How do I rotate a picture in WinForms

Solution 1:

Here's a method you can use to rotate an image in C#:

/// <summary>
/// method to rotate an image either clockwise or counter-clockwise
/// </summary>
/// <param name="img">the image to be rotated</param>
/// <param name="rotationAngle">the angle (in degrees).
/// NOTE: 
/// Positive values will rotate clockwise
/// negative values will rotate counter-clockwise
/// </param>
/// <returns></returns>
public static Image RotateImage(Image img, float rotationAngle)
{
    //create an empty Bitmap image
    Bitmap bmp = new Bitmap(img.Width, img.Height);

    //turn the Bitmap into a Graphics object
    Graphics gfx = Graphics.FromImage(bmp);

    //now we set the rotation point to the center of our image
    gfx.TranslateTransform((float)bmp.Width / 2, (float)bmp.Height / 2);

    //now rotate the image
    gfx.RotateTransform(rotationAngle);

    gfx.TranslateTransform(-(float)bmp.Width / 2, -(float)bmp.Height / 2);

    //set the InterpolationMode to HighQualityBicubic so to ensure a high
    //quality image once it is transformed to the specified size
    gfx.InterpolationMode = InterpolationMode.HighQualityBicubic;

    //now draw our new image onto the graphics object
    gfx.DrawImage(img, new Point(0, 0));

    //dispose of our Graphics object
    gfx.Dispose();

    //return the image
    return bmp;
}

Solution 2:

This is an old thread, and there are several other threads about C# WinForms image rotation, but now that I've come up with my solution I figure this is as good a place to post it as any.

  /// <summary>
  /// Method to rotate an Image object. The result can be one of three cases:
  /// - upsizeOk = true: output image will be larger than the input, and no clipping occurs 
  /// - upsizeOk = false & clipOk = true: output same size as input, clipping occurs
  /// - upsizeOk = false & clipOk = false: output same size as input, image reduced, no clipping
  /// 
  /// A background color must be specified, and this color will fill the edges that are not 
  /// occupied by the rotated image. If color = transparent the output image will be 32-bit, 
  /// otherwise the output image will be 24-bit.
  /// 
  /// Note that this method always returns a new Bitmap object, even if rotation is zero - in 
  /// which case the returned object is a clone of the input object. 
  /// </summary>
  /// <param name="inputImage">input Image object, is not modified</param>
  /// <param name="angleDegrees">angle of rotation, in degrees</param>
  /// <param name="upsizeOk">see comments above</param>
  /// <param name="clipOk">see comments above, not used if upsizeOk = true</param>
  /// <param name="backgroundColor">color to fill exposed parts of the background</param>
  /// <returns>new Bitmap object, may be larger than input image</returns>
  public static Bitmap RotateImage(Image inputImage, float angleDegrees, bool upsizeOk, 
                                   bool clipOk, Color backgroundColor)
  {
     // Test for zero rotation and return a clone of the input image
     if (angleDegrees == 0f)
        return (Bitmap)inputImage.Clone();

     // Set up old and new image dimensions, assuming upsizing not wanted and clipping OK
     int oldWidth = inputImage.Width;
     int oldHeight = inputImage.Height;
     int newWidth = oldWidth;
     int newHeight = oldHeight;
     float scaleFactor = 1f;

     // If upsizing wanted or clipping not OK calculate the size of the resulting bitmap
     if (upsizeOk || !clipOk)
     {
        double angleRadians = angleDegrees * Math.PI / 180d;

        double cos = Math.Abs(Math.Cos(angleRadians));
        double sin = Math.Abs(Math.Sin(angleRadians));
        newWidth = (int)Math.Round(oldWidth * cos + oldHeight * sin);
        newHeight = (int)Math.Round(oldWidth * sin + oldHeight * cos);
     }

     // If upsizing not wanted and clipping not OK need a scaling factor
     if (!upsizeOk && !clipOk)
     {
        scaleFactor = Math.Min((float)oldWidth / newWidth, (float)oldHeight / newHeight);
        newWidth = oldWidth;
        newHeight = oldHeight;
     }

     // Create the new bitmap object. If background color is transparent it must be 32-bit, 
     //  otherwise 24-bit is good enough.
     Bitmap newBitmap = new Bitmap(newWidth, newHeight, backgroundColor == Color.Transparent ? 
                                      PixelFormat.Format32bppArgb : PixelFormat.Format24bppRgb);
     newBitmap.SetResolution(inputImage.HorizontalResolution, inputImage.VerticalResolution);

     // Create the Graphics object that does the work
     using (Graphics graphicsObject = Graphics.FromImage(newBitmap))
     {
        graphicsObject.InterpolationMode = InterpolationMode.HighQualityBicubic;
        graphicsObject.PixelOffsetMode = PixelOffsetMode.HighQuality;
        graphicsObject.SmoothingMode = SmoothingMode.HighQuality;

