Changing Locale within the app itself
Solution 1:
Through the original question is not exactly about the locale itself all other locale related questions are referencing to this one. That's why I wanted to clarify the issue here. I used this question as a starting point for my own locale switching code and found out that the method is not exactly correct. It works, but only until any configuration change (e.g. screen rotation) and only in that particular Activity. Playing with a code for a while I have ended up with the following approach:
I have extended android.app.Application and added the following code:
public class MyApplication extends Application
{
private Locale locale = null;
@Override
public void onConfigurationChanged(Configuration newConfig)
{
super.onConfigurationChanged(newConfig);
if (locale != null)
{
newConfig.locale = locale;
Locale.setDefault(locale);
getBaseContext().getResources().updateConfiguration(newConfig, getBaseContext().getResources().getDisplayMetrics());
}
}
@Override
public void onCreate()
{
super.onCreate();
SharedPreferences settings = PreferenceManager.getDefaultSharedPreferences(this);
Configuration config = getBaseContext().getResources().getConfiguration();
String lang = settings.getString(getString(R.string.pref_locale), "");
if (! "".equals(lang) && ! config.locale.getLanguage().equals(lang))
{
locale = new Locale(lang);
Locale.setDefault(locale);
config.locale = locale;
getBaseContext().getResources().updateConfiguration(config, getBaseContext().getResources().getDisplayMetrics());
}
}
}
This code ensures that every Activity will have custom locale set and it will not be reset on rotation and other events.
I have also spent a lot of time trying to make the preference change to be applied immediately but didn't succeed: the language changed correctly on Activity restart, but number formats and other locale properties were not applied until full application restart.
Changes to AndroidManifest.xml
Don't forget to add android:configChanges="layoutDirection|locale"
to every activity at AndroidManifest, as well as the android:name=".MyApplication"
to the <application>
element.
Solution 2:
After a good night of sleep, I found the answer on the Web (a simple Google search on the following line "getBaseContext().getResources().updateConfiguration(mConfig, getBaseContext().getResources().getDisplayMetrics());
"), here it is :
link text
=> this link also shows screenshots
of what is happening !
Density was the issue here, I needed to have this in the AndroidManifest.xml
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:anyDensity="true"
/>
The most important is the android:anyDensity =" true ".
Don't forget to add the following in the AndroidManifest.xml
for every activity (for Android 4.1 and below):
android:configChanges="locale"
This version is needed when you build for Android 4.2 (API level 17) explanation here:
android:configChanges="locale|layoutDirection"
Solution 3:
In Android M the top solution won't work. I've written a helper class to fix that which you should call from your Application class and all Activities (I would suggest creating a BaseActivity and then make all the Activities inherit from it.
Note: This will also support properly RTL layout direction.
Helper class:
public class LocaleUtils {
private static Locale sLocale;
public static void setLocale(Locale locale) {
sLocale = locale;
if(sLocale != null) {
Locale.setDefault(sLocale);
}
}
public static void updateConfig(ContextThemeWrapper wrapper) {
if(sLocale != null && Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
Configuration configuration = new Configuration();
configuration.setLocale(sLocale);
wrapper.applyOverrideConfiguration(configuration);
}
}
public static void updateConfig(Application app, Configuration configuration) {
if (sLocale != null && Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN_MR1) {
//Wrapping the configuration to avoid Activity endless loop
Configuration config = new Configuration(configuration);
// We must use the now-deprecated config.locale and res.updateConfiguration here,
// because the replacements aren't available till API level 24 and 17 respectively.
config.locale = sLocale;
Resources res = app.getBaseContext().getResources();
res.updateConfiguration(config, res.getDisplayMetrics());
}
}
}
Application:
public class App extends Application {
public void onCreate(){
super.onCreate();
LocaleUtils.setLocale(new Locale("iw"));
LocaleUtils.updateConfig(this, getBaseContext().getResources().getConfiguration());
}
@Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
LocaleUtils.updateConfig(this, newConfig);
}
}
BaseActivity:
public class BaseActivity extends Activity {
public BaseActivity() {
LocaleUtils.updateConfig(this);
}
}
Solution 4:
This is for my comment on Andrey's answer but I cant include code in the comments.
Is you preference activity being called from you main activity? you could place this in the on resume...
@Override
protected void onResume() {
if (!(PreferenceManager.getDefaultSharedPreferences(
getApplicationContext()).getString("listLanguage", "en")
.equals(langPreference))) {
refresh();
}
super.onResume();
}
private void refresh() {
finish();
Intent myIntent = new Intent(Main.this, Main.class);
startActivity(myIntent);
}
Solution 5:
I couldn't used android:anyDensity="true" because objects in my game would be positioned completely different... seems this also does the trick:
// creating locale Locale locale2 = new Locale(loc); Locale.setDefault(locale2); Configuration config2 = new Configuration(); config2.locale = locale2; // updating locale mContext.getResources().updateConfiguration(config2, null);