What is the relative performance difference of if/else versus switch statement in Java?
I totally agree with the opinion that premature optimization is something to avoid.
But it's true that the Java VM has special bytecodes which could be used for switch()'s.
See WM Spec (lookupswitch and tableswitch)
So there could be some performance gains, if the code is part of the performance CPU graph.
That's micro optimization and premature optimization, which are evil. Rather worry about readabililty and maintainability of the code in question. If there are more than two if/else
blocks glued together or its size is unpredictable, then you may highly consider a switch
statement.
Alternatively, you can also grab Polymorphism. First create some interface:
public interface Action {
void execute(String input);
}
And get hold of all implementations in some Map
. You can do this either statically or dynamically:
Map<String, Action> actions = new HashMap<String, Action>();
Finally replace the if/else
or switch
by something like this (leaving trivial checks like nullpointers aside):
actions.get(name).execute(input);
It might be microslower than if/else
or switch
, but the code is at least far better maintainable.
As you're talking about webapplications, you can make use of HttpServletRequest#getPathInfo()
as action key (eventually write some more code to split the last part of pathinfo away in a loop until an action is found). You can find here similar answers:
- Using a custom Servlet oriented framework, too many servlets, is this an issue
- Java Front Controller
If you're worrying about Java EE webapplication performance in general, then you may find this article useful as well. There are other areas which gives a much more performance gain than only (micro)optimizing the raw Java code.
It's extremely unlikely that an if/else or a switch is going to be the source of your performance woes. If you're having performance problems, you should do a performance profiling analysis first to determine where the slow spots are. Premature optimization is the root of all evil!
Nevertheless, it's possible to talk about the relative performance of switch vs. if/else with the Java compiler optimizations. First note that in Java, switch statements operate on a very limited domain -- integers. In general, you can view a switch statement as follows:
switch (<condition>) {
case c_0: ...
case c_1: ...
...
case c_n: ...
default: ...
}
where c_0
, c_1
, ..., and c_N
are integral numbers that are targets of the switch statement, and <condition>
must resolve to an integer expression.
If this set is "dense" -- that is, (max(ci) + 1 - min(ci)) / n > α, where 0 < k < α < 1, where
k
is larger than some empirical value, a jump table can be generated, which is highly efficient.If this set is not very dense, but n >= β, a binary search tree can find the target in O(2 * log(n)) which is still efficient too.
For all other cases, a switch statement is exactly as efficient as the equivalent series of if/else statements. The precise values of α and β depend on a number of factors and are determined by the compiler's code-optimization module.
Finally, of course, if the domain of <condition>
is not the integers, a switch
statement is completely useless.
Use switch!
I hate to maintain if-else-blocks! Have a test:
public class SpeedTestSwitch
{
private static void do1(int loop)
{
int temp = 0;
for (; loop > 0; --loop)
{
int r = (int) (Math.random() * 10);
switch (r)
{
case 0:
temp = 9;
break;
case 1:
temp = 8;
break;
case 2:
temp = 7;
break;
case 3:
temp = 6;
break;
case 4:
temp = 5;
break;
case 5:
temp = 4;
break;
case 6:
temp = 3;
break;
case 7:
temp = 2;
break;
case 8:
temp = 1;
break;
case 9:
temp = 0;
break;
}
}
System.out.println("ignore: " + temp);
}
private static void do2(int loop)
{
int temp = 0;
for (; loop > 0; --loop)
{
int r = (int) (Math.random() * 10);
if (r == 0)
temp = 9;
else
if (r == 1)
temp = 8;
else
if (r == 2)
temp = 7;
else
if (r == 3)
temp = 6;
else
if (r == 4)
temp = 5;
else
if (r == 5)
temp = 4;
else
if (r == 6)
temp = 3;
else
if (r == 7)
temp = 2;
else
if (r == 8)
temp = 1;
else
if (r == 9)
temp = 0;
}
System.out.println("ignore: " + temp);
}
public static void main(String[] args)
{
long time;
int loop = 1 * 100 * 1000 * 1000;
System.out.println("warming up...");
do1(loop / 100);
do2(loop / 100);
System.out.println("start");
// run 1
System.out.println("switch:");
time = System.currentTimeMillis();
do1(loop);
System.out.println(" -> time needed: " + (System.currentTimeMillis() - time));
// run 2
System.out.println("if/else:");
time = System.currentTimeMillis();
do2(loop);
System.out.println(" -> time needed: " + (System.currentTimeMillis() - time));
}
}
My C# standard code for benchmarking
I remember reading that there are 2 kinds of Switch statements in Java bytecode. (I think it was in 'Java Performance Tuning' One is a very fast implementation which uses the switch statement's integer values to know the offset of the code to be executed. This would require all integers to be consecutive and in a well-defined range. I'm guessing that using all the values of an Enum would fall in that category too.
I agree with many other posters though... it may be premature to worry about this, unless this is very very hot code.