        // Fill in the specified background color if necessary
        if (backgroundColor != Color.Transparent)
           graphicsObject.Clear(backgroundColor);

        // Set up the built-in transformation matrix to do the rotation and maybe scaling
        graphicsObject.TranslateTransform(newWidth / 2f, newHeight / 2f);

        if (scaleFactor != 1f)
           graphicsObject.ScaleTransform(scaleFactor, scaleFactor);

        graphicsObject.RotateTransform(angleDegrees);
        graphicsObject.TranslateTransform(-oldWidth / 2f, -oldHeight / 2f);

        // Draw the result 
        graphicsObject.DrawImage(inputImage, 0, 0);
     }

     return newBitmap;
  }

This is the result of many sources of inspiration, here at StackOverflow and elsewhere. Naveen's answer on this thread was especially helpful.

Solution 3:

Simple method:

public Image RotateImage(Image img)
{
    var bmp = new Bitmap(img);

    using (Graphics gfx = Graphics.FromImage(bmp))
    {
        gfx.Clear(Color.White);
        gfx.DrawImage(img, 0, 0, img.Width, img.Height);
    }

    bmp.RotateFlip(RotateFlipType.Rotate270FlipNone);
    return bmp;
}

Solution 4:

I found this article

  /// <summary>
    /// Creates a new Image containing the same image only rotated
    /// </summary>
    /// <param name=""image"">The <see cref=""System.Drawing.Image"/"> to rotate
    /// <param name=""offset"">The position to rotate from.
    /// <param name=""angle"">The amount to rotate the image, clockwise, in degrees
    /// <returns>A new <see cref=""System.Drawing.Bitmap"/"> of the same size rotated.</see>
    /// <exception cref=""System.ArgumentNullException"">Thrown if <see cref=""image"/"> 
    /// is null.</see>
    public static Bitmap RotateImage(Image image, PointF offset, float angle)
    {
        if (image == null)
            throw new ArgumentNullException("image");

        //create a new empty bitmap to hold rotated image
        Bitmap rotatedBmp = new Bitmap(image.Width, image.Height);
        rotatedBmp.SetResolution(image.HorizontalResolution, image.VerticalResolution);

        //make a graphics object from the empty bitmap
        Graphics g = Graphics.FromImage(rotatedBmp);

        //Put the rotation point in the center of the image
        g.TranslateTransform(offset.X, offset.Y);

        //rotate the image
        g.RotateTransform(angle);

        //move the image back
        g.TranslateTransform(-offset.X, -offset.Y);

        //draw passed in image onto graphics object
        g.DrawImage(image, new PointF(0, 0));

        return rotatedBmp;
    }

Solution 5:

I've written a simple class for rotating image. All you've to do is input image and angle of rotation in Degree. Angle must be between -90 and +90.

public class ImageRotator
{
    private readonly Bitmap image;
    public Image OriginalImage
    {
        get { return image; }
    }


    private ImageRotator(Bitmap image)
    {
        this.image = image;
    }


    private double GetRadian(double degree)
    {
        return degree * Math.PI / (double)180;
    }


    private Size CalculateSize(double angle)
    {
        double radAngle = GetRadian(angle);
        int width = (int)(image.Width * Math.Cos(radAngle) + image.Height * Math.Sin(radAngle));
        int height = (int)(image.Height * Math.Cos(radAngle) + image.Width * Math.Sin(radAngle));
        return new Size(width, height);
    }

    private PointF GetTopCoordinate(double radAngle)
    {
        Bitmap image = CurrentlyViewedMappedImage.BitmapImage;
        double topX = 0;
        double topY = 0;

        if (radAngle > 0)
        {
            topX = image.Height * Math.Sin(radAngle);
        }
        if (radAngle < 0)
        {
            topY = image.Width * Math.Sin(-radAngle);
        }
        return new PointF((float)topX, (float)topY);
    }

    public Bitmap RotateImage(double angle)
    {
        SizeF size = CalculateSize(radAngle);
        Bitmap rotatedBmp = new Bitmap((int)size.Width, (int)size.Height);

        Graphics g = Graphics.FromImage(rotatedBmp);
        g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
        g.CompositingQuality = CompositingQuality.HighQuality;
        g.SmoothingMode = SmoothingMode.HighQuality;
        g.PixelOffsetMode = PixelOffsetMode.HighQuality;

        g.TranslateTransform(topPoint.X, topPoint.Y);
        g.RotateTransform(GetDegree(radAngle));
        g.DrawImage(image, new RectangleF(0, 0, size.Width, size.Height));

        g.Dispose();
        return rotatedBmp;
    }


    public static class Builder
    {
        public static ImageRotator CreateInstance(Image image)
        {
            ImageRotator rotator = new ImageRotator(image as Bitmap);
            return rotator;
        }
    }
}