What effect do the 'Hungryiness' and 'thirst4Dew' stats have?
Disclaimer: (Yes, this is a real game)
In the Montage parody game (GAME OF THE YEAR: 420BLAZEIT vs. xxXilluminatiXxx [wow/10 #rekt edition] Montage Parody The Game) the stats shown in the top right of the screenshot below seem to tick up as you move around, and can be reset to 0 by picking up the Doritos bags & Dew cans respectively. Picking up these items also restores health.
But I haven't seen any effect (negative or otherwise) from the stats alone.
Do they have an effect in-game?
Solution 1:
I decompiled the game source code, and it shows that if your hunger (or thirst) "points" are at 100, it applies 5 "starve" (or thirst) damage every 3 seconds. These can both apply at the same time.
public float starveInterval = 3f;
public float starveAmt = -5f;
if (lastHungerTime + hungerInterval < Time.time)
UpdateHunger(1f);
if (hungerPoints == maxHungerPoints && lastStarveTime + starveInterval < Time.time && hitPoints > 0.0)
{
HealPlayer(starveAmt);
(Instantiate(painFadeObj) as GameObject).GetComponent<PainFade>().FadeIn(PainColor, painTexture, 0.75f);
if (hitPoints < 1.0)
SendMessage("Die");
timeLastDamaged = Time.time; lastStarveTime = Time.time;
}