Poor memcpy Performance on Linux
We have recently purchased some new servers and are experiencing poor memcpy performance. The memcpy performance is 3x slower on the servers compared to our laptops.
Server Specs
- Chassis and Mobo: SUPER MICRO 1027GR-TRF
- CPU: 2x Intel Xeon E5-2680 @ 2.70 Ghz
- Memory: 8x 16GB DDR3 1600MHz
Edit: I am also testing on another server with slightly higher specs and seeing the same results as the above server
Server 2 Specs
- Chassis and Mobo: SUPER MICRO 10227GR-TRFT
- CPU: 2x Intel Xeon E5-2650 v2 @ 2.6 Ghz
- Memory: 8x 16GB DDR3 1866MHz
Laptop Specs
- Chassis: Lenovo W530
- CPU: 1x Intel Core i7 i7-3720QM @ 2.6Ghz
- Memory: 4x 4GB DDR3 1600MHz
Operating System
$ cat /etc/redhat-release
Scientific Linux release 6.5 (Carbon)
$ uname -a
Linux r113 2.6.32-431.1.2.el6.x86_64 #1 SMP Thu Dec 12 13:59:19 CST 2013 x86_64 x86_64 x86_64 GNU/Linux
Compiler (on all systems)
$ gcc --version
gcc (GCC) 4.6.1
Also tested with gcc 4.8.2 based on a suggestion from @stefan. There was no performance difference between compilers.
Test Code The test code below is a canned test to duplicate the problem i am seeing in our production code. I know this benchmark is simplistic but it was able to exploit and identify our problem. The code creates two 1GB buffers and memcpys between them, timing the memcpy call. You can specify alternate buffer sizes on the command line using: ./big_memcpy_test [SIZE_BYTES]
#include <chrono>
#include <cstring>
#include <iostream>
#include <cstdint>
class Timer
{
public:
Timer()
: mStart(),
mStop()
{
update();
}
void update()
{
mStart = std::chrono::high_resolution_clock::now();
mStop = mStart;
}
double elapsedMs()
{
mStop = std::chrono::high_resolution_clock::now();
std::chrono::milliseconds elapsed_ms =
std::chrono::duration_cast<std::chrono::milliseconds>(mStop - mStart);
return elapsed_ms.count();
}
private:
std::chrono::high_resolution_clock::time_point mStart;
std::chrono::high_resolution_clock::time_point mStop;
};
std::string formatBytes(std::uint64_t bytes)
{
static const int num_suffix = 5;
static const char* suffix[num_suffix] = { "B", "KB", "MB", "GB", "TB" };
double dbl_s_byte = bytes;
int i = 0;
for (; (int)(bytes / 1024.) > 0 && i < num_suffix;
++i, bytes /= 1024.)
{
dbl_s_byte = bytes / 1024.0;
}
const int buf_len = 64;
char buf[buf_len];
// use snprintf so there is no buffer overrun
int res = snprintf(buf, buf_len,"%0.2f%s", dbl_s_byte, suffix[i]);
// snprintf returns number of characters that would have been written if n had
// been sufficiently large, not counting the terminating null character.
// if an encoding error occurs, a negative number is returned.
if (res >= 0)
{
return std::string(buf);
}
return std::string();
}
void doMemmove(void* pDest, const void* pSource, std::size_t sizeBytes)
{
memmove(pDest, pSource, sizeBytes);
}
int main(int argc, char* argv[])
{
std::uint64_t SIZE_BYTES = 1073741824; // 1GB
if (argc > 1)
{
SIZE_BYTES = std::stoull(argv[1]);
std::cout << "Using buffer size from command line: " << formatBytes(SIZE_BYTES)
<< std::endl;
}
else
{
std::cout << "To specify a custom buffer size: big_memcpy_test [SIZE_BYTES] \n"
<< "Using built in buffer size: " << formatBytes(SIZE_BYTES)
<< std::endl;
}
// big array to use for testing
char* p_big_array = NULL;
/////////////
// malloc
{
Timer timer;
p_big_array = (char*)malloc(SIZE_BYTES * sizeof(char));
if (p_big_array == NULL)
{
std::cerr << "ERROR: malloc of " << SIZE_BYTES << " returned NULL!"
