How to reduce an Image file size before uploading to a server
I use this function to reduce the size of image before uploading it, it reduces the image size to nearly 200 KB and keep the quality relatively good, u may modify it to fulfill your purpose by changing the REQUIRED_SIZE and inSampleSize:
public File saveBitmapToFile(File file){
try {
// BitmapFactory options to downsize the image
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
o.inSampleSize = 6;
// factor of downsizing the image
FileInputStream inputStream = new FileInputStream(file);
//Bitmap selectedBitmap = null;
BitmapFactory.decodeStream(inputStream, null, o);
inputStream.close();
// The new size we want to scale to
final int REQUIRED_SIZE=75;
// Find the correct scale value. It should be the power of 2.
int scale = 1;
while(o.outWidth / scale / 2 >= REQUIRED_SIZE &&
o.outHeight / scale / 2 >= REQUIRED_SIZE) {
scale *= 2;
}
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
inputStream = new FileInputStream(file);
Bitmap selectedBitmap = BitmapFactory.decodeStream(inputStream, null, o2);
inputStream.close();
// here i override the original image file
file.createNewFile();
FileOutputStream outputStream = new FileOutputStream(file);
selectedBitmap.compress(Bitmap.CompressFormat.JPEG, 100 , outputStream);
return file;
} catch (Exception e) {
return null;
}
}
NOTE: I resize and override the original file image in this function, u may write it to another file as well.
I hope it may help you.
This is working great Try this
private String decodeFile(String path,int DESIREDWIDTH, int DESIREDHEIGHT) {
String strMyImagePath = null;
Bitmap scaledBitmap = null;
try {
// Part 1: Decode image
Bitmap unscaledBitmap = ScalingUtilities.decodeFile(path, DESIREDWIDTH, DESIREDHEIGHT, ScalingLogic.FIT);
if (!(unscaledBitmap.getWidth() <= DESIREDWIDTH && unscaledBitmap.getHeight() <= DESIREDHEIGHT)) {
// Part 2: Scale image
scaledBitmap = ScalingUtilities.createScaledBitmap(unscaledBitmap, DESIREDWIDTH, DESIREDHEIGHT, ScalingLogic.FIT);
} else {
unscaledBitmap.recycle();
return path;
}
// Store to tmp file
String extr = Environment.getExternalStorageDirectory().toString();
File mFolder = new File(extr + "/TMMFOLDER");
if (!mFolder.exists()) {
mFolder.mkdir();
}
String s = "tmp.png";
File f = new File(mFolder.getAbsolutePath(), s);
strMyImagePath = f.getAbsolutePath();
FileOutputStream fos = null;
try {
fos = new FileOutputStream(f);
scaledBitmap.compress(Bitmap.CompressFormat.JPEG, 75, fos);
fos.flush();
fos.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (Exception e) {
e.printStackTrace();
}
scaledBitmap.recycle();
} catch (Throwable e) {
}
if (strMyImagePath == null) {
return path;
}
return strMyImagePath;
}
ScalingUtilities.java
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapFactory;
import android.graphics.BitmapFactory.Options;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
/**
* Class containing static utility methods for bitmap decoding and scaling
*
* @author
*/
public class ScalingUtilities {
/**
* Utility function for decoding an image resource. The decoded bitmap will
* be optimized for further scaling to the requested destination dimensions
* and scaling logic.
