How do I execute code AFTER a form has loaded?
Solution 1:
You could use the "Shown" event: MSDN - Form.Shown
"The Shown event is only raised the first time a form is displayed; subsequently minimizing, maximizing, restoring, hiding, showing, or invalidating and repainting will not raise this event."
Solution 2:
I sometimes use (in Load)
this.BeginInvoke((MethodInvoker) delegate {
// some code
});
or
this.BeginInvoke((MethodInvoker) this.SomeMethod);
(change "this" to your form variable if you are handling the event on an instance other than "this").
This pushes the invoke onto the windows-forms loop, so it gets processed when the form is processing the message queue.
[updated on request]
The Control.Invoke/Control.BeginInvoke methods are intended for use with threading, and are a mechanism to push work onto the UI thread. Normally this is used by worker threads etc. Control.Invoke does a synchronous call, where-as Control.BeginInvoke does an asynchronous call.
Normally, these would be used as:
SomeCodeOrEventHandlerOnAWorkerThread()
{
// this code running on a worker thread...
string newText = ExpensiveMethod(); // perhaps a DB/web call
// now ask the UI thread to update itself
this.Invoke((MethodInvoker) delegate {
// this code runs on the UI thread!
this.Text = newText;
});
}
It does this by pushing a message onto the windows message queue; the UI thread (at some point) de-queues the message, processes the delegate, and signals the worker that it completed... so far so good ;-p
OK; so what happens if we use Control.Invoke / Control.BeginInvoke on the UI thread? It copes... if you call Control.Invoke, it is sensible enough to know that blocking on the message queue would cause an immediate deadlock - so if you are already on the UI thread it simply runs the code immediately... so that doesn't help us...
But Control.BeginInvoke works differently: it always pushes work onto the queue, even it we are already on the UI thread. This makes a really simply way of saying "in a moment", but without the inconvenience of timers etc (which would still have to do the same thing anyway!).