How can I tell where the enemy is in COD to avoid getting shot?

When I play Assassin's Creed, I can turn on eagle vision and see all the enemies. This obviously makes it easier to kill them.

But when I play Call of Duty, I'm always getting shot by some guy haven't seen. I think this has something to do with how I move. I've read books like The Art of War and they always say like you shouldn't just run out in the middle of a clearing and things like that. This is probably obvious to most gamers but I'm a pretty uneducated gamer as far as battle tactics.

Can someone give me some tips on how I can avoid getting shot? Could simply adjusting my positioning and moving more carefully around help? If so how do I do that?


Solution 1:

Try keeping up to speed on what’s going on around your character. And I’m not just talking about what’s happening in his or her direct line of sight. I’m talking sides and backs, too. So, you know, use your eyes for what they’re supposed to be used for.

Don’t lock your gaze into a forward position. Make a habit out of throwing quick looks to the sides while moving. Sometimes you should do a 180, just to see what’s going on behind you.


The Minimap is there for you to use it. It gives you vital information (for your character, that is) on a lot of what’s going on in the game. Learn to give it a glimpse or two at quick intervals.

Just don’t get stuck in doctoral studies of it. The minimap mustn’t steal your attention from what’s happening on the screen otherwise.


Don't rush. Cool it down. When you’re running, you miss more of what’s going on in the game. And you usually die more often, too. Like when sprinting around the corner where Mr. Camper of the Year is expecting you with the barrel pointed at your head.


Lay down! The smaller you’re able to make your character, the harder it’ll be to be hit by your opponents.

No, we don’t have a pill for shrinking. But there’s other stuff you can do.

Hide behind cover, so that as little as possible of your character is visible, or go prone. And do it often.


Reload in COVER. Don't reload if you've just killed a character. You hurry to reload, even though the clip’s practically full. Cause someone told you once that you should reload between each kill.

Suddenly, that dead dude’s buddy shows up. Bang! Your character can now be found lifeless on the ground.

Why?

Well, because you can’t cancel the reloading animation to shoot. And that animation usually takes a couple of seconds. These seconds tend to be enough time for that hostile to kill your character.

Wait to reload. Either ‘til you’re safely behind cover. Or ‘til you’re sure that the character you just killed off doesn’t have mates lurking about.

Conscious of how many rounds you’ve got left in your mag after each gun fight. If your clip’s more than half full, you’ll be able to take out at least one more character before a reload becomes necessary.


The enemy’s air support is no joke. Stay on guard when hostiles call in choppers or drones.

If possible, you should move your character indoors.

The exception to this rule is of course if you find yourself with launchers in hand to shoot down the airborne threat.


Use Dropshots. It’s a highly effective technique when performed correctly.

Fundamentally, the technique consists of two parts:

When meeting an opponent you quickly go from standing position to prone. You fire your weapon, the whole way down, from standing to lying position. How well the technique works is determined by how quickly you manage to go prone and how good you are at hitting your opponent heading down.


JUMP! Jumping can save your characters life.If you manage to jump while being fired at, you can reduce the number of bullets that reach your character. Cause you’ll just scadoodle right over them.

If you manage to return fire while midair, the odds increase considerably in your favor.

Jumping while shooting’s obviously been coined The Jump Shot.

These were just a few tips that’ll let you live longer and die less in COD multiplayer. I know there are a lot of other things you can do.