"winapifamily.h: No such file or directory" when compiling SDL in Code::Blocks
UPDATE: SDL 2.0.4 is now out, includes a fix for this bug, and is available for download at http://libsdl.org/download-2.0.php
This is a bug in SDL 2.0.3. A fix has been committed for SDL's next release. In the meantime, here's a link to the fixed copy of SDL_platform.h:
https://hg.libsdl.org/SDL/raw-file/e217ed463f25/include/SDL_platform.h
If you drop the file into SDL 2.0.3's include\SDL2\ directory, overwriting the original, your app(s) should compile ok.
The quick fix. Comment out lines 121 to 132 inclusively in SDL_platform.h The file loads into C::B when the error occurs. Save it and build away!
I had that problem. Go to
C:\Program Files (x86)\Windows Kits\8.0\Include\shared
and find winapifamily.h
, then copy it to your
..\Mingw\Include\ folder
Edit: I think I have windows kits files because of visual studio 2012 or later, sorry. I am glad you could solve your problem.
Yeap, the problem is in that header (lines 117 to 134 in SDL_plataform.h version SDL 2.0.3):
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__)
/* Try to find out if we're compiling for WinRT or non-WinRT */
/* If _USING_V110_SDK71_ is defined it means we are using the v110_xp or v120_xp toolset. */
#if defined(__MINGW32__) || (defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_) /* _MSC_VER==1700 for MSVC 2012 */
#include <winapifamily.h>
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
#undef __WINDOWS__
#define __WINDOWS__ 1
/* See if we're compiling for WinRT: */
#elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#undef __WINRT__
#define __WINRT__ 1
#endif
#else
#undef __WINDOWS__
#define __WINDOWS__ 1
#endif /* _MSC_VER < 1700 */
#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */