Creating an image without storing it as a local file
Here's my situation - I want to create a resized jpeg image from a user uploaded image, and then send it to S3 for storage, but am looking to avoid writing the resized jpeg to the disk and then reloading it for the S3 request.
Is there a way to do this completely in memory, with the image data JPEG formatted, saved in a variable?
Most people using PHP choose either ImageMagick or Gd2
I've never used Imagemagick; the Gd2 method:
<?php
// assuming your uploaded file was 'userFileName'
if ( ! is_uploaded_file(validateFilePath($_FILES[$userFileName]['tmp_name'])) ) {
trigger_error('not an uploaded file', E_USER_ERROR);
}
$srcImage = imagecreatefromjpeg( $_FILES[$userFileName]['tmp_name'] );
// Resize your image (copy from srcImage to dstImage)
imagecopyresampled($dstImage, $srcImage, 0, 0, 0, 0, RESIZED_IMAGE_WIDTH, RESIZED_IMAGE_HEIGHT, imagesx($srcImage), imagesy($srcImage));
// Storing your resized image in a variable
ob_start(); // start a new output buffer
imagejpeg( $dstImage, NULL, JPEG_QUALITY);
$resizedJpegData = ob_get_contents();
ob_end_clean(); // stop this output buffer
// free up unused memmory (if images are expected to be large)
unset($srcImage);
unset($dstImage);
// your resized jpeg data is now in $resizedJpegData
// Use your Undesigned method calls to store the data.
// (Many people want to send it as a Hex stream to the DB:)
$dbHandle->storeResizedImage( $resizedJpegData );
?>
Hope this helps.
This can be done using the GD library and output buffering. I don't know how efficient this is compared with other methods, but it doesn't require explicit creation of files.
//$image contains the GD image resource you want to store
ob_start();
imagejpeg($image);
$jpeg_file_contents = ob_get_contents();
ob_end_clean();
//now send $jpeg_file_contents to S3
Once you've got the JPEG in memory (using ImageMagick, GD, or your graphic library of choice), you'll need to upload the object from memory to S3.
Many PHP S3 classes seem to only support file uploads, but the one at Undesigned seems to do what we're after here -
// Manipulate image - assume ImageMagick, so $im is image object
$im = new Imagick();
// Get image source data
$im->readimageblob($image_source);
// Upload an object from a resource (requires size):
$s3->putObject($s3->inputResource($im->getimageblob(), $im->getSize()),
$bucketName, $uploadName, S3::ACL_PUBLIC_READ);
If you're using GD instead, you can use
imagecreatefromstring to read an image in from a stream, but I'm not sure whether you can get the size of the resulting object, as required by s3->inputResource
above - getimagesize returns the height, width, etc, but not the size of the image resource.