What are attributes in .NET?

Solution 1:

Metadata. Data about your objects/methods/properties.

For example I might declare an Attribute called: DisplayOrder so I can easily control in what order properties should appear in the UI. I could then append it to a class and write some GUI components that extract the attributes and order the UI elements appropriately.

public class DisplayWrapper
{
    private UnderlyingClass underlyingObject;

    public DisplayWrapper(UnderlyingClass u)
    {
        underlyingObject = u;
    }

    [DisplayOrder(1)]
    public int SomeInt
    {
        get
        {
            return underlyingObject .SomeInt;
        }
    }

    [DisplayOrder(2)]
    public DateTime SomeDate
    {
        get
        {
            return underlyingObject .SomeDate;
        }
    }
}

Thereby ensuring that SomeInt is always displayed before SomeDate when working with my custom GUI components.

However, you'll see them most commonly used outside of the direct coding environment. For example the Windows Designer uses them extensively so it knows how to deal with custom made objects. Using the BrowsableAttribute like so:

[Browsable(false)]
public SomeCustomType DontShowThisInTheDesigner
{
    get{/*do something*/}
}

Tells the designer not to list this in the available properties in the Properties window at design time for example.

You could also use them for code-generation, pre-compile operations (such as Post-Sharp) or run-time operations such as Reflection.Emit. For example, you could write a bit of code for profiling that transparently wrapped every single call your code makes and times it. You could "opt-out" of the timing via an attribute that you place on particular methods.

public void SomeProfilingMethod(MethodInfo targetMethod, object target, params object[] args)
{
    bool time = true;
    foreach (Attribute a in target.GetCustomAttributes())
    {
        if (a.GetType() is NoTimingAttribute)
        {
            time = false;
            break;
        }
    }
    if (time)
    {
        StopWatch stopWatch = new StopWatch();
        stopWatch.Start();
        targetMethod.Invoke(target, args);
        stopWatch.Stop();
        HandleTimingOutput(targetMethod, stopWatch.Duration);
    }
    else
    {
        targetMethod.Invoke(target, args);
    }
}

Declaring them is easy, just make a class that inherits from Attribute.

public class DisplayOrderAttribute : Attribute
{
    private int order;

    public DisplayOrderAttribute(int order)
    {
        this.order = order;
    }

    public int Order
    {
        get { return order; }
    }
}

And remember that when you use the attribute you can omit the suffix "attribute" the compiler will add that for you.

NOTE: Attributes don't do anything by themselves - there needs to be some other code that uses them. Sometimes that code has been written for you but sometimes you have to write it yourself. For example, the C# compiler cares about some and certain frameworks frameworks use some (e.g. NUnit looks for [TestFixture] on a class and [Test] on a test method when loading an assembly).
So when creating your own custom attribute be aware that it will not impact the behaviour of your code at all. You'll need to write the other part that checks attributes (via reflection) and act on them.

Solution 2:

Many people have answered but no one has mentioned this so far...

Attributes are used heavily with reflection. Reflection is already pretty slow.

It is very worthwhile marking your custom attributes as being sealed classes to improve their runtime performance.

It is also a good idea to consider where it would be appropriate to use place such an attribute, and to attribute your attribute (!) to indicate this via AttributeUsage. The list of available attribute usages might surprise you:

  • Assembly
  • Module
  • Class
  • Struct
  • Enum
  • Constructor
  • Method
  • Property
  • Field
  • Event
  • Interface
  • Parameter
  • Delegate
  • ReturnValue
  • GenericParameter
  • All

It's also cool that the AttributeUsage attribute is part of the AttributeUsage attribute's signature. Whoa for circular dependencies!

[AttributeUsageAttribute(AttributeTargets.Class, Inherited = true)]
public sealed class AttributeUsageAttribute : Attribute

Solution 3:

Attributes are a kind of meta data for tagging classes. This is often used in WinForms for example to hide controls from the toolbar, but can be implemented in your own application to enable instances of different classes to behave in specific ways.

Start by creating an attribute:

[AttributeUsage(AttributeTargets.Class, AllowMultiple=false, Inherited=true)]
public class SortOrderAttribute : Attribute
{
    public int SortOrder { get; set; }

    public SortOrderAttribute(int sortOrder)
    {
        this.SortOrder = sortOrder;
    }
}

All attribute classes must have the suffix "Attribute" to be valid.
After this is done, create a class that uses the attribute.

[SortOrder(23)]
public class MyClass
{
    public MyClass()
    {
    }
}

Now you can check a specific class' SortOrderAttribute (if it has one) by doing the following:

public class MyInvestigatorClass
{
    public void InvestigateTheAttribute()
    {
        // Get the type object for the class that is using
        // the attribute.
        Type type = typeof(MyClass);

        // Get all custom attributes for the type.
        object[] attributes = type.GetCustomAttributes(
            typeof(SortOrderAttribute), true);

        // Now let's make sure that we got at least one attribute.
        if (attributes != null && attributes.Length > 0)
        {
            // Get the first attribute in the list of custom attributes
            // that is of the type "SortOrderAttribute". This should only
            // be one since we said "AllowMultiple=false".
            SortOrderAttribute attribute = 
                attributes[0] as SortOrderAttribute;

            // Now we can get the sort order for the class "MyClass".
            int sortOrder = attribute.SortOrder;
        }
    }
}

If you want to read more about this you can always check out MSDN which has a pretty good description.
I hope this helped you out!

Solution 4:

An attribute is a class that contains some bit of functionality that you can apply to objects in your code. To create one, create a class that inherits from System.Attribute.

As for what they're good for... there are almost limitless uses for them.

http://www.codeproject.com/KB/cs/dotnetattributes.aspx

Solution 5:

Attributes are like metadata applied to classes, methods or assemblies.

They are good for any number of things (debugger visualization, marking things as obsolete, marking things as serializable, the list is endless).

Creating your own custom ones is easy as pie. Start here:

http://msdn.microsoft.com/en-us/library/sw480ze8(VS.71).aspx