What is a trampoline function?
There is also the LISP sense of 'trampoline' as described on Wikipedia:
Used in some LISP implementations, a trampoline is a loop that iteratively invokes thunk-returning functions. A single trampoline is sufficient to express all control transfers of a program; a program so expressed is trampolined or in "trampolined style"; converting a program to trampolined style is trampolining. Trampolined functions can be used to implement tail recursive function calls in stack-oriented languages
Let us say we are using Javascript and want to write the naive Fibonacci function in continuation-passing-style. The reason we would do this is not relevant - to port Scheme to JS for instance, or to play with CPS which we have to use anyway to call server-side functions.
So, the first attempt is
function fibcps(n, c) {
if (n <= 1) {
c(n);
} else {
fibcps(n - 1, function (x) {
fibcps(n - 2, function (y) {
c(x + y)
})
});
}
}
But, running this with n = 25
in Firefox gives an error 'Too much recursion!'. Now this is exactly the problem (missing tail-call optimization in Javascript) that trampolining solves. Instead of making a (recursive) call to a function, let us return
an instruction (thunk) to call that function, to be interpreted in a loop.
function fibt(n, c) {
function trampoline(x) {
while (x && x.func) {
x = x.func.apply(null, x.args);
}
}
function fibtramp(n, c) {
if (n <= 1) {
return {func: c, args: [n]};
} else {
return {
func: fibtramp,
args: [n - 1,
function (x) {
return {
func: fibtramp,
args: [n - 2, function (y) {
return {func: c, args: [x + y]}
}]
}
}
]
}
}
}
trampoline({func: fibtramp, args: [n, c]});
}
Let me add few examples for factorial function implemented with trampolines, in different languages:
Scala:
sealed trait Bounce[A]
case class Done[A](result: A) extends Bounce[A]
case class Call[A](thunk: () => Bounce[A]) extends Bounce[A]
def trampoline[A](bounce: Bounce[A]): A = bounce match {
case Call(thunk) => trampoline(thunk())
case Done(x) => x
}
def factorial(n: Int, product: BigInt): Bounce[BigInt] = {
if (n <= 2) Done(product)
else Call(() => factorial(n - 1, n * product))
}
object Factorial extends Application {
println(trampoline(factorial(100000, 1)))
}
Java:
import java.math.BigInteger;
class Trampoline<T>
{
public T get() { return null; }
public Trampoline<T> run() { return null; }
T execute() {
Trampoline<T> trampoline = this;
while (trampoline.get() == null) {
trampoline = trampoline.run();
}
return trampoline.get();
}
}
public class Factorial
{
public static Trampoline<BigInteger> factorial(final int n, final BigInteger product)
{
if(n <= 1) {
return new Trampoline<BigInteger>() { public BigInteger get() { return product; } };
}
else {
return new Trampoline<BigInteger>() {
public Trampoline<BigInteger> run() {
return factorial(n - 1, product.multiply(BigInteger.valueOf(n)));
}
};
}
}
public static void main( String [ ] args )
{
System.out.println(factorial(100000, BigInteger.ONE).execute());
}
}
C (unlucky without big numbers implementation):
#include <stdio.h>
typedef struct _trampoline_data {
void(*callback)(struct _trampoline_data*);
void* parameters;
} trampoline_data;
void trampoline(trampoline_data* data) {
while(data->callback != NULL)
data->callback(data);
}
//-----------------------------------------
typedef struct _factorialParameters {
int n;
int product;
} factorialParameters;
void factorial(trampoline_data* data) {
factorialParameters* parameters = (factorialParameters*) data->parameters;
if (parameters->n <= 1) {
data->callback = NULL;
}
else {
parameters->product *= parameters->n;
parameters->n--;
}
}
int main() {
factorialParameters params = {5, 1};
trampoline_data t = {&factorial, ¶ms};
trampoline(&t);
printf("\n%d\n", params.product);
return 0;
}
I'll give you an example that I used in an anti-cheat patch for an online game.
I needed to be able to scan all files that were being loaded by the game for modification. So the most robust way I found to do this was to use a trampoline for CreateFileA. So when the game was launched I would find the address for CreateFileA using GetProcAddress, then I would modify the first few bytes of the function and insert assembly code that would jump to my own "trampoline" function, where I would do some things, and then I would jump back to the next location in CreateFile after my jmp code. To be able to do it reliably is a little trickier than that, but the basic concept is just to hook one function, force it to redirect to another function, and then jump back to the original function.
Edit: Microsoft has a framework for this type of thing that you can look at. Called Detours