"A namespace cannot directly contain members such as fields or methods" [closed]
I am trying to use this code for NET.reflector using Reflexil. I am trying to replace code with this:
if(Input.GetKeyDown(KeyCode.Keypad5)) {
int i = 0;
Character localPlayer = PlayerClient.GetLocalPlayer().controllable.GetComponent<Character>();
foreach (UnityEngine.Object obj2 in UnityEngine.Object.FindObjectsOfType(typeof(LootableObject)))
{
if (obj2 != null)
{
i++;
LootableObject loot = (LootableObject) obj2;
Debug.Log("Loot "+i+": "+loot.transform.position.ToString());
CCMotor ccmotor = localPlayer.ccmotor;
if(ccmotor != null && tpPos1 != Vector3.zero) {
ccmotor.Teleport(loot.transform.position);
Notice.Popup("", "Teleported to "+loot.name, 1.5f);
}
break;
}
}
}
But it gives me an error when I try to compile:
Line: 1 Column: 1 Error Number: CS0116 Error Message: "A namespace does not directly contain members such as fields or methods"
This is Unity code I think. I am not that experienced. Could anyone fix this for me? Or tell me what to do? Thanks!
Solution 1:
The snippet you're showing doesn't seem to be directly responsible for the error.
This is how you can CAUSE the error:
namespace MyNameSpace
{
int i; <-- THIS NEEDS TO BE INSIDE THE CLASS
class MyClass
{
...
}
}
If you don't immediately see what is "outside" the class, this may be due to misplaced or extra closing bracket(s) }
.