadowOffset = CGSizeMake(2.0f, 2.0f);
self.layer.shadowOpacity = 0.5;
[super touchesEnded:touches withEvent:event];
}
@end
You can create a subclass and configure its values in Xcode
Below is an example:
import UIKit
import QuartzCore
@IBDesignable
class CustomButton: UIButton {
@IBInspectable var cornerRadius: CGFloat = 0 {
didSet {
layer.cornerRadius = cornerRadius
}
}
@IBInspectable var borderWidth: CGFloat = 0 {
didSet {
layer.borderWidth = borderWidth
}
}
@IBInspectable var borderColor: UIColor = UIColor.gray {
didSet {
layer.borderColor = borderColor.cgColor
}
}
@IBInspectable var shadowColor: UIColor = UIColor.gray {
didSet {
layer.shadowColor = shadowColor.cgColor
}
}
@IBInspectable var shadowOpacity: Float = 1.0 {
didSet {
layer.shadowOpacity = shadowOpacity
}
}
@IBInspectable var shadowRadius: CGFloat = 1.0 {
didSet {
layer.shadowRadius = shadowRadius
}
}
@IBInspectable var masksToBounds: Bool = true {
didSet {
layer.masksToBounds = masksToBounds
}
}
@IBInspectable var shadowOffset: CGSize = CGSize(width: 12, height: 12) {
didSet {
layer.shadowOffset = shadowOffset
}
}
}