How to specify setprecision rounding
Can I specify setprecision to round double values when stream to std output?
ofile << std::setprecision(12) << total_run_time/TIME << "\n";
Output: 0.756247615801
ofile << std::setprecision(6)<< total_run_time/TIME << "\n";
Output: 0.756248
But I need the output as 0.756247
Thanks
There is also std::fesetround
from <cfenv>
, which sets the rounding direction:
#include <iostream>
#include <iomanip>
#include <cmath>
#include <cfenv>
int main () {
double runtime = 0.756247615801;
// Set rounding direction and output with some precision:
const auto prev_round = std::fegetround();
std::fesetround(FE_DOWNWARD);
std::cout << "desired: " << std::setprecision(6) << runtime << "\n";
// Restore previous rounding direction and output for testing:
std::fesetround(prev_round);
std::cout << "default: " << std::setprecision(6) << runtime << "\n";
}
(note that these are not the kind of comments I recommend, they are just for tutoring purposes)
Output:
desired: 0.756247
default: 0.756248
Important note, though: I did not find any mention in the standard, that the operator<<
overloads for floating types have to honour the rounding direction.
Another approach is to defeat the rounding by subtracting, in your second case, 0.000005 from the double
before outputting it:
total_run_time / TIME - 0.000005
In many ways I prefer this as it avoids the potential for integer overflow.
Multiply the result of your division by a million, convert to an integer, and divide by a million (as a double). Have the side-effect that std::setprecision
is not needed for the output.
std::cout.write(std::to_string(0.756247615801).c_str(), 8);
It looks really dirty, but it works!