<< std::endl;
return 1;
}
std::cout << "malloc for " << formatBytes(SIZE_BYTES) << " took "
<< timer.elapsedMs() << "ms"
<< std::endl;
}
/////////////
// memset
{
Timer timer;
// set all data in p_big_array to 0
memset(p_big_array, 0xF, SIZE_BYTES * sizeof(char));
double elapsed_ms = timer.elapsedMs();
std::cout << "memset for " << formatBytes(SIZE_BYTES) << " took "
<< elapsed_ms << "ms "
<< "(" << formatBytes(SIZE_BYTES / (elapsed_ms / 1.0e3)) << " bytes/sec)"
<< std::endl;
}
/////////////
// memcpy
{
char* p_dest_array = (char*)malloc(SIZE_BYTES);
if (p_dest_array == NULL)
{
std::cerr << "ERROR: malloc of " << SIZE_BYTES << " for memcpy test"
<< " returned NULL!"
<< std::endl;
return 1;
}
memset(p_dest_array, 0xF, SIZE_BYTES * sizeof(char));
// time only the memcpy FROM p_big_array TO p_dest_array
Timer timer;
memcpy(p_dest_array, p_big_array, SIZE_BYTES * sizeof(char));
double elapsed_ms = timer.elapsedMs();
std::cout << "memcpy for " << formatBytes(SIZE_BYTES) << " took "
<< elapsed_ms << "ms "
<< "(" << formatBytes(SIZE_BYTES / (elapsed_ms / 1.0e3)) << " bytes/sec)"
<< std::endl;
// cleanup p_dest_array
free(p_dest_array);
p_dest_array = NULL;
}
/////////////
// memmove
{
char* p_dest_array = (char*)malloc(SIZE_BYTES);
if (p_dest_array == NULL)
{
std::cerr << "ERROR: malloc of " << SIZE_BYTES << " for memmove test"
<< " returned NULL!"
<< std::endl;
return 1;
}
memset(p_dest_array, 0xF, SIZE_BYTES * sizeof(char));
// time only the memmove FROM p_big_array TO p_dest_array
Timer timer;
// memmove(p_dest_array, p_big_array, SIZE_BYTES * sizeof(char));
doMemmove(p_dest_array, p_big_array, SIZE_BYTES * sizeof(char));
double elapsed_ms = timer.elapsedMs();
std::cout << "memmove for " << formatBytes(SIZE_BYTES) << " took "
<< elapsed_ms << "ms "
<< "(" << formatBytes(SIZE_BYTES / (elapsed_ms / 1.0e3)) << " bytes/sec)"
<< std::endl;
// cleanup p_dest_array
free(p_dest_array);
p_dest_array = NULL;
}
// cleanup
free(p_big_array);
p_big_array = NULL;
return 0;
}
CMake File to Build
project(big_memcpy_test)
cmake_minimum_required(VERSION 2.4.0)
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
# create verbose makefiles that show each command line as it is issued
set( CMAKE_VERBOSE_MAKEFILE ON CACHE BOOL "Verbose" FORCE )
# release mode
set( CMAKE_BUILD_TYPE Release )
# grab in CXXFLAGS environment variable and append C++11 and -Wall options
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x -Wall -march=native -mtune=native" )
message( INFO "CMAKE_CXX_FLAGS = ${CMAKE_CXX_FLAGS}" )
# sources to build
set(big_memcpy_test_SRCS
main.cpp
)
# create an executable file named "big_memcpy_test" from
# the source files in the variable "big_memcpy_test_SRCS".
add_executable(big_memcpy_test ${big_memcpy_test_SRCS})
Test Results
Buffer Size: 1GB | malloc (ms) | memset (ms) | memcpy (ms) | NUMA nodes (numactl --hardware)
---------------------------------------------------------------------------------------------
Laptop 1 | 0 | 127 | 113 | 1
Laptop 2 | 0 | 180 | 120 | 1
Server 1 | 0 | 306 | 301 | 2
Server 2 | 0 | 352 | 325 | 2
As you can see the memcpys and memsets on our servers is much slower than the memcpys and memsets on our laptops.
