Android - loop part of the code every 5 seconds
Solution 1:
Using a CountDownTimer as in one of the other answers is one way to do it. Another would be to use a Handler and the postDelayed method:
private boolean started = false;
private Handler handler = new Handler();
private Runnable runnable = new Runnable() {
@Override
public void run() {
final Random random = new Random();
int i = random.nextInt(2 - 0 + 1) + 0;
random_note.setImageResource(image[i]);
if(started) {
start();
}
}
};
public void stop() {
started = false;
handler.removeCallbacks(runnable);
}
public void start() {
started = true;
handler.postDelayed(runnable, 2000);
}
Here's an example using a Timer and a TimerTask:
private Timer timer;
private TimerTask timerTask = new TimerTask() {
@Override
public void run() {
final Random random = new Random();
int i = random.nextInt(2 - 0 + 1) + 0;
random_note.setImageResource(image[i]);
}
};
public void start() {
if(timer != null) {
return;
}
timer = new Timer();
timer.scheduleAtFixedRate(timerTask, 0, 2000);
}
public void stop() {
timer.cancel();
timer = null;
}
Solution 2:
You can use CountDownTimer
as the following method:
private CountDownTimer timer;
timer = new CountDownTimer(5000, 20) {
@Override
public void onTick(long millisUntilFinished) {
}
@Override
public void onFinish() {
try{
yourMethod();
}catch(Exception e){
Log.e("Error", "Error: " + e.toString());
}
}
}.start();
And then to call the timer again:
public void yourMethod(){
//do what you want
timer.start();
}
To cancel the timer, you can call timer.cancel();
Hope it helps!
Solution 3:
You can use RxJava2/RxAndroid2 and create an Observable that emits a message every second (or whatever you want), example with pseudo code:
Disposable timer = Observable.interval(1000L, TimeUnit.MILLISECONDS)
.timeInterval()
.subscribeOn(Schedulers.io())
.observeOn(AndroidSchedulers.mainThread())
.subscribe(new Consumer<Timed<Long>>() {
@Override
public void accept(@NonNull Timed<Long> longTimed) throws Exception {
//your code here.
Log.d(TAG, new DateTime());
}
});
When you want to stop it, you can simply call:
timer.dispose();
I find this code much more readable than the other options.