Is there a good way to convert between BitmapSource and Bitmap?
As far as I can tell the only way to convert from BitmapSource to Bitmap is through unsafe code... Like this (from Lesters WPF blog):
myBitmapSource.CopyPixels(bits, stride, 0);
unsafe
{
fixed (byte* pBits = bits)
{
IntPtr ptr = new IntPtr(pBits);
System.Drawing.Bitmap bitmap = new System.Drawing.Bitmap(
width,
height,
stride,
System.Drawing.Imaging.PixelFormat.Format32bppPArgb,ptr);
return bitmap;
}
}
To do the reverse:
System.Windows.Media.Imaging.BitmapSource bitmapSource =
System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(
bitmap.GetHbitmap(),
IntPtr.Zero,
Int32Rect.Empty,
System.Windows.Media.Imaging.BitmapSizeOptions.FromEmptyOptions());
Is there an easier way in the framework? And what is the reason it isn't in there (if it's not)? I would think it's fairly usable.
The reason I need it is because I use AForge to do certain image operations in an WPF app. WPF wants to show BitmapSource/ImageSource but AForge works on Bitmaps.
Solution 1:
It is possible to do without using unsafe code by using Bitmap.LockBits
and copy the pixels from the BitmapSource
straight to the Bitmap
Bitmap GetBitmap(BitmapSource source) {
Bitmap bmp = new Bitmap(
source.PixelWidth,
source.PixelHeight,
PixelFormat.Format32bppPArgb);
BitmapData data = bmp.LockBits(
new Rectangle(Point.Empty, bmp.Size),
ImageLockMode.WriteOnly,
PixelFormat.Format32bppPArgb);
source.CopyPixels(
Int32Rect.Empty,
data.Scan0,
data.Height * data.Stride,
data.Stride);
bmp.UnlockBits(data);
return bmp;
}
Solution 2:
You can just use these two methods:
public static BitmapSource ConvertBitmap(Bitmap source)
{
return System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(
source.GetHbitmap(),
IntPtr.Zero,
Int32Rect.Empty,
BitmapSizeOptions.FromEmptyOptions());
}
public static Bitmap BitmapFromSource(BitmapSource bitmapsource)
{
Bitmap bitmap;
using (var outStream = new MemoryStream())
{
BitmapEncoder enc = new BmpBitmapEncoder();
enc.Frames.Add(BitmapFrame.Create(bitmapsource));
enc.Save(outStream);
bitmap = new Bitmap(outStream);
}
return bitmap;
}
It works perfectly for me.
Solution 3:
Is this what your looking for?
Bitmap bmp = System.Drawing.Image.FromHbitmap(pBits);