*
* @param res The resources object containing the image data
* @param resId The resource id of the image data
* @param dstWidth Width of destination area
* @param dstHeight Height of destination area
* @param scalingLogic Logic to use to avoid image stretching
* @return Decoded bitmap
*/
public static Bitmap decodeResource(Resources res, int resId, int dstWidth, int dstHeight,
ScalingLogic scalingLogic) {
Options options = new Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeResource(res, resId, options);
options.inJustDecodeBounds = false;
options.inSampleSize = calculateSampleSize(options.outWidth, options.outHeight, dstWidth,
dstHeight, scalingLogic);
Bitmap unscaledBitmap = BitmapFactory.decodeResource(res, resId, options);
return unscaledBitmap;
}
public static Bitmap decodeFile(String path, int dstWidth, int dstHeight,
ScalingLogic scalingLogic) {
Options options = new Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(path, options);
options.inJustDecodeBounds = false;
options.inSampleSize = calculateSampleSize(options.outWidth, options.outHeight, dstWidth,
dstHeight, scalingLogic);
Bitmap unscaledBitmap = BitmapFactory.decodeFile(path, options);
return unscaledBitmap;
}
/**
* Utility function for creating a scaled version of an existing bitmap
*
* @param unscaledBitmap Bitmap to scale
* @param dstWidth Wanted width of destination bitmap
* @param dstHeight Wanted height of destination bitmap
* @param scalingLogic Logic to use to avoid image stretching
* @return New scaled bitmap object
*/
public static Bitmap createScaledBitmap(Bitmap unscaledBitmap, int dstWidth, int dstHeight,
ScalingLogic scalingLogic) {
Rect srcRect = calculateSrcRect(unscaledBitmap.getWidth(), unscaledBitmap.getHeight(),
dstWidth, dstHeight, scalingLogic);
Rect dstRect = calculateDstRect(unscaledBitmap.getWidth(), unscaledBitmap.getHeight(),
dstWidth, dstHeight, scalingLogic);
Bitmap scaledBitmap = Bitmap.createBitmap(dstRect.width(), dstRect.height(),
Config.ARGB_8888);
Canvas canvas = new Canvas(scaledBitmap);
canvas.drawBitmap(unscaledBitmap, srcRect, dstRect, new Paint(Paint.FILTER_BITMAP_FLAG));
return scaledBitmap;
}
/**
* ScalingLogic defines how scaling should be carried out if source and
* destination image has different aspect ratio.
*
* CROP: Scales the image the minimum amount while making sure that at least
* one of the two dimensions fit inside the requested destination area.
* Parts of the source image will be cropped to realize this.
*
* FIT: Scales the image the minimum amount while making sure both
* dimensions fit inside the requested destination area. The resulting
* destination dimensions might be adjusted to a smaller size than
* requested.
*/
public static enum ScalingLogic {
CROP, FIT
}
/**
* Calculate optimal down-sampling factor given the dimensions of a source
* image, the dimensions of a destination area and a scaling logic.
*
* @param srcWidth Width of source image
* @param srcHeight Height of source image
* @param dstWidth Width of destination area
* @param dstHeight Height of destination area
* @param scalingLogic Logic to use to avoid image stretching
* @return Optimal down scaling sample size for decoding
*/
public static int calculateSampleSize(int srcWidth, int srcHeight, int dstWidth, int dstHeight,
ScalingLogic scalingLogic) {
if (scalingLogic == ScalingLogic.FIT) {
final float srcAspect = (float)srcWidth / (float)srcHeight;
final float dstAspect = (float)dstWidth / (float)dstHeight;
if (srcAspect > dstAspect) {
return srcWidth / dstWidth;
} else {
return srcHeight / dstHeight;
}
} else {
final float srcAspect = (float)srcWidth / (float)srcHeight;
final float dstAspect = (float)dstWidth / (float)dstHeight;
if (srcAspect > dstAspect) {
return srcHeight / dstHeight;
} else {
return srcWidth / dstWidth;
}
}
}
/**
* Calculates source rectangle for scaling bitmap
*
* @param srcWidth Width of source image
* @param srcHeight Height of source image
* @param dstWidth Width of destination area
* @param dstHeight Height of destination area
* @param scalingLogic Logic to use to avoid image stretching
* @return Optimal source rectangle
*/
public static Rect calculateSrcRect(int srcWidth, int srcHeight, int dstWidth, int dstHeight,
ScalingLogic scalingLogic) {
if (scalingLogic == ScalingLogic.CROP) {
final float srcAspect = (float)srcWidth / (float)srcHeight;
final float dstAspect = (float)dstWidth / (float)dstHeight;
if (srcAspect > dstAspect) {
final int srcRectWidth = (int)(srcHeight * dstAspect);
final int srcRectLeft = (srcWidth - srcRectWidth) / 2;
return new Rect(srcRectLeft, 0, srcRectLeft + srcRectWidth, srcHeight);
} else {
final int srcRectHeight = (int)(srcWidth / dstAspect);
final int scrRectTop = (int)(srcHeight - srcRectHeight) / 2;
return new Rect(0, scrRectTop, srcWidth, scrRectTop + srcRectHeight);
}
} else {
return new Rect(0, 0, srcWidth, srcHeight);
}
}
/**
* Calculates destination rectangle for scaling bitmap
*
* @param srcWidth Width of source image
* @param srcHeight Height of source image
* @param dstWidth Width of destination area
* @param dstHeight Height of destination area
* @param scalingLogic Logic to use to avoid image stretching
* @return Optimal destination rectangle
*/
public static Rect calculateDstRect(int srcWidth, int srcHeight, int dstWidth, int dstHeight,
ScalingLogic scalingLogic) {
if (scalingLogic == ScalingLogic.FIT) {
final float srcAspect = (float)srcWidth / (float)srcHeight;
final float dstAspect = (float)dstWidth / (float)dstHeight;
if (srcAspect > dstAspect) {
return new Rect(0, 0, dstWidth, (int)(dstWidth / srcAspect));
} else {
return new Rect(0, 0, (int)(dstHeight * srcAspect), dstHeight);
}
} else {
return new Rect(0, 0, dstWidth, dstHeight);
}
}
}
Here's a solution that's handled in memory and doesn't require actually generating a file on the file system.
