Run NSRunLoop in a Cocoa command-line program

Is it possible to initialize a NSRunLoop without loading any NIB files (i.e., without calling NSApplicationMain())?

Thanks.


Solution 1:

The solution is to invoke NSApplication manually. Create your app delegate first than replace the NSApplicationMain() call in main.m with the following:

AppDelegate * delegate = [[AppDelegate alloc] init];

NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];

NSApplication * application = [NSApplication sharedApplication];
[application setDelegate:delegate];
[NSApp run];

[pool drain];

[delegate release];

The delegate will be invoked when ready, without needing a nib

- (void)applicationDidFinishLaunching:(NSNotification *)aNotification

Solution 2:

In Swift, you can achieve this by appending the following line to the end of your main.swift:

NSRunLoop.currentRunLoop().run();  // Swift < 3.0
RunLoop.current.run();             // Swift >= 3.0

If you want to be able to stop the run loop you have to use the Core Foundation methods.

CFRunLoopRun(); // start

And you can stop it like this

CFRunLoopStop(CFRunLoopGetCurrent()); // stop

Solution 3:

Yes; you can write your own main method and run NSRunLoop without returning from NSApplicationMain.

Have a look at this link; this guy is using NSRunLoop in his main method, he is not loading NIB files though, but it should get you going with NSRunloops.

Solution 4:

// Yes.  Here is sample code (tested on OS X 10.8.4, command-line).
// Using ARC:
// $ cc -o timer timer.m -fobjc-arc -framework Foundation
// $ ./timer
//

#include <Foundation/Foundation.h>

@interface MyClass : NSObject
@property NSTimer *timer;
-(id)init;
-(void)onTick:(NSTimer *)aTimer;
@end

@implementation MyClass
-(id)init {
    id newInstance = [super init];
    if (newInstance) {
        NSLog(@"Creating timer...");
        _timer = [NSTimer scheduledTimerWithTimeInterval:1.0
            target:self
            selector:@selector(onTick:)
            userInfo:nil
            repeats:YES];
    }
    return newInstance;
}

-(void)onTick:(NSTimer *)aTimer {
    NSLog(@"Tick");
}
@end

int main() {
    @autoreleasepool {
        MyClass *obj = [[MyClass alloc] init];
        [[NSRunLoop currentRunLoop] run];
    }
    return 0;
}

Solution 5:

Follow the recommendations in the docs for [NSRunLoop run]:

BOOL shouldKeepRunning = YES;        // global
NSRunLoop *theRL = [NSRunLoop currentRunLoop];
while (shouldKeepRunning && [theRL runMode:NSDefaultRunLoopMode beforeDate:[NSDate     distantFuture]]);