Solution 1:

Eric Lippert has a nice blog post entitled What is this thing you call "thread safe"? about the definition of thread safety as found of Wikipedia.

3 important things extracted from the links :

“A piece of code is thread-safe if it functions correctly during simultaneous execution by multiple threads.”

“In particular, it must satisfy the need for multiple threads to access the same shared data, …”

“…and the need for a shared piece of data to be accessed by only one thread at any given time.”

Definitely worth a read!

Solution 2:

In the simplest of terms threadsafe means that it is safe to be accessed from multiple threads. When you are using multiple threads in a program and they are each attempting to access a common data structure or location in memory several bad things can happen. So, you add some extra code to prevent those bad things. For example, if two people were writing the same document at the same time, the second person to save will overwrite the work of the first person. To make it thread safe then, you have to force person 2 to wait for person 1 to complete their task before allowing person 2 to edit the document.

Solution 3:

Wikipedia has an article on Thread Safety.

This definitions page (you have to skip an ad - sorry) defines it thus:

In computer programming, thread-safe describes a program portion or routine that can be called from multiple programming threads without unwanted interaction between the threads.

A thread is an execution path of a program. A single threaded program will only have one thread and so this problem doesn't arise. Virtually all GUI programs have multiple execution paths and hence threads - there are at least two, one for processing the display of the GUI and handing user input, and at least one other for actually performing the operations of the program.

This is done so that the UI is still responsive while the program is working by offloading any long running process to any non-UI threads. These threads may be created once and exist for the lifetime of the program, or just get created when needed and destroyed when they've finished.

As these threads will often need to perform common actions - disk i/o, outputting results to the screen etc. - these parts of the code will need to be written in such a way that they can handle being called from multiple threads, often at the same time. This will involve things like:

  • Working on copies of data
  • Adding locks around the critical code
  • Opening files in the appropriate mode - so if reading, don't open the file for write as well.
  • Coping with not having access to resources because they're locked by other threads/processes.

Solution 4:

Simply, thread-safe means that a method or class instance can be used by multiple threads at the same time without any problems occurring.

Consider the following method:

private int myInt = 0;
public int AddOne()
{
    int tmp = myInt;
    tmp = tmp + 1;
    myInt = tmp;
    return tmp;
}

Now thread A and thread B both would like to execute AddOne(). but A starts first and reads the value of myInt (0) into tmp. Now for some reason, the scheduler decides to halt thread A and defer execution to thread B. Thread B now also reads the value of myInt (still 0) into it's own variable tmp. Thread B finishes the entire method so in the end myInt = 1. And 1 is returned. Now it's Thread A's turn again. Thread A continues. And adds 1 to tmp (tmp was 0 for thread A). And then saves this value in myInt. myInt is again 1.

So in this case the method AddOne() was called two times, but because the method was not implemented in a thread-safe way the value of myInt is not 2, as expected, but 1 because the second thread read the variable myInt before the first thread finished updating it.

Creating thread-safe methods is very hard in non-trivial cases. And there are quite a few techniques. In Java you can mark a method as synchronized, this means that only one thread can execute that method at a given time. The other threads wait in line. This makes a method thread-safe, but if there is a lot of work to be done in a method, then this wastes a lot of space. Another technique is to 'mark only a small part of a method as synchronized' by creating a lock or semaphore, and locking this small part (usually called the critical section). There are even some methods that are implemented as lock-less thread-safe, which means that they are built in such a way that multiple threads can race through them at the same time without ever causing problems, this can be the case when a method only executes one atomic call. Atomic calls are calls that can't be interrupted and can only be done by one thread at a time.

Solution 5:

In real world example for the layman is

Let's suppose you have a bank account with the internet and mobile banking and your account have only $10. You performed transfer balance to another account using mobile banking, and the meantime, you did online shopping using the same bank account. If this bank account is not threadsafe, then the bank allows you to perform two transactions at the same time and then the bank will become bankrupt.

Threadsafe means that an object's state doesn't change if simultaneously multiple threads try to access the object.