From some Fragment, after user selects an image file:
@Override
public void onActivityResult(int requestCode, int resultCode, Intent imageReturnedIntent) {
super.onActivityResult(requestCode, resultCode, imageReturnedIntent);
if (imageReturnedIntent == null
|| imageReturnedIntent.getData() == null) {
return;
}
// aiming for ~500kb max. assumes typical device image size is around 2megs
int scaleDivider = 4;
try {
// 1. Convert uri to bitmap
Uri imageUri = imageReturnedIntent.getData();
Bitmap fullBitmap = MediaStore.Images.Media.getBitmap(getActivity().getContentResolver(), imageUri);
// 2. Get the downsized image content as a byte[]
int scaleWidth = fullBitmap.getWidth() / scaleDivider;
int scaleHeight = fullBitmap.getHeight() / scaleDivider;
byte[] downsizedImageBytes =
getDownsizedImageBytes(fullBitmap, scaleWidth, scaleHeight);
// 3. Upload the byte[]; Eg, if you are using Firebase
StorageReference storageReference =
FirebaseStorage.getInstance().getReference("/somepath");
storageReference.putBytes(downsizedImageBytes);
}
catch (IOException ioEx) {
ioEx.printStackTrace();
}
}
public byte[] getDownsizedImageBytes(Bitmap fullBitmap, int scaleWidth, int scaleHeight) throws IOException {
Bitmap scaledBitmap = Bitmap.createScaledBitmap(fullBitmap, scaleWidth, scaleHeight, true);
// 2. Instantiate the downsized image content as a byte[]
ByteArrayOutputStream baos = new ByteArrayOutputStream();
scaledBitmap.compress(Bitmap.CompressFormat.JPEG, 100, baos);
byte[] downsizedImageBytes = baos.toByteArray();
return downsizedImageBytes;
}
Thanks to:
- Convert uri to bitmap: https://stackoverflow.com/a/4717740/2162226
- Scaling/resize step (from this thread): https://stackoverflow.com/a/50192169/2162226
- Save byte[] to Firebase : https://stackoverflow.com/a/40886397/2162226
this code reduce size image
private Bitmap compressImage(Bitmap image) {
ByteArrayOutputStream baos = new ByteArrayOutputStream();
image.compress(Bitmap.CompressFormat.JPEG, 100, baos);//Compression quality, here 100 means no compression, the storage of compressed data to baos
int options = 90;
while (baos.toByteArray().length / 1024 > 400) { //Loop if compressed picture is greater than 400kb, than to compression
baos.reset();//Reset baos is empty baos
image.compress(Bitmap.CompressFormat.JPEG, options, baos);//The compression options%, storing the compressed data to the baos
options -= 10;//Every time reduced by 10
}
ByteArrayInputStream isBm = new ByteArrayInputStream(baos.toByteArray());//The storage of compressed data in the baos to ByteArrayInputStream
Bitmap bitmap = BitmapFactory.decodeStream(isBm, null, null);//The ByteArrayInputStream data generation
return bitmap;
}