Which elite affixes cannot be dodged?
Which elite affixes cannot be dodged?
Clarification: By "dodged", I mean the "dodge" mechanic in the game: when the attack looks like it should hit you, but you dodge it based on your "Dodge Chance" stat.
Quin69 mentioned in one of his 2.2 Monk guides that the following are dodge-able:
- Reflect Damage
- Fire Chains
- "so many magic affixes"
and the following are NOT dodge-able:
- Frozen Pulse
- "poison and stuff"
I've been unable to find any further research or proof yet.
I found this for most kinds of damage reduction, but not dodge: http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/91166-elite-affixes-types-and-damage-reduction-mechanics
Note
Diablofans topic is from 2012, mostly outdated
Things Dodge DOES affect
- Ranged and melee basic attacks (except Mallet Lords) Most single-hit spells (such as Morlu Incinerator meteor impacts and Lacuni firebombs)
- Electrified
- Frozen Pulse
- Frozen (Explosion)
- Jailer
- Molten (Explosion)
- Mortar
- Thunderstorm
- Fire Chains (partially: separate ticks are dodged, the whole DoT - not dodgeable)
Things Dodge DOES NOT affect
- Mallet Lord basic attacks
- All ground-based boss and monster affixes (such as Herald of Pestilence (Blighter) ground-aids)
- Arcane
- Desecrator
- Frozen (Persistent ground effect)
- Knockback (Assuming you get hit by an attack)
- Molten (Persistent ground effect)
- Nightmarish (Same as Knockback)
- Plagued
- Poison Enchanted
- Reflect Damage
- Vortex
- Wormhole