Varying buffer sizes
I have tried buffers from 100MB to 5GB all with similar results (servers slower than laptop)
NUMA Affinity
I read about people having performance issues with NUMA so i tried setting CPU and memory affinity using numactl but the results remained the same.
Server NUMA Hardware
$ numactl --hardware
available: 2 nodes (0-1)
node 0 cpus: 0 1 2 3 4 5 6 7 16 17 18 19 20 21 22 23
node 0 size: 65501 MB
node 0 free: 62608 MB
node 1 cpus: 8 9 10 11 12 13 14 15 24 25 26 27 28 29 30 31
node 1 size: 65536 MB
node 1 free: 63837 MB
node distances:
node 0 1
0: 10 21
1: 21 10
Laptop NUMA Hardware
$ numactl --hardware
available: 1 nodes (0)
node 0 cpus: 0 1 2 3 4 5 6 7
node 0 size: 16018 MB
node 0 free: 6622 MB
node distances:
node 0
0: 10
Setting NUMA Affinity
$ numactl --cpunodebind=0 --membind=0 ./big_memcpy_test
Any help resolving this is greatly appreciated.
Edit: GCC Options
Based on comments i have tried compiling with different GCC options:
Compiling with -march and -mtune set to native
g++ -std=c++0x -Wall -march=native -mtune=native -O3 -DNDEBUG -o big_memcpy_test main.cpp
Result: Exact same performance (no improvement)
Compiling with -O2 instead of -O3
g++ -std=c++0x -Wall -march=native -mtune=native -O2 -DNDEBUG -o big_memcpy_test main.cpp
Result: Exact same performance (no improvement)
Edit: Changed memset to write 0xF instead of 0 to avoid NULL page (@SteveCox)
No improvement when memsetting with a value other than 0 (used 0xF in this case).
Edit: Cachebench results
In order to rule out that my test program is too simplistic i downloaded a real benchmarking program LLCacheBench (http://icl.cs.utk.edu/projects/llcbench/cachebench.html)
I built the benchmark on each machine separately to avoid architecture issues. Below are my results.
Notice the VERY large difference is performance on the larger buffer sizes. The last size tested (16777216) performed at 18849.29 MB/sec on the laptop and 6710.40 on the server. That's about a 3x difference in performance. You can also notice that the performance dropoff of the server is much steeper than on the laptop.
Edit: memmove() is 2x FASTER than memcpy() on the server
Based on some experimentation i have tried using memmove() instead of memcpy() in my test case and have found a 2x improvement on the server. Memmove() on the laptop runs slower than memcpy() but oddly enough runs at the same speed as the memmove() on the server. This begs the question, why is memcpy so slow?
Updated Code to test memmove along with memcpy. I had to wrap the memmove() inside a function because if i left it inline GCC optimized it and performed the exact same as memcpy() (i assume gcc optimized it to memcpy because it knew the locations didn't overlap).
Updated Results
Buffer Size: 1GB | malloc (ms) | memset (ms) | memcpy (ms) | memmove() | NUMA nodes (numactl --hardware)
---------------------------------------------------------------------------------------------------------
Laptop 1 | 0 | 127 | 113 | 161 | 1
Laptop 2 | 0 | 180 | 120 | 160 | 1
Server 1 | 0 | 306 | 301 | 159 | 2
Server 2 | 0 | 352 | 325 | 159 | 2
Edit: Naive Memcpy
Based on suggestion from @Salgar i have implemented my own naive memcpy function and tested it.
