Close one JFrame without closing another?

Solution 1:

If you do not want your application to terminate when a JFrame is closed, use

setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE)

instead of

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

From the documentation:

  • DO_NOTHING_ON_CLOSE (defined in WindowConstants): Don't do anything; require the program to handle the operation in the windowClosing method of a registered WindowListener object.
  • HIDE_ON_CLOSE (defined in WindowConstants): Automatically hide the frame after invoking any registered WindowListener objects.
  • DISPOSE_ON_CLOSE (defined in WindowConstants): Automatically hide and dispose the frame after invoking any registered WindowListener objects.
  • EXIT_ON_CLOSE (defined in JFrame): Exit the application using the System exit method. Use this only in applications.

This was my answer before the question was clarified, might still be useful:

You can use setVisible(false) on your JFrame if you want to display the same frame again.
Otherwise call dispose() to remove all of the native screen resources.

Solution 2:

Does it help you ?

import java.awt.BorderLayout;

import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;

public class TwoJFrames {
    public static void main(String[] args) {
        int nb = 4;
        if (args != null && args.length > 0) {
            nb = Integer.parseInt(args[0]);
        }

        final int frameCount = nb;
        SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                for (int i = 0; i < frameCount; i++) {
                    JFrame frame = new JFrame("Frame number " + i);
                    frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
                    JPanel p = new JPanel(new BorderLayout());
                    p.add(new JLabel("Click on the corner to close..."), BorderLayout.CENTER);
                    frame.setContentPane(p);
                    frame.setSize(200, 200);
                    frame.setLocation(100 + 20 * i, 100 + 20 * i);
                    frame.setVisible(true);
                }
            }
        });

    }
}