Convert C++ function pointer to c function pointer

I am developing a C++ application using a C library. I have to send a pointer to function to the C library.

This is my class:

 class MainWindow : public QMainWindow {  
     Q_OBJECT  
     public:  
     explicit MainWindow(QWidget *parent = 0);  
     private:  
     Ui::MainWindow *ui;
     void f(int*);

 private slots:
     void on_btn_clicked(); 
};

This is my on_btn_clicked function:

void MainWindow::on_btn_clicked()
{
    void (MainWindow::* ptfptr) (int*) = &MainWindow::f;

    c_library_function(static_cast<void()(int*)>(ptfptr), NULL);

}

The C function should get a pointer to a such function : void f(int*). But the code above doesn't work, I cannot succeed to convert my f member function to the desired pointer.

Can anybody please help?


Solution 1:

You can't pass a non-static member function pointer as an ordinary function pointer. They're not the same thing, and probably not even the same size.

You can however (usually) pass a pointer to a static member function through C. Usually when registering a callback in a C API, you also get to pass a "user data" pointer which gets passed back to your registered function. So you can do something like:

class MyClass
{

    void non_static_func(/* args */);

public:
    static void static_func(MyClass *ptr, /* other args */) {
        ptr->non_static_func(/* other args */);
    }
};

Then register your callback as

c_library_function(MyClass::static_func, this);

i.e. pass the instance pointer to the static method, and use that as a forwarding function.

Strictly speaking for total portability you need to use a free function declared extern "C" rather than a static member to do your forwarding (declared as a friend if necessary), but practically speaking I've never had any problems using this method to interface C++ code with GObject code, which is C callback-heavy.

Solution 2:

You can't pass a function pointer to a non-static member function. What you can do is to create a static or global function that makes the call with an instance parameter.

Here's an example I find useful which uses a helper class with two members: a function wrapper and a callback function that calls the wrapper.

template <typename T>
struct Callback;

template <typename Ret, typename... Params>
struct Callback<Ret(Params...)> {
    template <typename... Args>
    static Ret callback(Args... args) { return func(args...); }
    static std::function<Ret(Params...)> func;
};

// Initialize the static member.
template <typename Ret, typename... Params>
std::function<Ret(Params...)> Callback<Ret(Params...)>::func;

Using this you can store any callable, even non-static member functions (using std::bind) and convert to a c-pointer using the Callback::callback function. E.g:

struct Foo {
    void print(int* x) { // Some member function.
        std::cout << *x << std::endl;
    }
};

int main() {
    Foo foo; // Create instance of Foo.

    // Store member function and the instance using std::bind.
    Callback<void(int*)>::func = std::bind(&Foo::print, foo, std::placeholders::_1);

    // Convert callback-function to c-pointer.
    void (*c_func)(int*) = static_cast<decltype(c_func)>(Callback<void(int*)>::callback);

    // Use in any way you wish.
    std::unique_ptr<int> iptr{new int(5)};
    c_func(iptr.get());
}