Naive Memcpy Source
void naiveMemcpy(void* pDest, const void* pSource, std::size_t sizeBytes)
{
char* p_dest = (char*)pDest;
const char* p_source = (const char*)pSource;
for (std::size_t i = 0; i < sizeBytes; ++i)
{
*p_dest++ = *p_source++;
}
}
Naive Memcpy Results Compared to memcpy()
Buffer Size: 1GB | memcpy (ms) | memmove(ms) | naiveMemcpy()
------------------------------------------------------------
Laptop 1 | 113 | 161 | 160
Server 1 | 301 | 159 | 159
Server 2 | 325 | 159 | 159
Edit: Assembly Output
Simple memcpy source
#include <cstring>
#include <cstdlib>
int main(int argc, char* argv[])
{
size_t SIZE_BYTES = 1073741824; // 1GB
char* p_big_array = (char*)malloc(SIZE_BYTES * sizeof(char));
char* p_dest_array = (char*)malloc(SIZE_BYTES * sizeof(char));
memset(p_big_array, 0xA, SIZE_BYTES * sizeof(char));
memset(p_dest_array, 0xF, SIZE_BYTES * sizeof(char));
memcpy(p_dest_array, p_big_array, SIZE_BYTES * sizeof(char));
free(p_dest_array);
free(p_big_array);
return 0;
}
Assembly Output: This is the exact same on both the server and the laptop. I'm saving space and not pasting both.
.file "main_memcpy.cpp"
.section .text.startup,"ax",@progbits
.p2align 4,,15
.globl main
.type main, @function
main:
.LFB25:
.cfi_startproc
pushq %rbp
.cfi_def_cfa_offset 16
.cfi_offset 6, -16
movl $1073741824, %edi
pushq %rbx
.cfi_def_cfa_offset 24
.cfi_offset 3, -24
subq $8, %rsp
.cfi_def_cfa_offset 32
call malloc
movl $1073741824, %edi
movq %rax, %rbx
call malloc
movl $1073741824, %edx
movq %rax, %rbp
movl $10, %esi
movq %rbx, %rdi
call memset
movl $1073741824, %edx
movl $15, %esi
movq %rbp, %rdi
call memset
movl $1073741824, %edx
movq %rbx, %rsi
movq %rbp, %rdi
call memcpy
movq %rbp, %rdi
call free
movq %rbx, %rdi
call free
addq $8, %rsp
.cfi_def_cfa_offset 24
xorl %eax, %eax
popq %rbx
.cfi_def_cfa_offset 16
popq %rbp
.cfi_def_cfa_offset 8
ret
.cfi_endproc
.LFE25:
.size main, .-main
.ident "GCC: (GNU) 4.6.1"
.section .note.GNU-stack,"",@progbits
PROGRESS!!!! asmlib
Based on suggestion from @tbenson i tried running with the asmlib version of memcpy. My results initially were poor but after changing SetMemcpyCacheLimit() to 1GB (size of my buffer) i was running at speed on par with my naive for loop!
Bad news is that the asmlib version of memmove is slower than the glibc version, it is now running at the 300ms mark (on par with the glibc version of memcpy). Weird thing is that on the laptop when i SetMemcpyCacheLimit() to a large number it hurts performance...
In the results below the lines marked with SetCache have SetMemcpyCacheLimit set to 1073741824. The results without SetCache do not call SetMemcpyCacheLimit()
Results using functions from asmlib:
Buffer Size: 1GB | memcpy (ms) | memmove(ms) | naiveMemcpy()
------------------------------------------------------------
Laptop | 136 | 132 | 161
Laptop SetCache | 182 | 137 | 161
Server 1 | 305 | 302 | 164
Server 1 SetCache | 162 | 303 | 164
Server 2 | 300 | 299 | 166
Server 2 SetCache | 166 | 301 | 166
Starting to lean towards cache issue, but what would cause this?
Solution 1:
[I would make this a comment, but do not have enough reputation to do so.]
I have a similar system and see similar results, but can add a few data points:
- If you reverse the direction of your naive
memcpy
(i.e. convert to*p_dest-- = *p_src--
), then you may get much worse performance than for the forward direction (~637 ms for me). There was a change inmemcpy()
in glibc 2.12 that exposed several bugs for callingmemcpy
on overlapping buffers (http://lwn.net/Articles/414467/) and I believe the issue was caused by switching to a version ofmemcpy
that operates backwards. So, backward versus forward copies may explain thememcpy()
/memmove()
disparity. - It seems to be better to not use non-temporal stores. Many optimized
memcpy()
implementations switch to non-temporal stores (which are not cached) for large buffers (i.e. larger than the last level cache). I tested Agner Fog's version of memcpy (http://www.agner.org/optimize/#asmlib) and found that it was approximately the same speed as the version inglibc
. However,asmlib
has a function (SetMemcpyCacheLimit
) that allows setting the threshold above which non-temporal stores are used. Setting that limit to 8GiB (or just larger than the 1 GiB buffer) to avoid the non-temporal stores doubled performance in my case (time down to 176ms). Of course, that only matched the forward-direction naive performance, so it is not stellar. - The BIOS on those systems allows four different hardware prefetchers to be enabled/disabled (MLC Streamer Prefetcher, MLC Spatial Prefetcher, DCU Streamer Prefetcher, and DCU IP Prefetcher). I tried disabling each, but doing so at best maintained performance parity and reduced performance for a few of the settings.
- Disabling the running average power limit (RAPL) DRAM mode has no impact.
- I have access to other Supermicro systems running Fedora 19 (glibc 2.17). With a Supermicro X9DRG-HF board, Fedora 19, and Xeon E5-2670 CPUs, I see similar performance as above. On a Supermicro X10SLM-F single socket board running a Xeon E3-1275 v3 (Haswell) and Fedora 19, I see 9.6 GB/s for
memcpy
(104ms). The RAM on the Haswell system is DDR3-1600 (same as the other systems).
UPDATES
- I set the CPU power management to Max Performance and disabled hyperthreading in the BIOS. Based on
/proc/cpuinfo
, the cores were then clocked at 3 GHz. However, this oddly decreased memory performance by around 10%. - memtest86+ 4.10 reports bandwidth to main memory of 9091 MB/s. I could not find if this corresponds to read, write, or copy.
- The STREAM benchmark reports 13422 MB/s for copy, but they count bytes as both read and written, so that corresponds to ~6.5 GB/s if we want to compare to the above results.
Solution 2:
This looks normal to me.
Managing 8x16GB ECC memory sticks with two CPUs is a much tougher job than a single CPU with 2x2GB. Your 16GB sticks are Double sided memory + they may have buffers + ECC (even disabled on motherboard level)... all that make data path to RAM much longer. You also have 2 CPUs sharing the ram, and even if you do nothing on the other CPU there is always little memory access. Switching this data require some additional time. Just look at the enormous performance lost on PCs that share some ram with graphic card.
Still your severs are really powerfull datapumps. I'm not sure duplicating 1GB happends very often in real life software, but I'm sure that your 128GBs are much faster than any hard drive, even best SSD and this is where you can take advantage of your servers. Doing the same test with 3GB will set your laptop on fire.
This looks like the perfect example of how an architecture based on commodity hardware could be much more efficient than big servers. How many consumer PCs could one afford with the money spent on these big servers ?
Thank you for your very detailed question.
EDIT : (took me so long to write this answer that I missed the graph part.)
I think the problem is about where the data is stored. Can you please compare this :
- test one : allocate two contiguous blocks of 500Mb ram and copy from one to the other (what you already done)
- test two : allocate 20 (or more) blocks of 500Mb memory and copy form the first to the last, so they are far away from each other (even if you cannot be sure of their real position).
This way you'll see how memory controller handle memory blocks far away from each other. I think that your data is put on different zones of memory and it requires a switching operation at some point on the data path to talk with one zone then the other (there's such issue with double sided memory).
Also, are you ensuring that the thread is bound to one CPU ?
EDIT 2:
There are several kind of "zones" delimiter for memory. NUMA is one, but that's not the only one. For example two sided sticks require a flag to address one side or the other. Look on your graph how the performance degrade with big chunk of memory even on the laptop (wich has no NUMA). I'm not sure of this, but memcpy may use a hardware function to copy ram (a kind of DMA) and this chip must have less cache than your CPU, this could explain why dumb copy with CPU is faster than memcpy.